My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Ice Golem Elixir Collector Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Ice Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Cannon Witch
Zap
Cannon Royal Giant Inferno Tower Witch
Barbarian Barrel
Knight Cannon Inferno Tower Witch
The Log
Cannon Royal Giant Witch
Earthquake
Cannon Inferno Tower Elixir Collector Witch
Arrows
Witch
Royal Delivery
Knight Witch
Fireball
Cannon Inferno Tower Elixir Collector Witch
Poison
Cannon Inferno Tower Elixir Collector Witch
Lightning
Knight Cannon Ice Golem Inferno Tower Elixir Collector Witch
Rocket
Inferno Tower Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Ice Golem Inferno Tower Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Knight Cannon Inferno Tower Witch Royal Giant Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Arrows Knight Cannon

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Knight
Knight
Arrows Witch
Cannon
Royal Giant
Arrows Ice Golem Witch
Ice Golem
Royal Giant Witch
Inferno Tower
Elixir Collector
Witch
Knight Royal Giant Ice Golem

Defense Synergies 4 8

Arrows
Knight Cannon Ice Golem Inferno Tower
Knight
Cannon Inferno Tower Arrows Witch
Cannon
Knight Ice Golem Arrows Inferno Tower Witch
Royal Giant
Ice Golem
Cannon Inferno Tower Arrows Witch
Inferno Tower
Knight Ice Golem Arrows Cannon
Elixir Collector
Witch
Knight Cannon Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Ice Golem Inferno Tower
Inferno Tower Knight Cannon Witch
Cannon Inferno Tower Witch Knight
Cannon Inferno Tower Witch Knight
Arrows
Arrows Cannon
Inferno Tower Arrows Cannon Witch
Arrows Cannon Ice Golem Inferno Tower
Cannon Inferno Tower Witch
Knight Cannon Ice Golem Inferno Tower
Witch Arrows Knight Cannon Ice Golem
Arrows Inferno Tower Witch
Cannon Inferno Tower Knight Witch
Arrows Cannon Witch
Inferno Tower Knight Cannon
Inferno Tower Cannon
Arrows Knight Cannon Inferno Tower Witch
Arrows Cannon Knight Witch
Arrows Witch Knight Cannon Ice Golem
Cannon Inferno Tower
Arrows Knight Cannon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Ice Golem Inferno Tower Witch
Arrows Knight Ice Golem
Knight Ice Golem Inferno Tower Witch
Knight Ice Golem Inferno Tower
Inferno Tower Knight Cannon Witch
Arrows Ice Golem Witch
Knight Ice Golem Inferno Tower Witch
Inferno Tower Knight
Knight Ice Golem Inferno Tower Witch
Inferno Tower Witch Cannon
Knight Inferno Tower Witch
Arrows
Knight Cannon Ice Golem Inferno Tower Witch
Cannon Witch
Inferno Tower Witch Knight Ice Golem
Arrows Cannon Ice Golem Inferno Tower Witch
Arrows Cannon Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Ice Golem
Arrows
Arrows
Arrows Knight Ice Golem
Arrows
Arrows Ice Golem Witch
Arrows Witch
Arrows Ice Golem
Arrows
Arrows Knight
Arrows
Knight Ice Golem
Arrows
Arrows Ice Golem
Arrows Witch
Arrows
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Arrows Ice Golem Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Arrows Ice Golem Witch
Witch
Arrows
Arrows
Arrows
Witch
Arrows Witch
Arrows
Knight
Arrows Ice Golem
Arrows
Witch
Witch
Witch

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