My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Graveyard
Giant Snowball
Goblin Gang Skeleton Army Baby Dragon Graveyard
Zap
Goblin Gang Skeleton Army Graveyard
Barbarian Barrel
Goblin Gang Wizard Skeleton Army Ice Wizard Electro Wizard Graveyard
The Log
Goblin Gang Skeleton Army Graveyard
Earthquake
Goblin Gang Skeleton Army Graveyard
Arrows
Goblin Gang Skeleton Army Graveyard
Royal Delivery
Goblin Gang Wizard Skeleton Army Baby Dragon Ice Wizard Electro Wizard Graveyard
Fireball
Goblin Gang Wizard Skeleton Army Baby Dragon Ice Wizard Electro Wizard
Poison
Goblin Gang Wizard Skeleton Army Ice Wizard Electro Wizard Graveyard
Lightning
Wizard Baby Dragon Ice Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Baby Dragon Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Skeleton Army Ice Wizard Baby Dragon Electro Wizard Wizard Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Skeleton Army Ice Wizard

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Graveyard
Goblin Gang
Baby Dragon
Wizard
Skeleton Army
Baby Dragon
Graveyard Goblin Gang Ice Wizard Electro Wizard
Ice Wizard
Baby Dragon Graveyard
Electro Wizard
Graveyard Baby Dragon
Graveyard
Arrows Baby Dragon Electro Wizard Ice Wizard

Defense Synergies 1 9

Arrows
Ice Wizard
Goblin Gang
Skeleton Army Ice Wizard Electro Wizard
Wizard
Skeleton Army Ice Wizard Electro Wizard
Skeleton Army
Goblin Gang Wizard Ice Wizard Electro Wizard
Baby Dragon
Ice Wizard
Ice Wizard
Baby Dragon Arrows Goblin Gang Wizard Skeleton Army
Electro Wizard
Goblin Gang Wizard Skeleton Army
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon Electro Wizard
Skeleton Army Goblin Gang Ice Wizard Electro Wizard
Goblin Gang Skeleton Army Ice Wizard Electro Wizard
Skeleton Army Goblin Gang Ice Wizard Electro Wizard
Arrows Skeleton Army
Arrows Goblin Gang Skeleton Army Baby Dragon Ice Wizard Electro Wizard
Electro Wizard Arrows Goblin Gang Wizard Baby Dragon Ice Wizard
Arrows Baby Dragon Electro Wizard
Goblin Gang Skeleton Army Ice Wizard
Goblin Gang Skeleton Army Ice Wizard Electro Wizard
Goblin Gang Skeleton Army Ice Wizard Electro Wizard Arrows Wizard Baby Dragon
Arrows Goblin Gang Wizard Baby Dragon Ice Wizard Electro Wizard
Skeleton Army Goblin Gang Wizard Ice Wizard Electro Wizard
Wizard Skeleton Army Arrows Goblin Gang Baby Dragon Electro Wizard
Skeleton Army Goblin Gang Electro Wizard
Skeleton Army Goblin Gang Electro Wizard
Wizard Arrows Goblin Gang Skeleton Army Electro Wizard
Arrows Goblin Gang Wizard Skeleton Army Baby Dragon Ice Wizard Electro Wizard
Arrows Wizard Baby Dragon Ice Wizard Electro Wizard
Electro Wizard
Goblin Gang Wizard Skeleton Army Arrows Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Electro Wizard
Electro Wizard Arrows Goblin Gang Wizard Baby Dragon
Goblin Gang Skeleton Army Electro Wizard
Goblin Gang Skeleton Army Electro Wizard
Goblin Gang Skeleton Army
Arrows Wizard Goblin Gang Baby Dragon Ice Wizard Electro Wizard
Goblin Gang Skeleton Army Ice Wizard Electro Wizard
Skeleton Army
Electro Wizard Skeleton Army Baby Dragon
Goblin Gang Skeleton Army
Skeleton Army Arrows Electro Wizard
Skeleton Army Goblin Gang Wizard
Wizard Skeleton Army Baby Dragon
Goblin Gang Skeleton Army Electro Wizard Baby Dragon
Arrows Wizard Baby Dragon Ice Wizard Electro Wizard
Arrows Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Baby Dragon Ice Wizard Electro Wizard
Arrows Baby Dragon
Arrows
Wizard Arrows Baby Dragon
Arrows Wizard Baby Dragon Ice Wizard
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon Ice Wizard
Arrows Wizard
Goblin Gang Electro Wizard
Arrows Wizard Electro Wizard
Arrows Wizard Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Arrows Wizard Baby Dragon Electro Wizard
Arrows Wizard Baby Dragon
Baby Dragon
Arrows Wizard
Arrows Baby Dragon
Arrows Wizard Baby Dragon Ice Wizard
Arrows Wizard Baby Dragon Ice Wizard Electro Wizard
Arrows Wizard Baby Dragon
Arrows Baby Dragon
Arrows Wizard Baby Dragon Ice Wizard Electro Wizard
Electro Wizard Wizard
Arrows Wizard
Arrows Electro Wizard
Arrows Wizard
Electro Wizard Goblin Gang Skeleton Army
Arrows Wizard Baby Dragon Ice Wizard Electro Wizard
Arrows
Goblin Gang Wizard Baby Dragon Electro Wizard
Arrows Wizard Baby Dragon
Arrows
Goblin Gang Baby Dragon Electro Wizard
Electro Wizard
Baby Dragon Electro Wizard
Wizard

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