My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Wizard P.E.K.K.A Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel
Giant Snowball
Bomber Goblin Barrel
Zap
Bomber Goblin Barrel
Barbarian Barrel
Bomber Knight Wizard Goblin Barrel Ice Wizard Electro Wizard
The Log
Bomber Goblin Barrel
Earthquake
Bomber Goblin Barrel
Arrows
Bomber Goblin Barrel
Royal Delivery
Bomber Knight Wizard Goblin Barrel P.E.K.K.A Ice Wizard Electro Wizard
Fireball
Bomber Wizard Goblin Barrel Ice Wizard Electro Wizard
Poison
Bomber Wizard Ice Wizard Electro Wizard
Lightning
Knight Wizard Ice Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Goblin Barrel Ice Wizard Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Knight Goblin Barrel

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight P.E.K.K.A
Arrows
P.E.K.K.A Knight Goblin Barrel
Knight
Goblin Barrel Bomber Arrows Wizard Ice Wizard Electro Wizard
Wizard
Knight P.E.K.K.A
Goblin Barrel
Knight Arrows P.E.K.K.A Ice Wizard
P.E.K.K.A
Arrows Electro Wizard Bomber Wizard Goblin Barrel Ice Wizard
Ice Wizard
Knight Goblin Barrel P.E.K.K.A
Electro Wizard
P.E.K.K.A Knight

Defense Synergies 3 11

Bomber
Knight P.E.K.K.A Electro Wizard
Arrows
Knight P.E.K.K.A Ice Wizard
Knight
Bomber Ice Wizard Electro Wizard Arrows Wizard
Wizard
Knight P.E.K.K.A Ice Wizard Electro Wizard
Goblin Barrel
P.E.K.K.A
Bomber Arrows Wizard Ice Wizard Electro Wizard
Ice Wizard
Knight Arrows Wizard P.E.K.K.A
Electro Wizard
Knight Bomber Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Wizard Electro Wizard
P.E.K.K.A Knight Ice Wizard Electro Wizard
P.E.K.K.A Bomber Knight Ice Wizard Electro Wizard
P.E.K.K.A Knight Ice Wizard Electro Wizard
Bomber Arrows P.E.K.K.A
Arrows Bomber Ice Wizard Electro Wizard
Electro Wizard Arrows Wizard Ice Wizard
Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Ice Wizard
Knight Bomber Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Bomber Arrows Knight Wizard
Arrows Wizard Ice Wizard Electro Wizard
P.E.K.K.A Bomber Knight Wizard Ice Wizard Electro Wizard
Bomber Wizard Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Bomber Arrows Knight P.E.K.K.A Electro Wizard
Arrows Bomber Knight Wizard Ice Wizard Electro Wizard
Arrows Wizard Bomber Knight Ice Wizard Electro Wizard
P.E.K.K.A Electro Wizard
Bomber Wizard Arrows Knight P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A Electro Wizard
Electro Wizard Bomber Arrows Knight Wizard
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight
Arrows Wizard Ice Wizard Electro Wizard
P.E.K.K.A Knight Ice Wizard Electro Wizard
P.E.K.K.A Knight
P.E.K.K.A Electro Wizard Knight
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Arrows Electro Wizard
P.E.K.K.A Knight Wizard
Wizard Bomber
Electro Wizard Bomber Knight P.E.K.K.A
Arrows Bomber Wizard P.E.K.K.A Ice Wizard Electro Wizard
Bomber Arrows Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Ice Wizard Electro Wizard
Arrows
Arrows Knight
Bomber Wizard Arrows
Arrows Wizard Ice Wizard
Bomber Arrows Wizard
Arrows Wizard Ice Wizard
Arrows Wizard
Electro Wizard
Arrows Knight Wizard Electro Wizard
Arrows Wizard
Knight
Arrows
Arrows
Bomber Arrows Wizard
Arrows Wizard
Arrows
Bomber
Bomber Arrows Wizard Electro Wizard
Bomber Arrows Wizard
Arrows Wizard
Arrows
Arrows Bomber Wizard Ice Wizard
Arrows Wizard Ice Wizard Electro Wizard
Arrows Wizard
Arrows
Arrows Wizard Ice Wizard Electro Wizard
Electro Wizard Wizard
Bomber Arrows Wizard
Arrows Electro Wizard
P.E.K.K.A
Arrows Wizard
Electro Wizard
Arrows Wizard Ice Wizard Electro Wizard
Arrows
Knight Wizard Electro Wizard
Arrows Bomber Wizard
Arrows
P.E.K.K.A
Electro Wizard
Electro Wizard
Electro Wizard
P.E.K.K.A
Wizard

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