My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Cannon Cart P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Wall Breakers Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Wall Breakers Cannon Cart P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Wall Breakers Cannon Cart
Giant Snowball
Bomber Archers Wall Breakers
Zap
Bomber Archers Mortar Wall Breakers Cannon Cart
Barbarian Barrel
Bomber Archers Mortar Wall Breakers Cannon Cart Ice Wizard
The Log
Bomber Archers Wall Breakers Cannon Cart
Earthquake
Bomber Archers Mortar
Arrows
Bomber Archers Wall Breakers
Royal Delivery
Bomber Archers Wall Breakers Cannon Cart P.E.K.K.A Ice Wizard
Fireball
Bomber Archers Mortar Wall Breakers Cannon Cart Ice Wizard
Poison
Bomber Archers Mortar Ice Wizard
Lightning
Mortar Cannon Cart Ice Wizard
Rocket
Mortar Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Mortar Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Wall Breakers Rage Archers Ice Wizard Mortar Cannon Cart P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Wall Breakers Rage Archers

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mortar Cannon Cart P.E.K.K.A
Archers
Mortar Wall Breakers P.E.K.K.A
Mortar
Bomber Archers
Wall Breakers
Archers
Rage
Cannon Cart
Cannon Cart
Bomber Rage
P.E.K.K.A
Bomber Archers Ice Wizard
Ice Wizard
P.E.K.K.A

Defense Synergies 0 9

Bomber
Mortar P.E.K.K.A
Archers
Mortar Cannon Cart P.E.K.K.A Ice Wizard
Mortar
Bomber Archers Ice Wizard
Wall Breakers
Rage
Cannon Cart
Archers Ice Wizard
P.E.K.K.A
Bomber Archers Ice Wizard
Ice Wizard
Archers Mortar Cannon Cart P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Bomber Mortar
P.E.K.K.A Mortar Cannon Cart Ice Wizard
Mortar P.E.K.K.A Bomber Archers Cannon Cart Ice Wizard
P.E.K.K.A Mortar Cannon Cart Ice Wizard
Bomber P.E.K.K.A
Bomber Archers Cannon Cart Ice Wizard
Archers Mortar Ice Wizard
Cannon Cart P.E.K.K.A
P.E.K.K.A Mortar Ice Wizard
Bomber Archers Cannon Cart Ice Wizard
Archers Ice Wizard Bomber Cannon Cart
Archers Ice Wizard
Mortar P.E.K.K.A Bomber Cannon Cart Ice Wizard
Bomber Mortar Cannon Cart P.E.K.K.A
P.E.K.K.A Mortar Cannon Cart
Mortar P.E.K.K.A
Bomber Mortar Cannon Cart P.E.K.K.A
Mortar Bomber Archers Cannon Cart Ice Wizard
Mortar Bomber Archers Cannon Cart Ice Wizard
P.E.K.K.A Mortar Cannon Cart
Bomber Archers Cannon Cart P.E.K.K.A
P.E.K.K.A Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Cannon Cart P.E.K.K.A
Bomber Archers Mortar Cannon Cart
P.E.K.K.A Cannon Cart
P.E.K.K.A Cannon Cart
P.E.K.K.A Cannon Cart
Archers Ice Wizard
P.E.K.K.A Archers Cannon Cart Ice Wizard
P.E.K.K.A Cannon Cart
P.E.K.K.A Mortar Cannon Cart
P.E.K.K.A
P.E.K.K.A Cannon Cart
P.E.K.K.A
Cannon Cart P.E.K.K.A
Bomber Archers Cannon Cart
Bomber Archers Mortar Cannon Cart P.E.K.K.A
Bomber Archers Cannon Cart P.E.K.K.A Ice Wizard
Bomber Mortar Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar
Mortar Ice Wizard
Cannon Cart
Cannon Cart
Bomber Mortar
Ice Wizard
Bomber Archers Mortar
Ice Wizard
Mortar
Mortar Cannon Cart
Archers
Mortar Cannon Cart
Mortar Cannon Cart
Mortar Cannon Cart
Bomber Mortar Cannon Cart
Mortar Cannon Cart
Mortar
Bomber
Bomber Archers Mortar
Bomber Mortar
Mortar Cannon Cart
Bomber Mortar Ice Wizard
Mortar Ice Wizard
Mortar
Mortar
Archers Ice Wizard
Bomber Mortar
P.E.K.K.A
Archers Cannon Cart
Archers Ice Wizard
Cannon Cart
Bomber Mortar
Cannon Cart P.E.K.K.A
Mortar Cannon Cart
Cannon Cart P.E.K.K.A
Mortar

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