My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Giant Skeleton Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Dart Goblin Giant Skeleton Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Skeleton Mighty Miner
Giant Snowball
Minions Dart Goblin Witch Mighty Miner
Zap
Minions Mortar Dart Goblin Witch Mighty Miner
Barbarian Barrel
Mortar Dart Goblin Witch Giant Skeleton
The Log
Dart Goblin Witch Giant Skeleton
Earthquake
Mortar Witch
Arrows
Minions Dart Goblin Witch
Royal Delivery
Minions Dart Goblin Witch Giant Skeleton
Fireball
Minions Mortar Dart Goblin Witch Mighty Miner
Poison
Minions Mortar Dart Goblin Witch
Lightning
Mortar Witch Mighty Miner
Rocket
Mortar Witch Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton Mega Knight Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Dart Goblin Mortar Mighty Miner Witch Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Dart Goblin Mortar

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar Giant Skeleton Mega Knight Mighty Miner
Minions
Mega Knight Mortar Giant Skeleton
Mortar
Arrows Minions Dart Goblin
Dart Goblin
Mortar Giant Skeleton Mega Knight
Witch
Giant Skeleton Mega Knight
Giant Skeleton
Arrows Minions Dart Goblin Witch
Mega Knight
Minions Arrows Dart Goblin Witch
Mighty Miner
Arrows

Defense Synergies 1 11

Arrows
Mega Knight Mortar Giant Skeleton
Minions
Mortar Dart Goblin Giant Skeleton Mega Knight
Mortar
Arrows Minions Dart Goblin
Dart Goblin
Minions Mortar Giant Skeleton Mega Knight
Witch
Giant Skeleton Mega Knight
Giant Skeleton
Arrows Minions Dart Goblin Witch
Mega Knight
Arrows Minions Dart Goblin Witch
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mortar Dart Goblin
Minions Mortar Dart Goblin Witch Mega Knight
Mortar Witch Mega Knight Minions Dart Goblin Giant Skeleton
Witch Minions Mortar Dart Goblin Mega Knight
Arrows Giant Skeleton Mega Knight
Arrows Minions Dart Goblin Mega Knight
Minions Dart Goblin Arrows Mortar Witch
Arrows Dart Goblin Giant Skeleton Mega Knight
Witch Mighty Miner Minions Mortar
Dart Goblin Giant Skeleton Mega Knight
Minions Dart Goblin Witch Arrows Giant Skeleton Mega Knight
Arrows Minions Dart Goblin Witch
Mortar Mega Knight Minions Witch Giant Skeleton
Mega Knight Arrows Minions Mortar Dart Goblin Witch
Mortar Mega Knight
Mortar Mega Knight
Mega Knight Arrows Minions Mortar Witch
Arrows Mortar Mega Knight Minions Dart Goblin Witch
Arrows Mortar Witch Minions Dart Goblin Giant Skeleton Mega Knight
Mortar Dart Goblin
Mega Knight Arrows Minions Dart Goblin Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Giant Skeleton
Arrows Mortar Mega Knight
Giant Skeleton Mega Knight Minions Witch
Giant Skeleton Mega Knight
Giant Skeleton Witch Mega Knight Mighty Miner
Arrows Minions Dart Goblin Witch
Minions Dart Goblin Witch Giant Skeleton
Giant Skeleton Mega Knight Mighty Miner
Giant Skeleton Mega Knight Minions Mortar Witch
Witch Dart Goblin
Mega Knight Minions Dart Goblin Witch Giant Skeleton
Mega Knight Arrows Giant Skeleton
Giant Skeleton Mega Knight Witch
Dart Goblin Witch Mega Knight
Witch Minions Mortar Dart Goblin Giant Skeleton Mighty Miner
Arrows Minions Mega Knight Dart Goblin Witch Giant Skeleton Mighty Miner
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Dart Goblin Giant Skeleton
Arrows Mortar Dart Goblin
Arrows Dart Goblin Giant Skeleton
Arrows Dart Goblin Giant Skeleton
Arrows Mortar Mega Knight
Arrows Minions Dart Goblin Witch
Arrows Mortar Dart Goblin Witch
Arrows Dart Goblin
Arrows Mortar Dart Goblin
Minions
Arrows Mortar Dart Goblin
Arrows Dart Goblin
Mortar Dart Goblin
Arrows Minions Mortar Dart Goblin
Arrows Mortar Dart Goblin
Arrows Mortar Dart Goblin Witch
Arrows Mortar Dart Goblin Mega Knight
Arrows Mortar
Minions
Arrows Mortar Dart Goblin Mega Knight
Arrows Mortar Dart Goblin Witch Mega Knight
Minions Giant Skeleton Mega Knight
Arrows
Arrows Mortar
Arrows Mortar Witch Mega Knight
Witch
Arrows Mortar Dart Goblin Witch
Arrows Mortar Witch Mega Knight
Arrows Mortar Dart Goblin
Arrows Dart Goblin Witch
Minions Dart Goblin Witch
Arrows Mortar Dart Goblin Mega Knight
Arrows
Mighty Miner Giant Skeleton Mega Knight
Arrows
Minions Dart Goblin Witch
Arrows Dart Goblin Witch
Arrows
Dart Goblin Mega Knight
Arrows Mortar Dart Goblin
Arrows Giant Skeleton
Dart Goblin Mega Knight
Minions Dart Goblin Witch Giant Skeleton
Dart Goblin Witch
Mortar Dart Goblin Witch Giant Skeleton Mega Knight
Mortar Dart Goblin Mega Knight

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