My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Baby Dragon Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Baby Dragon Witch Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit
Giant Snowball
Bats Baby Dragon Witch
Zap
Bats Firecracker Witch Bandit
Barbarian Barrel
Firecracker Witch Bandit Electro Wizard
The Log
Firecracker Mini P.E.K.K.A Witch Bandit
Earthquake
Firecracker Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Baby Dragon Witch Bandit Electro Wizard
Fireball
Firecracker Baby Dragon Witch Bandit Electro Wizard
Poison
Bats Firecracker Witch Electro Wizard
Lightning
Mini P.E.K.K.A Baby Dragon Witch Bandit Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Bandit Mini P.E.K.K.A Baby Dragon Electro Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Firecracker Bandit Mini P.E.K.K.A

Attack Synergies 1 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Mini P.E.K.K.A Baby Dragon Bandit
Firecracker
Bats Mini P.E.K.K.A Baby Dragon Bandit Mega Knight
Mini P.E.K.K.A
Bats Firecracker Baby Dragon Electro Wizard Mega Knight
Baby Dragon
Bats Firecracker Mini P.E.K.K.A Witch Bandit Electro Wizard Mega Knight
Witch
Baby Dragon Bandit Mega Knight
Bandit
Bats Firecracker Baby Dragon Witch Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Baby Dragon Bandit Mega Knight
Mega Knight
Bats Firecracker Mini P.E.K.K.A Baby Dragon Witch Bandit Electro Wizard

Defense Synergies 1 22

Bats
Firecracker Mini P.E.K.K.A Baby Dragon Bandit Electro Wizard Mega Knight
Firecracker
Bats Mini P.E.K.K.A Baby Dragon Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A
Electro Wizard Bats Firecracker Baby Dragon Witch
Baby Dragon
Bats Firecracker Mini P.E.K.K.A Witch Bandit Mega Knight
Witch
Mini P.E.K.K.A Baby Dragon Bandit Electro Wizard Mega Knight
Bandit
Bats Firecracker Baby Dragon Witch Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Bats Firecracker Witch Bandit Mega Knight
Mega Knight
Bats Firecracker Baby Dragon Witch Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon Electro Wizard
Mini P.E.K.K.A Bats Firecracker Witch Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A Witch Mega Knight Bats Bandit Electro Wizard
Mini P.E.K.K.A Witch Bats Firecracker Bandit Electro Wizard Mega Knight
Firecracker Mini P.E.K.K.A Mega Knight
Bats Firecracker Baby Dragon Bandit Electro Wizard Mega Knight
Bats Electro Wizard Firecracker Baby Dragon Witch
Baby Dragon Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A Witch
Firecracker Mini P.E.K.K.A Bandit Electro Wizard Mega Knight
Bats Witch Electro Wizard Firecracker Baby Dragon Bandit Mega Knight
Bats Firecracker Baby Dragon Witch Electro Wizard
Mini P.E.K.K.A Mega Knight Bats Witch Bandit Electro Wizard
Mega Knight Bats Firecracker Mini P.E.K.K.A Baby Dragon Witch Electro Wizard
Mini P.E.K.K.A Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A Bandit Electro Wizard Mega Knight
Mega Knight Bats Firecracker Mini P.E.K.K.A Witch Electro Wizard
Mega Knight Bats Firecracker Baby Dragon Witch Bandit Electro Wizard
Baby Dragon Witch Bats Firecracker Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Mega Knight Bats Firecracker Mini P.E.K.K.A Baby Dragon Witch Bandit Electro Wizard
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Witch Bandit Electro Wizard
Bandit Electro Wizard Firecracker Mini P.E.K.K.A Baby Dragon Mega Knight
Bandit Mega Knight Bats Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Mega Knight Bats Bandit Electro Wizard
Mini P.E.K.K.A Witch Bandit Mega Knight
Firecracker Bats Baby Dragon Witch Electro Wizard
Mini P.E.K.K.A Bats Witch Bandit Electro Wizard
Mini P.E.K.K.A Mega Knight
Electro Wizard Mega Knight Bats Firecracker Mini P.E.K.K.A Baby Dragon Witch Bandit
Witch
Mega Knight Bats Mini P.E.K.K.A Witch
Mega Knight Electro Wizard
Mini P.E.K.K.A Mega Knight Witch Bandit
Firecracker Baby Dragon Witch Mega Knight
Witch Electro Wizard Bats Firecracker Mini P.E.K.K.A Baby Dragon
Bats Mega Knight Firecracker Mini P.E.K.K.A Baby Dragon Witch Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon Bandit
Firecracker Baby Dragon Bandit Electro Wizard
Baby Dragon Bandit
Firecracker
Firecracker Baby Dragon Mega Knight
Firecracker Bats Baby Dragon Witch
Firecracker Baby Dragon Witch
Firecracker Baby Dragon
Firecracker Bandit
Bats Mini P.E.K.K.A Electro Wizard
Firecracker Bandit Electro Wizard
Firecracker Baby Dragon
Firecracker Baby Dragon Bandit
Firecracker Baby Dragon Bandit
Firecracker Baby Dragon
Firecracker Baby Dragon Witch Bandit
Firecracker Baby Dragon Bandit Mega Knight
Bats Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Baby Dragon Bandit Electro Wizard Mega Knight
Firecracker Baby Dragon Witch Mega Knight
Baby Dragon Mega Knight
Baby Dragon
Firecracker Baby Dragon Witch Mega Knight
Witch
Firecracker Baby Dragon Witch Bandit Electro Wizard
Baby Dragon Witch Bandit Mega Knight
Firecracker Baby Dragon Bandit
Bats Firecracker Baby Dragon Witch Electro Wizard
Electro Wizard Bats Firecracker Witch
Mini P.E.K.K.A
Bandit Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker
Electro Wizard Bats Witch Bandit
Firecracker Baby Dragon Witch Electro Wizard
Firecracker Mini P.E.K.K.A Baby Dragon Electro Wizard Mega Knight
Firecracker Baby Dragon
Firecracker Mega Knight
Bats Firecracker Baby Dragon Witch Electro Wizard
Firecracker Bats Witch Electro Wizard
Firecracker Baby Dragon Witch Bandit Electro Wizard Mega Knight
Firecracker Mega Knight

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