My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Cannon Goblin Gang Barbarians
Zap
Cannon Goblin Gang Firecracker Royal Giant
Barbarian Barrel
Electro Spirit Cannon Goblin Gang Firecracker Barbarians
The Log
Electro Spirit Cannon Goblin Gang Firecracker Barbarians Royal Giant
Earthquake
Cannon Goblin Gang Firecracker Barbarians
Arrows
Electro Spirit Goblin Gang Firecracker
Royal Delivery
Electro Spirit Goblin Gang Firecracker Barbarians
Fireball
Cannon Goblin Gang Firecracker Barbarians
Poison
Cannon Goblin Gang Firecracker Barbarians
Lightning
Cannon
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Cannon Goblin Gang Firecracker Fireball Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Cannon Goblin Gang

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Fireball
Cannon
Goblin Gang
Firecracker Royal Giant
Firecracker
Royal Giant Goblin Gang
Barbarians
Royal Giant
Firecracker Fireball Electro Spirit Goblin Gang The Log
Fireball
Royal Giant Electro Spirit The Log
The Log
Royal Giant Fireball

Defense Synergies 3 7

Electro Spirit
The Log
Cannon
The Log Goblin Gang Firecracker Fireball
Goblin Gang
Cannon Firecracker Barbarians The Log
Firecracker
The Log Cannon Goblin Gang
Barbarians
Goblin Gang
Royal Giant
Fireball
The Log Cannon
The Log
Cannon Firecracker Fireball Electro Spirit Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Fireball The Log
Barbarians Cannon Goblin Gang Firecracker The Log
Cannon Goblin Gang Barbarians
Cannon Barbarians Goblin Gang Firecracker
Firecracker Barbarians Fireball The Log
Goblin Gang Fireball The Log Electro Spirit Cannon Firecracker
Electro Spirit Cannon Goblin Gang Firecracker Fireball
Electro Spirit Cannon Barbarians Fireball The Log
Cannon Barbarians Goblin Gang
Goblin Gang Cannon Firecracker Barbarians
Goblin Gang Barbarians Electro Spirit Cannon Firecracker Fireball The Log
Goblin Gang Firecracker Fireball
Cannon Barbarians Goblin Gang Fireball The Log
Fireball Electro Spirit Cannon Goblin Gang Firecracker Barbarians The Log
Barbarians Cannon Goblin Gang
Barbarians Cannon Goblin Gang Fireball The Log
Barbarians Cannon Goblin Gang Firecracker Fireball
Cannon Fireball Electro Spirit Goblin Gang Firecracker Barbarians The Log
The Log Electro Spirit Cannon Firecracker Barbarians Fireball
Barbarians Cannon
Goblin Gang Electro Spirit Cannon Firecracker Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Fireball
Fireball Goblin Gang Firecracker The Log
Goblin Gang Barbarians The Log
Goblin Gang Barbarians Fireball The Log
Barbarians Cannon Goblin Gang
Firecracker Fireball Electro Spirit Goblin Gang
Goblin Gang Barbarians Fireball
Barbarians
Electro Spirit Firecracker Barbarians Fireball The Log
Cannon Goblin Gang Barbarians
Barbarians
Barbarians Fireball The Log
Barbarians Cannon Goblin Gang Fireball
Cannon Firecracker Barbarians Fireball
Goblin Gang Barbarians Electro Spirit Firecracker Fireball The Log
Electro Spirit Cannon Firecracker Barbarians Fireball The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Barbarians Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Electro Spirit
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Goblin Gang Fireball
Firecracker Fireball The Log
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Barbarians Fireball The Log
Firecracker The Log Electro Spirit Fireball
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball
Electro Spirit Firecracker Fireball
Fireball
Fireball The Log
Electro Spirit Firecracker Fireball
Firecracker Fireball The Log
Electro Spirit Goblin Gang Barbarians Fireball
Fireball Firecracker
The Log Fireball
Fireball Goblin Gang Firecracker
The Log Firecracker Fireball
Fireball
Firecracker
Electro Spirit Goblin Gang Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log

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