My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Witch P.E.K.K.A Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Baby Dragon Witch Ram Rider
Zap
Witch Ram Rider
Barbarian Barrel
Wizard Witch
The Log
Witch Ram Rider
Earthquake
Witch
Arrows
Witch
Royal Delivery
Wizard Baby Dragon Witch P.E.K.K.A Ram Rider
Fireball
Wizard Baby Dragon Witch Ram Rider
Poison
Wizard Witch
Lightning
Wizard Baby Dragon Witch Ram Rider
Rocket
Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Baby Dragon Wizard Witch Ram Rider P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Arrows Baby Dragon Wizard

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Ram Rider Mega Knight
Wizard
P.E.K.K.A Ram Rider Mega Knight
Baby Dragon
Witch P.E.K.K.A Ram Rider Mega Knight
Witch
Baby Dragon P.E.K.K.A Ram Rider Mega Knight
P.E.K.K.A
Arrows Wizard Baby Dragon Witch The Log Ram Rider
The Log
P.E.K.K.A Ram Rider Mega Knight
Ram Rider
Arrows Wizard Baby Dragon Witch P.E.K.K.A The Log Mega Knight
Mega Knight
Arrows Wizard Baby Dragon Witch The Log Ram Rider

Defense Synergies 2 12

Arrows
Mega Knight P.E.K.K.A
Wizard
P.E.K.K.A The Log Mega Knight
Baby Dragon
Witch P.E.K.K.A The Log Mega Knight
Witch
Baby Dragon The Log Mega Knight
P.E.K.K.A
The Log Arrows Wizard Baby Dragon
The Log
P.E.K.K.A Wizard Baby Dragon Witch Ram Rider Mega Knight
Ram Rider
The Log
Mega Knight
Arrows Wizard Baby Dragon Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon The Log Ram Rider
P.E.K.K.A Witch The Log Ram Rider Mega Knight
Witch P.E.K.K.A Ram Rider Mega Knight
Witch P.E.K.K.A Ram Rider Mega Knight
Arrows P.E.K.K.A The Log Mega Knight
Arrows The Log Baby Dragon Mega Knight
Ram Rider Arrows Wizard Baby Dragon Witch
Arrows Baby Dragon P.E.K.K.A The Log Ram Rider Mega Knight
Witch P.E.K.K.A
Mega Knight
Witch Arrows Wizard Baby Dragon The Log Ram Rider Mega Knight
Arrows Wizard Baby Dragon Witch Ram Rider
P.E.K.K.A Mega Knight Wizard Witch The Log Ram Rider
Wizard Mega Knight Arrows Baby Dragon Witch P.E.K.K.A The Log
P.E.K.K.A Ram Rider Mega Knight
P.E.K.K.A The Log Ram Rider Mega Knight
Wizard Mega Knight Arrows Witch P.E.K.K.A
Arrows Mega Knight Wizard Baby Dragon Witch The Log Ram Rider
Arrows Wizard Baby Dragon Witch The Log Ram Rider Mega Knight
P.E.K.K.A Ram Rider
Wizard Mega Knight Arrows Baby Dragon Witch P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch P.E.K.K.A
Arrows Wizard Baby Dragon The Log Mega Knight
P.E.K.K.A Mega Knight Witch The Log Ram Rider
P.E.K.K.A Mega Knight The Log Ram Rider
P.E.K.K.A Witch Ram Rider Mega Knight
Arrows Wizard Baby Dragon Witch Ram Rider
P.E.K.K.A Witch Ram Rider
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Baby Dragon Witch The Log
Witch P.E.K.K.A
P.E.K.K.A Mega Knight Witch
P.E.K.K.A Mega Knight Arrows The Log
P.E.K.K.A Mega Knight Wizard Witch Ram Rider
Wizard Baby Dragon Witch Mega Knight
Witch Baby Dragon P.E.K.K.A The Log
Arrows Mega Knight Wizard Baby Dragon Witch P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon The Log
Arrows Baby Dragon The Log Ram Rider
Arrows Baby Dragon The Log
Arrows The Log
Wizard Arrows Baby Dragon The Log Mega Knight
Arrows Wizard Baby Dragon Witch Ram Rider
Arrows Wizard Baby Dragon Witch The Log
Arrows The Log Wizard Baby Dragon Ram Rider
Arrows The Log Wizard Ram Rider
Arrows Wizard The Log Ram Rider
Arrows Wizard Baby Dragon
Baby Dragon The Log
Arrows Baby Dragon
Arrows Baby Dragon The Log
Arrows Wizard Baby Dragon Witch The Log
Arrows Wizard Baby Dragon The Log Mega Knight
Arrows
Arrows Wizard Baby Dragon The Log Mega Knight
Arrows Wizard Baby Dragon Witch The Log Mega Knight
Baby Dragon The Log Mega Knight
Arrows Wizard
The Log
Arrows Baby Dragon The Log
Arrows The Log Wizard Baby Dragon Witch Mega Knight
Witch
Arrows The Log Wizard Baby Dragon Witch Ram Rider
Arrows Wizard Baby Dragon Witch The Log Ram Rider Mega Knight
Arrows Baby Dragon The Log
Arrows Wizard Baby Dragon Witch
Wizard Witch
Arrows Wizard The Log Mega Knight
Arrows
P.E.K.K.A Mega Knight
Arrows Wizard The Log
Witch
Arrows Wizard Baby Dragon Witch Ram Rider
Arrows The Log
Wizard Baby Dragon Mega Knight
Arrows The Log Wizard Baby Dragon
Arrows
P.E.K.K.A Mega Knight
Baby Dragon Witch The Log
Witch
Baby Dragon Witch The Log Mega Knight
P.E.K.K.A
Wizard Mega Knight

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