My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

5 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince P.E.K.K.A Electro Wizard Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Dark Prince Miner
Giant Snowball
Cannon Goblin Barrel Miner
Zap
Cannon Goblin Barrel Dark Prince
Barbarian Barrel
Cannon Goblin Barrel Dark Prince Electro Wizard
The Log
Cannon Goblin Barrel Dark Prince
Earthquake
Cannon Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Goblin Barrel Dark Prince P.E.K.K.A Miner Electro Wizard
Fireball
Cannon Goblin Barrel Electro Wizard
Poison
Cannon Electro Wizard
Lightning
Cannon Dark Prince Electro Wizard Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince P.E.K.K.A Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Goblin Barrel Miner Dark Prince Electro Wizard Goblinstein P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Cannon Goblin Barrel Miner Dark Prince

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Barrel
Dark Prince P.E.K.K.A Miner Mega Knight
Dark Prince
Goblin Barrel Miner Electro Wizard
P.E.K.K.A
Electro Wizard Goblin Barrel
Miner
Goblin Barrel Dark Prince Electro Wizard Mega Knight
Electro Wizard
P.E.K.K.A Dark Prince Miner Mega Knight
Mega Knight
Goblin Barrel Miner Electro Wizard
Goblinstein

Defense Synergies 0 6

Cannon
Dark Prince Electro Wizard
Goblin Barrel
Dark Prince
Cannon Electro Wizard
P.E.K.K.A
Electro Wizard
Miner
Mega Knight
Electro Wizard
Cannon Dark Prince P.E.K.K.A Mega Knight
Mega Knight
Miner Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Electro Wizard
P.E.K.K.A Cannon Dark Prince Electro Wizard Mega Knight
Cannon P.E.K.K.A Mega Knight Dark Prince Electro Wizard
Cannon P.E.K.K.A Dark Prince Electro Wizard Mega Knight
Dark Prince P.E.K.K.A Mega Knight
Cannon Dark Prince Electro Wizard Mega Knight
Electro Wizard Cannon
Cannon P.E.K.K.A Electro Wizard Mega Knight
Cannon P.E.K.K.A
Cannon Dark Prince Miner Electro Wizard Mega Knight
Electro Wizard Cannon Dark Prince Mega Knight
Electro Wizard
Cannon P.E.K.K.A Mega Knight Dark Prince Electro Wizard
Mega Knight Cannon Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Cannon Electro Wizard Mega Knight
Cannon P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Cannon Dark Prince P.E.K.K.A Electro Wizard
Cannon Mega Knight Dark Prince Electro Wizard
Cannon Dark Prince Electro Wizard Mega Knight
P.E.K.K.A Cannon Electro Wizard
Dark Prince Mega Knight Cannon P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Dark Prince P.E.K.K.A Electro Wizard
Electro Wizard Miner Mega Knight
P.E.K.K.A Mega Knight Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Cannon Dark Prince Mega Knight
Electro Wizard
Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Mega Knight Dark Prince
P.E.K.K.A Electro Wizard Mega Knight Dark Prince
P.E.K.K.A Cannon
P.E.K.K.A Mega Knight Dark Prince
P.E.K.K.A Mega Knight Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Mega Knight Cannon
Cannon Mega Knight
Electro Wizard Dark Prince P.E.K.K.A
Mega Knight Cannon Dark Prince P.E.K.K.A Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Miner Electro Wizard
Miner
Dark Prince
Dark Prince Mega Knight
Miner
Electro Wizard
Miner Dark Prince Electro Wizard
Miner
Mega Knight
Dark Prince Electro Wizard Mega Knight
Miner Mega Knight
Mega Knight
Dark Prince Mega Knight
Miner Electro Wizard
Miner Mega Knight
Miner
Electro Wizard
Electro Wizard
Miner Mega Knight
Electro Wizard
P.E.K.K.A Mega Knight
Electro Wizard Dark Prince
Electro Wizard
Miner Dark Prince Electro Wizard Mega Knight
Dark Prince P.E.K.K.A Mega Knight
Electro Wizard
Electro Wizard
Dark Prince Miner Electro Wizard Mega Knight
P.E.K.K.A
Mega Knight

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