My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tesla Elixir Golem Executioner Royal Ghost Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Ghost Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem Skeleton Army
Giant Snowball
Bomber Skeleton Army
Zap
Bomber Skeleton Army
Barbarian Barrel
Bomber Tesla Elixir Golem Skeleton Army Executioner Royal Ghost
The Log
Bomber Elixir Golem Skeleton Army
Earthquake
Bomber Tesla Elixir Golem Skeleton Army
Arrows
Bomber Skeleton Army
Royal Delivery
Bomber Elixir Golem Skeleton Army Executioner Royal Ghost
Fireball
Bomber Tesla Elixir Golem Skeleton Army Executioner
Poison
Bomber Elixir Golem Skeleton Army Executioner
Lightning
Tesla Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Executioner Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Skeleton Army Executioner Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Elixir Golem Skeleton Army Royal Ghost Tesla Fireball Golden Knight Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Elixir Golem Skeleton Army Royal Ghost

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elixir Golem
Tesla
Elixir Golem
Bomber Fireball Executioner Royal Ghost
Fireball
Elixir Golem Golden Knight
Skeleton Army
Executioner
Elixir Golem
Royal Ghost
Elixir Golem Golden Knight
Golden Knight
Fireball Royal Ghost

Defense Synergies 0 7

Bomber
Tesla Royal Ghost Golden Knight
Tesla
Bomber Fireball Skeleton Army
Elixir Golem
Fireball
Tesla Golden Knight
Skeleton Army
Tesla Executioner
Executioner
Skeleton Army
Royal Ghost
Bomber
Golden Knight
Bomber Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla Fireball Executioner Golden Knight
Skeleton Army Tesla Executioner
Tesla Skeleton Army Bomber Executioner
Tesla Skeleton Army
Bomber Fireball Skeleton Army
Fireball Skeleton Army Bomber Tesla Executioner Royal Ghost
Tesla Fireball Executioner
Tesla Fireball Golden Knight
Tesla Skeleton Army
Skeleton Army Bomber Tesla Royal Ghost
Skeleton Army Executioner Bomber Tesla Fireball Royal Ghost
Tesla Executioner Fireball
Tesla Skeleton Army Bomber Fireball
Bomber Fireball Skeleton Army Executioner Tesla Royal Ghost Golden Knight
Skeleton Army Tesla
Skeleton Army Tesla Fireball
Tesla Bomber Fireball Skeleton Army Executioner
Tesla Fireball Bomber Skeleton Army Executioner Royal Ghost Golden Knight
Executioner Bomber Tesla Fireball Royal Ghost
Tesla
Bomber Skeleton Army Royal Ghost Tesla Fireball Executioner
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Fireball Royal Ghost
Fireball Bomber Tesla Executioner Royal Ghost
Skeleton Army Golden Knight
Skeleton Army Tesla Fireball
Tesla Skeleton Army Executioner
Fireball Executioner Tesla
Skeleton Army Tesla Fireball
Tesla Skeleton Army
Fireball Skeleton Army
Tesla Skeleton Army
Tesla Golden Knight
Skeleton Army Fireball
Skeleton Army Tesla Fireball Executioner Golden Knight
Bomber Tesla Fireball Skeleton Army Executioner
Tesla Skeleton Army Bomber Fireball Executioner Golden Knight
Executioner Bomber Tesla Fireball Royal Ghost Golden Knight
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost Golden Knight
Fireball Executioner Royal Ghost Golden Knight
Fireball
Fireball
Bomber Fireball Executioner
Fireball Executioner
Bomber Executioner
Fireball Executioner
Fireball Golden Knight
Fireball
Fireball Golden Knight
Fireball Executioner
Fireball Executioner Golden Knight
Fireball
Fireball
Bomber Fireball Executioner Golden Knight
Fireball Executioner
Fireball
Bomber
Bomber Fireball Executioner
Bomber Fireball Golden Knight
Fireball
Fireball
Fireball
Bomber Fireball Executioner
Fireball Executioner Royal Ghost Golden Knight
Fireball Golden Knight
Fireball Golden Knight
Fireball Executioner
Fireball
Fireball
Bomber Fireball
Fireball
Fireball
Fireball Skeleton Army
Fireball Executioner
Fireball
Fireball Executioner
Bomber Fireball Executioner
Fireball
Executioner
Fireball Golden Knight
Fireball Executioner
Fireball Executioner Royal Ghost Golden Knight
Fireball

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