My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Ice Wizard Inferno Dragon Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Dark Prince Ice Wizard Inferno Dragon Magic Archer Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Magic Archer Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Magic Archer Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Inferno Dragon Ram Rider
Giant Snowball
Cannon Mega Minion Inferno Dragon Lumberjack Ram Rider
Zap
Cannon Dark Prince Inferno Dragon Ram Rider
Barbarian Barrel
Cannon Dark Prince Ice Wizard Magic Archer Lumberjack
The Log
Cannon Dark Prince Lumberjack Ram Rider
Earthquake
Cannon
Arrows
Royal Delivery
Mega Minion Dark Prince Ice Wizard Inferno Dragon Magic Archer Lumberjack Ram Rider
Fireball
Cannon Mega Minion Ice Wizard Inferno Dragon Magic Archer Lumberjack Ram Rider
Poison
Cannon Mega Minion Ice Wizard Magic Archer
Lightning
Cannon Mega Minion Dark Prince Ice Wizard Inferno Dragon Magic Archer Lumberjack Ram Rider
Rocket
Inferno Dragon Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Dark Prince Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Mega Minion Ice Wizard Dark Prince Inferno Dragon Magic Archer Lumberjack Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Cannon Mega Minion Ice Wizard Dark Prince

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Mega Minion
Dark Prince
Ice Wizard Magic Archer Lumberjack Ram Rider
Ice Wizard
Dark Prince Lumberjack Ram Rider
Inferno Dragon
Magic Archer
Ram Rider Dark Prince Lumberjack
Lumberjack
Dark Prince Ice Wizard Magic Archer Ram Rider
Ram Rider
Magic Archer Dark Prince Ice Wizard Lumberjack

Defense Synergies 0 16

Cannon
Mega Minion Dark Prince Ice Wizard Inferno Dragon Magic Archer Lumberjack
Mega Minion
Cannon Dark Prince Ice Wizard Lumberjack
Dark Prince
Cannon Mega Minion Ice Wizard Magic Archer
Ice Wizard
Cannon Mega Minion Dark Prince Inferno Dragon Lumberjack
Inferno Dragon
Cannon Ice Wizard
Magic Archer
Cannon Dark Prince Lumberjack Ram Rider
Lumberjack
Cannon Mega Minion Ice Wizard Magic Archer Ram Rider
Ram Rider
Magic Archer Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Mega Minion Magic Archer Ram Rider
Inferno Dragon Lumberjack Cannon Mega Minion Dark Prince Ice Wizard Ram Rider
Cannon Lumberjack Ram Rider Mega Minion Dark Prince Ice Wizard Inferno Dragon
Cannon Inferno Dragon Lumberjack Mega Minion Dark Prince Ice Wizard Ram Rider
Dark Prince Lumberjack
Cannon Mega Minion Dark Prince Ice Wizard Magic Archer Lumberjack
Mega Minion Inferno Dragon Ram Rider Cannon Ice Wizard Magic Archer
Cannon Magic Archer Ram Rider
Cannon Inferno Dragon Ice Wizard Lumberjack
Cannon Dark Prince Ice Wizard Lumberjack
Ice Wizard Cannon Mega Minion Dark Prince Magic Archer Lumberjack Ram Rider
Mega Minion Inferno Dragon Ice Wizard Magic Archer Ram Rider
Cannon Lumberjack Dark Prince Ice Wizard Ram Rider
Cannon Mega Minion Dark Prince Magic Archer Lumberjack
Inferno Dragon Cannon Lumberjack Ram Rider
Cannon Inferno Dragon Lumberjack Ram Rider
Cannon Dark Prince Lumberjack
Cannon Mega Minion Dark Prince Ice Wizard Magic Archer Lumberjack Ram Rider
Cannon Mega Minion Dark Prince Ice Wizard Inferno Dragon Magic Archer Lumberjack Ram Rider
Cannon Inferno Dragon Lumberjack Ram Rider
Dark Prince Cannon Lumberjack
Cannon Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Dark Prince
Mega Minion Inferno Dragon Magic Archer Lumberjack
Lumberjack Dark Prince Ram Rider
Dark Prince Lumberjack Ram Rider
Cannon Dark Prince Inferno Dragon Lumberjack Ram Rider
Ice Wizard Magic Archer Ram Rider
Dark Prince Mega Minion Ice Wizard Lumberjack Ram Rider
Dark Prince Inferno Dragon Lumberjack
Mega Minion Dark Prince Inferno Dragon Magic Archer
Cannon Mega Minion Inferno Dragon
Inferno Dragon Mega Minion Dark Prince Lumberjack
Dark Prince
Dark Prince Cannon Lumberjack Ram Rider
Cannon Magic Archer
Mega Minion Dark Prince Inferno Dragon Magic Archer Lumberjack
Cannon Mega Minion Dark Prince Ice Wizard Inferno Dragon Magic Archer
Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Ice Wizard Magic Archer Ram Rider
Magic Archer
Dark Prince
Dark Prince Magic Archer
Mega Minion Ice Wizard Magic Archer Ram Rider
Magic Archer
Ice Wizard Magic Archer Ram Rider
Ram Rider
Lumberjack
Dark Prince Magic Archer Ram Rider
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Mega Minion Dark Prince Magic Archer
Magic Archer
Magic Archer
Dark Prince Ice Wizard Magic Archer
Mega Minion Inferno Dragon
Ice Wizard Magic Archer Ram Rider
Magic Archer Ram Rider
Magic Archer
Ice Wizard Magic Archer
Mega Minion
Mega Minion
Magic Archer
Magic Archer
Magic Archer
Dark Prince Magic Archer
Mega Minion Ice Wizard Magic Archer Ram Rider
Mega Minion Dark Prince Magic Archer Lumberjack
Magic Archer
Mega Minion Dark Prince
Magic Archer
Magic Archer
Dark Prince Magic Archer
Inferno Dragon

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