My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Barbarian Barrel P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Barbarians Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Barbarians Wizard Skeleton Army Electro Wizard Magic Archer
The Log
Barbarians Mini P.E.K.K.A Skeleton Army
Earthquake
Barbarians Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Barbarians Mini P.E.K.K.A Wizard Skeleton Army P.E.K.K.A Electro Wizard Magic Archer
Fireball
Barbarians Wizard Skeleton Army Electro Wizard Magic Archer
Poison
Barbarians Wizard Skeleton Army Electro Wizard Magic Archer
Lightning
Mini P.E.K.K.A Wizard Electro Wizard Magic Archer
Rocket
Barbarians Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Skeleton Army Mini P.E.K.K.A Electro Wizard Magic Archer Barbarians Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Skeleton Army Mini P.E.K.K.A Electro Wizard

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Mini P.E.K.K.A
Wizard Barbarian Barrel Electro Wizard Magic Archer
Wizard
Mini P.E.K.K.A P.E.K.K.A
Barbarian Barrel
Mini P.E.K.K.A P.E.K.K.A
Skeleton Army
P.E.K.K.A
Electro Wizard Magic Archer Wizard Barbarian Barrel
Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Magic Archer
Magic Archer
P.E.K.K.A Mini P.E.K.K.A Electro Wizard

Defense Synergies 1 16

Barbarians
Skeleton Army
Mini P.E.K.K.A
Electro Wizard Wizard Barbarian Barrel Skeleton Army Magic Archer
Wizard
Mini P.E.K.K.A Barbarian Barrel Skeleton Army P.E.K.K.A Electro Wizard
Barbarian Barrel
Mini P.E.K.K.A Wizard P.E.K.K.A Electro Wizard Magic Archer
Skeleton Army
Barbarians Mini P.E.K.K.A Wizard Electro Wizard Magic Archer
P.E.K.K.A
Wizard Barbarian Barrel Electro Wizard
Electro Wizard
Mini P.E.K.K.A Wizard Barbarian Barrel Skeleton Army P.E.K.K.A Magic Archer
Magic Archer
Mini P.E.K.K.A Barbarian Barrel Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Barbarian Barrel Electro Wizard Magic Archer
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Electro Wizard
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Electro Wizard
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Electro Wizard
Barbarians Mini P.E.K.K.A Barbarian Barrel Skeleton Army P.E.K.K.A
Barbarian Barrel Skeleton Army Electro Wizard Magic Archer
Electro Wizard Wizard Magic Archer
Barbarians Barbarian Barrel P.E.K.K.A Electro Wizard Magic Archer
Barbarians Mini P.E.K.K.A P.E.K.K.A Skeleton Army
Skeleton Army Barbarians Mini P.E.K.K.A Barbarian Barrel Electro Wizard
Barbarians Skeleton Army Electro Wizard Wizard Barbarian Barrel Magic Archer
Wizard Electro Wizard Magic Archer
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Wizard Electro Wizard
Wizard Skeleton Army Barbarians Mini P.E.K.K.A Barbarian Barrel P.E.K.K.A Electro Wizard Magic Archer
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Electro Wizard
Barbarians Skeleton Army Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Barbarians Wizard Mini P.E.K.K.A Skeleton Army P.E.K.K.A Electro Wizard
Barbarians Wizard Barbarian Barrel Skeleton Army Electro Wizard Magic Archer
Wizard Barbarian Barrel Barbarians Electro Wizard Magic Archer
Barbarians Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Wizard Skeleton Army Barbarians Mini P.E.K.K.A Barbarian Barrel P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army Barbarian Barrel P.E.K.K.A Electro Wizard
Electro Wizard Mini P.E.K.K.A Wizard Barbarian Barrel Magic Archer
Barbarians Skeleton Army P.E.K.K.A Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Barbarians Barbarian Barrel Electro Wizard
Barbarians P.E.K.K.A Mini P.E.K.K.A Skeleton Army
Wizard Electro Wizard Magic Archer
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Barbarians Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Barbarians Skeleton Army
P.E.K.K.A Electro Wizard Barbarians Mini P.E.K.K.A Barbarian Barrel Skeleton Army Magic Archer
P.E.K.K.A Barbarians Skeleton Army
P.E.K.K.A Barbarians Mini P.E.K.K.A
Skeleton Army P.E.K.K.A Barbarians Electro Wizard
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Wizard
Wizard Barbarians Skeleton Army Magic Archer
Barbarians Skeleton Army Electro Wizard Mini P.E.K.K.A Barbarian Barrel P.E.K.K.A Magic Archer
Barbarians Mini P.E.K.K.A Wizard Barbarian Barrel P.E.K.K.A Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Barbarian Barrel
Barbarian Barrel Electro Wizard Magic Archer
Barbarian Barrel Magic Archer
Barbarians Barbarian Barrel
Wizard Barbarian Barrel Magic Archer
Wizard Magic Archer
Wizard Magic Archer
Wizard Barbarian Barrel Magic Archer
Wizard
Mini P.E.K.K.A Electro Wizard
Wizard Barbarian Barrel Electro Wizard Magic Archer
Wizard Magic Archer
Barbarian Barrel Magic Archer
Barbarian Barrel Magic Archer
Barbarian Barrel Magic Archer
Wizard Barbarian Barrel Magic Archer
Magic Archer Wizard Barbarian Barrel
Barbarian Barrel
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Barbarian Barrel Electro Wizard Magic Archer
Wizard Barbarian Barrel Magic Archer
Magic Archer
Wizard
Barbarians Barbarian Barrel
Wizard Barbarian Barrel Magic Archer
Wizard Barbarian Barrel Electro Wizard Magic Archer
Wizard Magic Archer
Barbarian Barrel Magic Archer
Wizard Electro Wizard Magic Archer
Electro Wizard Wizard
Mini P.E.K.K.A
Wizard Magic Archer
Electro Wizard Magic Archer
P.E.K.K.A
Wizard Magic Archer
Electro Wizard Barbarians Barbarian Barrel Skeleton Army Magic Archer
Wizard Electro Wizard Magic Archer
Barbarian Barrel
Mini P.E.K.K.A Wizard Electro Wizard Magic Archer
Wizard Magic Archer
P.E.K.K.A
Electro Wizard Magic Archer
Electro Wizard Magic Archer
Barbarian Barrel Electro Wizard Magic Archer
P.E.K.K.A
Wizard

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