My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Dart Goblin
Zap
Dart Goblin
Barbarian Barrel
Heal Spirit Dart Goblin Goblin Cage Wizard
The Log
Heal Spirit Dart Goblin Goblin Cage
Earthquake
Goblin Cage
Arrows
Heal Spirit Dart Goblin
Royal Delivery
Heal Spirit Dart Goblin Goblin Cage Wizard
Fireball
Dart Goblin Goblin Cage Wizard
Poison
Dart Goblin Goblin Cage Wizard
Lightning
Goblin Cage Wizard Monk
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Heal Spirit Arrows Dart Goblin Goblin Cage Wizard Monk Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Heal Spirit Arrows Dart Goblin

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror
Heal Spirit
Goblin Cage Wizard
Dart Goblin
Goblin Cage Mirror Monk
Goblin Cage
Heal Spirit Dart Goblin Mirror
Wizard
Heal Spirit
Rocket
Mirror
Mirror
Arrows Dart Goblin Goblin Cage Rocket
Monk
Dart Goblin

Defense Synergies 2 4

Arrows
Mirror Monk
Heal Spirit
Dart Goblin
Goblin Cage Mirror
Goblin Cage
Mirror Dart Goblin Wizard
Wizard
Goblin Cage
Rocket
Mirror
Arrows Goblin Cage Dart Goblin
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Dart Goblin Goblin Cage Wizard
Dart Goblin Goblin Cage Monk
Goblin Cage Rocket Dart Goblin
Goblin Cage Dart Goblin Monk
Arrows Goblin Cage Rocket Monk
Arrows Dart Goblin
Dart Goblin Rocket Arrows Goblin Cage Wizard
Rocket Arrows Dart Goblin Goblin Cage Monk
Goblin Cage
Dart Goblin
Dart Goblin Arrows Wizard
Arrows Dart Goblin Wizard
Goblin Cage Wizard Rocket
Wizard Rocket Arrows Dart Goblin Goblin Cage
Goblin Cage
Rocket Monk Goblin Cage
Wizard Arrows Goblin Cage
Arrows Goblin Cage Dart Goblin Wizard
Arrows Goblin Cage Wizard Dart Goblin
Dart Goblin Goblin Cage
Wizard Arrows Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage
Arrows Wizard Rocket Monk
Goblin Cage Rocket
Rocket Goblin Cage Monk
Goblin Cage
Arrows Wizard Rocket Dart Goblin Monk
Rocket Dart Goblin Goblin Cage
Goblin Cage
Goblin Cage Rocket Monk
Dart Goblin Goblin Cage
Dart Goblin Goblin Cage
Rocket Monk Arrows Goblin Cage
Rocket Goblin Cage Wizard
Wizard Dart Goblin Goblin Cage
Dart Goblin Goblin Cage Rocket Monk
Arrows Dart Goblin Goblin Cage Wizard
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Rocket Monk
Arrows Monk Dart Goblin
Rocket Arrows Dart Goblin
Arrows Dart Goblin Rocket
Wizard Rocket Arrows
Arrows Wizard Dart Goblin Rocket Monk
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows Monk Dart Goblin Wizard
Rocket
Rocket Monk Arrows Dart Goblin Wizard
Monk Arrows Dart Goblin Wizard Rocket
Rocket Dart Goblin
Arrows Dart Goblin Rocket Monk
Arrows Dart Goblin
Rocket Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard Rocket
Monk Arrows Rocket
Rocket
Rocket Arrows Dart Goblin Wizard Monk
Rocket Arrows Dart Goblin Wizard Monk
Rocket Monk
Rocket Arrows Wizard
Rocket Monk
Rocket Arrows Monk
Arrows Wizard
Arrows Dart Goblin Wizard Monk
Arrows Wizard Monk
Rocket Arrows Dart Goblin
Arrows Dart Goblin Wizard
Rocket Dart Goblin Wizard
Arrows Dart Goblin Wizard Rocket
Rocket Arrows Monk
Rocket Arrows Wizard Monk
Dart Goblin Rocket
Rocket Arrows Dart Goblin Wizard Monk
Arrows
Dart Goblin Wizard Rocket
Arrows Dart Goblin Wizard
Rocket Monk Arrows
Dart Goblin
Dart Goblin Rocket
Dart Goblin Rocket
Dart Goblin Rocket Monk
Dart Goblin Wizard Rocket Monk

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