My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Giant Skeleton Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel Guards Giant Skeleton
Giant Snowball
Bats Hog Rider Goblin Barrel Guards
Zap
Bats Goblin Barrel Guards
Barbarian Barrel
Wizard Goblin Barrel Guards Giant Skeleton Magic Archer
The Log
Hog Rider Goblin Barrel Guards Giant Skeleton
Earthquake
Hog Rider Goblin Barrel Guards
Arrows
Bats Goblin Barrel Guards
Royal Delivery
Bats Hog Rider Wizard Goblin Barrel Guards Giant Skeleton Magic Archer
Fireball
Hog Rider Wizard Goblin Barrel Magic Archer
Poison
Bats Wizard Guards Magic Archer
Lightning
Wizard Magic Archer
Rocket
Hog Rider Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Barrel Guards Hog Rider Magic Archer Wizard Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Barrel Guards Hog Rider

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Giant Skeleton Mega Knight Goblin Barrel
Hog Rider
Bats Wizard Goblin Barrel Guards Giant Skeleton Magic Archer Mega Knight
Wizard
Hog Rider Giant Skeleton Mega Knight
Goblin Barrel
Bats Hog Rider Guards Giant Skeleton Mega Knight
Guards
Hog Rider Goblin Barrel
Giant Skeleton
Bats Hog Rider Wizard Goblin Barrel Magic Archer
Magic Archer
Hog Rider Giant Skeleton Mega Knight
Mega Knight
Bats Hog Rider Wizard Goblin Barrel Magic Archer

Defense Synergies 0 9

Bats
Giant Skeleton Mega Knight
Hog Rider
Wizard
Guards Giant Skeleton Mega Knight
Goblin Barrel
Guards
Wizard Giant Skeleton Magic Archer
Giant Skeleton
Bats Wizard Guards Magic Archer
Magic Archer
Guards Giant Skeleton Mega Knight
Mega Knight
Bats Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Magic Archer
Bats Mega Knight
Mega Knight Bats Giant Skeleton
Bats Guards Mega Knight
Giant Skeleton Mega Knight
Bats Guards Magic Archer Mega Knight
Bats Wizard Magic Archer
Giant Skeleton Magic Archer Mega Knight
Guards Giant Skeleton Mega Knight
Bats Guards Wizard Giant Skeleton Magic Archer Mega Knight
Bats Wizard Magic Archer
Mega Knight Bats Wizard Guards Giant Skeleton
Wizard Mega Knight Bats Guards Magic Archer
Mega Knight
Mega Knight
Wizard Mega Knight Bats
Mega Knight Bats Wizard Guards Magic Archer
Wizard Bats Guards Giant Skeleton Magic Archer Mega Knight
Wizard Mega Knight Bats Guards Giant Skeleton
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Giant Skeleton
Wizard Magic Archer Mega Knight
Guards Giant Skeleton Mega Knight Bats
Guards Giant Skeleton Mega Knight Bats
Giant Skeleton Guards Mega Knight
Wizard Bats Magic Archer
Guards Bats Giant Skeleton
Giant Skeleton Mega Knight
Giant Skeleton Mega Knight Bats Magic Archer
Guards
Mega Knight Bats Guards Giant Skeleton
Mega Knight Guards Giant Skeleton
Giant Skeleton Mega Knight Wizard Guards
Wizard Magic Archer Mega Knight
Guards Bats Giant Skeleton Magic Archer
Bats Mega Knight Wizard Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Guards Giant Skeleton
Magic Archer
Giant Skeleton Magic Archer
Guards Giant Skeleton
Wizard Magic Archer Mega Knight
Wizard Bats Magic Archer
Wizard Magic Archer
Wizard Magic Archer
Wizard
Bats Guards
Wizard Magic Archer
Wizard Magic Archer
Magic Archer
Magic Archer
Magic Archer
Wizard Magic Archer
Magic Archer Wizard Mega Knight
Bats
Wizard Magic Archer Mega Knight
Wizard Magic Archer Mega Knight
Giant Skeleton Magic Archer Mega Knight
Wizard
Wizard Magic Archer Mega Knight
Wizard Magic Archer
Wizard Magic Archer Mega Knight
Magic Archer
Bats Wizard Magic Archer
Bats Wizard Guards
Wizard Magic Archer Mega Knight
Magic Archer
Giant Skeleton Mega Knight
Wizard Magic Archer
Bats Guards Magic Archer
Wizard Magic Archer
Wizard Magic Archer Mega Knight
Wizard Magic Archer
Giant Skeleton
Mega Knight
Bats Guards Giant Skeleton Magic Archer
Bats Magic Archer
Giant Skeleton Magic Archer Mega Knight
Wizard Mega Knight

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