My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Giant Skeleton
Giant Snowball
Cannon Hog Rider Guards
Zap
Cannon Guards
Barbarian Barrel
Cannon Wizard Guards Giant Skeleton Electro Wizard
The Log
Cannon Hog Rider Guards Giant Skeleton
Earthquake
Cannon Hog Rider Guards
Arrows
Guards
Royal Delivery
Hog Rider Wizard Guards Giant Skeleton Electro Wizard
Fireball
Cannon Hog Rider Wizard Electro Wizard
Poison
Cannon Wizard Guards Electro Wizard
Lightning
Cannon Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Cannon Guards Hog Rider Electro Wizard Wizard Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Cannon Guards Hog Rider

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Hog Rider Giant Skeleton Electro Wizard
Cannon
Hog Rider
Giant Snowball Lightning Wizard Guards Giant Skeleton Electro Wizard
Wizard
Hog Rider Giant Skeleton
Guards
Hog Rider
Giant Skeleton
Giant Snowball Hog Rider Wizard Lightning Electro Wizard
Lightning
Hog Rider Giant Skeleton
Electro Wizard
Giant Snowball Hog Rider Giant Skeleton

Defense Synergies 0 14

Giant Snowball
Cannon Wizard Guards Giant Skeleton Electro Wizard
Cannon
Giant Snowball Wizard Guards Electro Wizard
Hog Rider
Wizard
Giant Snowball Cannon Guards Giant Skeleton Electro Wizard
Guards
Giant Snowball Cannon Wizard Giant Skeleton Electro Wizard
Giant Skeleton
Giant Snowball Wizard Guards Electro Wizard
Lightning
Electro Wizard
Giant Snowball Cannon Wizard Guards Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon Wizard Electro Wizard
Cannon Electro Wizard
Cannon Giant Snowball Giant Skeleton Lightning Electro Wizard
Cannon Guards Electro Wizard
Lightning Giant Skeleton
Giant Snowball Cannon Guards Electro Wizard
Giant Snowball Lightning Electro Wizard Cannon Wizard
Lightning Cannon Giant Skeleton Electro Wizard
Cannon
Guards Giant Snowball Cannon Giant Skeleton Electro Wizard
Guards Electro Wizard Giant Snowball Cannon Wizard Giant Skeleton
Giant Snowball Wizard Electro Wizard
Cannon Giant Snowball Wizard Guards Giant Skeleton Lightning Electro Wizard
Wizard Giant Snowball Cannon Guards Electro Wizard
Cannon Electro Wizard
Giant Snowball Cannon Lightning Electro Wizard
Wizard Cannon Electro Wizard
Cannon Giant Snowball Wizard Guards Electro Wizard
Giant Snowball Wizard Cannon Guards Giant Skeleton Electro Wizard
Cannon Electro Wizard
Wizard Giant Snowball Cannon Guards Giant Skeleton Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Snowball Giant Skeleton Electro Wizard
Electro Wizard Giant Snowball Wizard Lightning
Guards Giant Skeleton Lightning Electro Wizard
Guards Giant Skeleton Lightning Electro Wizard
Giant Skeleton Cannon Guards
Wizard Giant Snowball Electro Wizard
Guards Giant Skeleton Lightning Electro Wizard
Giant Skeleton
Giant Skeleton Lightning Electro Wizard Giant Snowball
Cannon Guards
Guards Giant Skeleton
Lightning Giant Snowball Guards Giant Skeleton Electro Wizard
Giant Skeleton Lightning Cannon Wizard Guards
Wizard Cannon
Guards Electro Wizard Giant Skeleton Lightning
Giant Snowball Cannon Wizard Giant Skeleton Electro Wizard
Giant Snowball Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards Giant Skeleton
Giant Snowball Electro Wizard
Lightning Giant Skeleton
Lightning Guards Giant Skeleton
Wizard Giant Snowball
Wizard Giant Snowball
Wizard
Giant Snowball Wizard Lightning
Giant Snowball Wizard Lightning
Lightning Giant Snowball Guards Electro Wizard
Lightning Wizard Electro Wizard
Lightning Giant Snowball Wizard
Lightning Giant Snowball
Lightning
Lightning Giant Snowball
Lightning Giant Snowball Wizard
Lightning Wizard
Lightning Giant Snowball
Lightning
Lightning Giant Snowball Wizard Electro Wizard
Lightning Giant Snowball Wizard
Lightning Giant Skeleton
Lightning Giant Snowball Wizard
Lightning
Lightning Giant Snowball
Giant Snowball Wizard
Giant Snowball Wizard Lightning Electro Wizard
Lightning Giant Snowball Wizard
Lightning
Lightning Giant Snowball Wizard Electro Wizard
Lightning Electro Wizard Giant Snowball Wizard Guards
Lightning Giant Snowball
Lightning Giant Snowball Wizard
Lightning Giant Snowball Electro Wizard
Giant Skeleton
Giant Snowball Wizard Lightning
Lightning Electro Wizard Guards
Lightning Giant Snowball Wizard Electro Wizard
Lightning Wizard Electro Wizard
Giant Snowball Wizard Lightning
Lightning Giant Snowball Giant Skeleton
Giant Snowball Guards Giant Skeleton Lightning Electro Wizard
Giant Snowball Lightning Electro Wizard
Lightning Giant Snowball Giant Skeleton Electro Wizard
Lightning Wizard

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