My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang
Giant Snowball
Bats Minions Goblin Gang
Zap
Bats Minions Goblin Gang
Barbarian Barrel
Goblin Gang Wizard Electro Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Bats Minions Goblin Gang
Royal Delivery
Bats Minions Goblin Gang Wizard P.E.K.K.A Electro Wizard
Fireball
Minions Goblin Gang Wizard Electro Wizard
Poison
Bats Minions Goblin Gang Wizard Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Minions Goblin Gang Electro Wizard Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Minions Goblin Gang

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Minions P.E.K.K.A
Arrows
P.E.K.K.A Mega Knight
Minions
Mega Knight Bats P.E.K.K.A
Goblin Gang
P.E.K.K.A
Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Electro Wizard Bats Minions Goblin Gang Wizard
Electro Wizard
P.E.K.K.A Mega Knight
Mega Knight
Bats Minions Arrows Wizard Electro Wizard

Defense Synergies 1 15

Bats
Minions P.E.K.K.A Electro Wizard Mega Knight
Arrows
Mega Knight P.E.K.K.A
Minions
Bats P.E.K.K.A Electro Wizard Mega Knight
Goblin Gang
P.E.K.K.A Electro Wizard
Wizard
P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A
Bats Arrows Minions Goblin Gang Wizard Electro Wizard
Electro Wizard
Bats Minions Goblin Gang Wizard P.E.K.K.A Mega Knight
Mega Knight
Arrows Bats Minions Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard Electro Wizard
P.E.K.K.A Bats Minions Goblin Gang Electro Wizard Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Bats Minions Electro Wizard
P.E.K.K.A Bats Minions Goblin Gang Electro Wizard Mega Knight
Arrows P.E.K.K.A Mega Knight
Arrows Goblin Gang Bats Minions Electro Wizard Mega Knight
Bats Minions Electro Wizard Arrows Goblin Gang Wizard
Arrows P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Minions Goblin Gang
Goblin Gang Electro Wizard Mega Knight
Bats Minions Goblin Gang Electro Wizard Arrows Wizard Mega Knight
Arrows Minions Bats Goblin Gang Wizard Electro Wizard
P.E.K.K.A Mega Knight Bats Minions Goblin Gang Wizard Electro Wizard
Wizard Mega Knight Bats Arrows Minions Goblin Gang P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard Mega Knight
Goblin Gang P.E.K.K.A Electro Wizard Mega Knight
Wizard Mega Knight Bats Arrows Minions Goblin Gang P.E.K.K.A Electro Wizard
Arrows Mega Knight Bats Minions Goblin Gang Wizard Electro Wizard
Arrows Wizard Bats Minions Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Goblin Gang Wizard Mega Knight Bats Arrows Minions P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight P.E.K.K.A Electro Wizard
Electro Wizard Arrows Goblin Gang Wizard Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Bats Minions Electro Wizard
Goblin Gang P.E.K.K.A Mega Knight Bats Electro Wizard
P.E.K.K.A Goblin Gang Mega Knight
Arrows Wizard Bats Minions Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Bats Minions Electro Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A Electro Wizard Mega Knight Bats Minions
P.E.K.K.A Goblin Gang
P.E.K.K.A Mega Knight Bats Minions
P.E.K.K.A Mega Knight Arrows Electro Wizard
P.E.K.K.A Mega Knight Goblin Gang Wizard
Wizard Mega Knight
Goblin Gang Electro Wizard Bats Minions P.E.K.K.A
Bats Arrows Minions Mega Knight Wizard P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Electro Wizard
Arrows
Arrows
Wizard Arrows Mega Knight
Arrows Wizard Bats Minions
Arrows Wizard
Arrows Wizard
Arrows Wizard
Bats Minions Goblin Gang Electro Wizard
Arrows Wizard Electro Wizard
Arrows Wizard
Arrows Minions
Arrows
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Bats Minions
Arrows Wizard Electro Wizard Mega Knight
Arrows Wizard Mega Knight
Minions Mega Knight
Arrows Wizard
Arrows
Arrows Wizard Mega Knight
Arrows Wizard Electro Wizard
Arrows Wizard Mega Knight
Arrows
Bats Arrows Wizard Electro Wizard
Electro Wizard Bats Minions Wizard
Arrows Wizard Mega Knight
Arrows Electro Wizard
P.E.K.K.A Mega Knight
Arrows Wizard
Electro Wizard Bats Minions Goblin Gang
Arrows Wizard Electro Wizard
Arrows
Goblin Gang Wizard Electro Wizard Mega Knight
Arrows Wizard
Arrows
P.E.K.K.A Mega Knight
Bats Minions Goblin Gang Electro Wizard
Bats Electro Wizard
Electro Wizard Mega Knight
P.E.K.K.A
Wizard Mega Knight

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