My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch P.E.K.K.A Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Sparky
Giant Snowball
Cannon Guards Witch
Zap
Cannon Guards Witch Sparky
Barbarian Barrel
Knight Cannon Guards Witch Electro Wizard Sparky
The Log
Cannon Guards Witch Sparky
Earthquake
Cannon Guards Witch
Arrows
Guards Witch
Royal Delivery
Knight Guards Witch P.E.K.K.A Electro Wizard Sparky
Fireball
Cannon Witch Electro Wizard Sparky
Poison
Cannon Guards Witch Electro Wizard Sparky
Lightning
Knight Cannon Witch Electro Wizard Sparky
Rocket
Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Cannon Guards Electro Wizard Witch Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Cannon Guards

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Sparky Knight
Knight
Arrows Witch Electro Wizard Sparky
Cannon
Guards
Witch
Knight P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Witch
Electro Wizard
P.E.K.K.A Knight Sparky
Sparky
Arrows Knight Electro Wizard

Defense Synergies 2 15

Arrows
Knight Cannon P.E.K.K.A Sparky
Knight
Cannon Electro Wizard Arrows Witch Sparky
Cannon
Knight Arrows Guards Witch Electro Wizard Sparky
Guards
Cannon Witch Electro Wizard Sparky
Witch
Knight Cannon Guards Electro Wizard
P.E.K.K.A
Arrows Electro Wizard
Electro Wizard
Knight Cannon Guards Witch P.E.K.K.A
Sparky
Arrows Knight Cannon Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Electro Wizard Sparky
P.E.K.K.A Sparky Knight Cannon Witch Electro Wizard
Cannon Witch P.E.K.K.A Sparky Knight Electro Wizard
Cannon Witch P.E.K.K.A Sparky Knight Guards Electro Wizard
Arrows P.E.K.K.A Sparky
Arrows Cannon Guards Electro Wizard
Electro Wizard Arrows Cannon Witch
Arrows Cannon P.E.K.K.A Electro Wizard Sparky
Cannon Witch P.E.K.K.A Sparky
Knight Guards Cannon Electro Wizard Sparky
Guards Witch Electro Wizard Arrows Knight Cannon
Arrows Witch Electro Wizard
Cannon P.E.K.K.A Sparky Knight Guards Witch Electro Wizard
Sparky Arrows Cannon Guards Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Sparky Knight Cannon Electro Wizard
Cannon P.E.K.K.A Electro Wizard Sparky
Sparky Arrows Knight Cannon Witch P.E.K.K.A Electro Wizard
Arrows Cannon Knight Guards Witch Electro Wizard
Arrows Witch Knight Cannon Guards Electro Wizard
P.E.K.K.A Sparky Cannon Electro Wizard
Arrows Knight Cannon Guards Witch P.E.K.K.A Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Witch P.E.K.K.A Electro Wizard Sparky
Electro Wizard Arrows Knight
Guards P.E.K.K.A Knight Witch Electro Wizard Sparky
Guards P.E.K.K.A Knight Electro Wizard Sparky
P.E.K.K.A Knight Cannon Guards Witch Sparky
Arrows Witch Electro Wizard
Guards P.E.K.K.A Sparky Knight Witch Electro Wizard
P.E.K.K.A Knight Sparky
P.E.K.K.A Electro Wizard Knight Witch Sparky
Witch P.E.K.K.A Cannon Guards Sparky
P.E.K.K.A Knight Guards Witch Sparky
P.E.K.K.A Arrows Guards Electro Wizard
P.E.K.K.A Knight Cannon Guards Witch Sparky
Cannon Witch Sparky
Guards Witch Electro Wizard Sparky Knight P.E.K.K.A
Arrows Cannon Witch P.E.K.K.A Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Guards Sparky
Arrows Electro Wizard
Arrows Sparky
Arrows Knight Guards Sparky
Arrows Sparky
Arrows Witch
Arrows Witch Sparky
Arrows
Arrows
Guards Electro Wizard Sparky
Arrows Knight Electro Wizard Sparky
Arrows
Knight Sparky
Arrows
Arrows Sparky
Arrows Witch Sparky
Arrows Sparky
Arrows Sparky
Sparky
Arrows Electro Wizard Sparky
Arrows Witch
Sparky
Arrows
Sparky
Arrows
Arrows Witch Sparky
Witch
Arrows Witch Electro Wizard Sparky
Arrows Witch Sparky
Arrows Sparky
Arrows Witch Electro Wizard Sparky
Electro Wizard Guards Witch
Sparky
Arrows Sparky
Arrows Electro Wizard Sparky
P.E.K.K.A Sparky
Arrows Sparky
Electro Wizard Guards Witch
Arrows Witch Electro Wizard
Arrows
Knight Electro Wizard Sparky
Arrows
Arrows Sparky
P.E.K.K.A Sparky
Guards Witch Electro Wizard Sparky
Witch Electro Wizard
Witch Electro Wizard Sparky

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