My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Bomb Tower Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Graveyard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Miner Graveyard
Giant Snowball
Cannon Wall Breakers Miner Graveyard
Zap
Cannon Inferno Tower Wall Breakers Graveyard
Barbarian Barrel
Cannon Bomb Tower Inferno Tower Wall Breakers Graveyard
The Log
Cannon Wall Breakers Graveyard
Earthquake
Cannon Bomb Tower Inferno Tower Graveyard
Arrows
Wall Breakers Graveyard
Royal Delivery
Wall Breakers Miner Graveyard
Fireball
Cannon Bomb Tower Inferno Tower Wall Breakers
Poison
Cannon Bomb Tower Inferno Tower Graveyard
Lightning
Cannon Bomb Tower Inferno Tower Monk
Rocket
Bomb Tower Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Cannon Miner Fireball Bomb Tower Inferno Tower Graveyard Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Cannon Miner Fireball

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Fireball
Graveyard Wall Breakers Miner
Bomb Tower
Inferno Tower
Wall Breakers
Miner Fireball
Miner
Wall Breakers Fireball Graveyard
Graveyard
Fireball Miner
Monk

Defense Synergies 0 5

Cannon
Fireball Inferno Tower
Fireball
Cannon Bomb Tower Inferno Tower Miner
Bomb Tower
Fireball
Inferno Tower
Cannon Fireball
Wall Breakers
Miner
Fireball
Graveyard
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Inferno Tower
Bomb Tower Inferno Tower Cannon Monk
Cannon Bomb Tower Inferno Tower
Cannon Bomb Tower Inferno Tower Monk
Fireball Bomb Tower Monk
Fireball Cannon Bomb Tower
Inferno Tower Cannon Fireball Bomb Tower
Cannon Fireball Bomb Tower Inferno Tower Monk
Cannon Inferno Tower Bomb Tower
Cannon Inferno Tower Miner
Cannon Fireball Bomb Tower
Inferno Tower Fireball
Cannon Bomb Tower Inferno Tower Fireball
Fireball Bomb Tower Cannon
Inferno Tower Cannon Bomb Tower
Bomb Tower Inferno Tower Monk Cannon Fireball
Bomb Tower Cannon Fireball Inferno Tower
Cannon Fireball Bomb Tower
Bomb Tower Cannon Fireball
Cannon Bomb Tower Inferno Tower
Cannon Fireball Bomb Tower
Cannon Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Inferno Tower
Fireball Bomb Tower Miner Monk
Bomb Tower Inferno Tower
Fireball Inferno Tower Monk
Inferno Tower Cannon
Fireball Bomb Tower Monk
Fireball Bomb Tower Inferno Tower
Inferno Tower Bomb Tower
Fireball Bomb Tower Inferno Tower Monk
Inferno Tower Cannon
Bomb Tower Inferno Tower
Monk Fireball
Cannon Fireball Bomb Tower Inferno Tower
Cannon Fireball Bomb Tower
Inferno Tower Fireball Bomb Tower Monk
Cannon Fireball Bomb Tower Inferno Tower
Cannon Fireball Bomb Tower Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Monk
Fireball Monk Miner
Fireball Miner
Fireball
Fireball
Fireball Monk
Fireball
Fireball Miner Monk
Fireball
Miner Monk Fireball
Fireball Monk
Fireball Miner
Fireball Monk
Fireball
Fireball
Fireball
Monk Fireball
Fireball Monk
Fireball Miner Monk
Fireball Monk
Fireball
Monk
Fireball Monk
Fireball
Fireball Miner Monk
Fireball Miner Monk
Fireball Miner
Fireball
Fireball
Fireball
Fireball Miner
Fireball Monk
Fireball Monk
Fireball
Fireball Monk
Fireball
Fireball Miner
Fireball
Monk Fireball
Fireball
Fireball
Fireball Miner Monk
Fireball Monk

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