My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Princess
Zap
Cannon Princess
Barbarian Barrel
Knight Cannon Wizard Princess
The Log
Cannon Mini P.E.K.K.A Princess
Earthquake
Cannon
Arrows
Princess
Royal Delivery
Knight Mini P.E.K.K.A Wizard P.E.K.K.A Princess
Fireball
Cannon Wizard Princess
Poison
Cannon Wizard Princess
Lightning
Knight Cannon Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Rage P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Knight Cannon Princess Mini P.E.K.K.A Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Knight Cannon

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Princess Wizard The Log
Cannon
Mini P.E.K.K.A
Wizard Rage The Log Princess
Wizard
Knight Mini P.E.K.K.A Rage P.E.K.K.A
Rage
Mini P.E.K.K.A Wizard
P.E.K.K.A
Wizard The Log Princess
The Log
Knight Mini P.E.K.K.A P.E.K.K.A Princess
Princess
Knight Mini P.E.K.K.A P.E.K.K.A The Log

Defense Synergies 5 12

Knight
Cannon Princess Mini P.E.K.K.A Wizard The Log
Cannon
Knight The Log Mini P.E.K.K.A Wizard Princess
Mini P.E.K.K.A
The Log Knight Cannon Wizard Princess
Wizard
Knight Cannon Mini P.E.K.K.A P.E.K.K.A The Log
Rage
P.E.K.K.A
The Log Wizard Princess
The Log
Cannon Mini P.E.K.K.A P.E.K.K.A Knight Wizard Princess
Princess
Knight Cannon Mini P.E.K.K.A P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Wizard The Log
Mini P.E.K.K.A P.E.K.K.A Knight Cannon The Log
Cannon Mini P.E.K.K.A P.E.K.K.A Knight
Cannon Mini P.E.K.K.A P.E.K.K.A Knight
Mini P.E.K.K.A P.E.K.K.A The Log Princess
The Log Cannon
Cannon Wizard Princess
Cannon P.E.K.K.A The Log
Cannon Mini P.E.K.K.A P.E.K.K.A Princess
Knight Cannon Mini P.E.K.K.A
Knight Cannon Wizard The Log Princess
Wizard Princess
Cannon Mini P.E.K.K.A P.E.K.K.A Knight Wizard The Log
Wizard Cannon Mini P.E.K.K.A P.E.K.K.A The Log Princess
Mini P.E.K.K.A P.E.K.K.A Knight Cannon
Cannon Mini P.E.K.K.A P.E.K.K.A The Log
Wizard Knight Cannon Mini P.E.K.K.A P.E.K.K.A
Cannon Knight Wizard The Log
Wizard The Log Knight Cannon Princess
Mini P.E.K.K.A P.E.K.K.A Cannon
Wizard Knight Cannon Mini P.E.K.K.A P.E.K.K.A The Log
P.E.K.K.A Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A P.E.K.K.A
Knight Mini P.E.K.K.A Wizard The Log
P.E.K.K.A Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Knight The Log
P.E.K.K.A Knight Cannon Mini P.E.K.K.A
Wizard Princess
Mini P.E.K.K.A P.E.K.K.A Knight
Mini P.E.K.K.A P.E.K.K.A Knight
P.E.K.K.A Knight Mini P.E.K.K.A The Log
P.E.K.K.A Cannon
P.E.K.K.A Knight Mini P.E.K.K.A
P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Knight Cannon Wizard
Wizard Cannon Princess
Knight Mini P.E.K.K.A P.E.K.K.A The Log
Cannon Mini P.E.K.K.A Wizard P.E.K.K.A The Log Princess
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight The Log
The Log Princess
The Log
Knight The Log
Wizard The Log
Wizard Princess
Wizard The Log Princess
The Log Wizard Princess
The Log Wizard
Mini P.E.K.K.A
Knight Wizard The Log Princess
Wizard Princess
Knight The Log Princess
Princess
Princess The Log
Wizard The Log Princess
Wizard The Log Princess
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard The Log Princess
Wizard The Log Princess
The Log
Wizard Princess
The Log
The Log
The Log Wizard Princess
The Log Wizard Princess
Wizard The Log Princess
The Log
Wizard Princess
Wizard
Mini P.E.K.K.A
Wizard The Log
Princess
P.E.K.K.A
Wizard The Log Princess
Princess
Wizard Princess
The Log
Knight Mini P.E.K.K.A Wizard Princess
The Log Wizard Princess
P.E.K.K.A
The Log Princess
Princess
The Log Princess
P.E.K.K.A
Wizard

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