My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Electro Wizard Ram Rider Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Electro Wizard Ram Rider Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Goblin Gang Ram Rider Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Ram Rider
Giant Snowball
Goblins Goblin Gang Ram Rider
Zap
Goblins Goblin Gang Ram Rider
Barbarian Barrel
Electro Spirit Goblins Goblin Gang Tesla Electro Wizard
The Log
Electro Spirit Goblins Goblin Gang Ram Rider
Earthquake
Goblin Gang Tesla
Arrows
Electro Spirit Goblins Goblin Gang
Royal Delivery
Electro Spirit Goblins Goblin Gang Electro Wizard Ram Rider
Fireball
Goblin Gang Tesla Electro Wizard Ram Rider
Poison
Goblin Gang Electro Wizard
Lightning
Tesla Electro Wizard Ram Rider Archer Queen
Rocket
Ram Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Giant Snowball Goblin Gang Tesla Electro Wizard Ram Rider Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Goblins Giant Snowball Goblin Gang

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Snowball Ram Rider
Goblins
Giant Snowball
Ram Rider Electro Spirit Electro Wizard
Goblin Gang
Tesla
Electro Wizard
Giant Snowball Ram Rider
Ram Rider
Giant Snowball Electro Spirit Electro Wizard Archer Queen
Archer Queen
Ram Rider

Defense Synergies 3 14

Electro Spirit
Giant Snowball Electro Wizard Archer Queen
Goblins
Giant Snowball Tesla Electro Wizard Archer Queen
Giant Snowball
Goblin Gang Ram Rider Electro Spirit Goblins Tesla Electro Wizard Archer Queen
Goblin Gang
Giant Snowball Tesla Electro Wizard Archer Queen
Tesla
Goblin Gang Goblins Giant Snowball Electro Wizard
Electro Wizard
Electro Spirit Goblins Giant Snowball Goblin Gang Tesla Ram Rider
Ram Rider
Giant Snowball Electro Wizard
Archer Queen
Electro Spirit Goblins Giant Snowball Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Electro Wizard Ram Rider
Goblins Goblin Gang Tesla Electro Wizard Ram Rider
Goblin Gang Tesla Ram Rider Goblins Giant Snowball Electro Wizard
Tesla Goblins Goblin Gang Electro Wizard Ram Rider
Goblin Gang Electro Spirit Goblins Giant Snowball Tesla Electro Wizard
Giant Snowball Tesla Electro Wizard Ram Rider Electro Spirit Goblin Gang
Electro Spirit Tesla Electro Wizard Ram Rider
Tesla Goblins Goblin Gang Archer Queen
Goblin Gang Goblins Giant Snowball Tesla Electro Wizard
Goblins Goblin Gang Electro Wizard Electro Spirit Giant Snowball Tesla Ram Rider
Tesla Giant Snowball Goblin Gang Electro Wizard Ram Rider
Tesla Giant Snowball Goblin Gang Electro Wizard Ram Rider
Electro Spirit Goblins Giant Snowball Goblin Gang Tesla Electro Wizard
Goblin Gang Tesla Electro Wizard Ram Rider
Giant Snowball Goblin Gang Tesla Electro Wizard Ram Rider
Tesla Goblins Goblin Gang Electro Wizard
Tesla Electro Spirit Goblins Giant Snowball Goblin Gang Electro Wizard Ram Rider
Giant Snowball Electro Spirit Tesla Electro Wizard Ram Rider
Tesla Electro Wizard Ram Rider
Goblin Gang Electro Spirit Goblins Giant Snowball Tesla Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Giant Snowball Tesla Electro Wizard
Electro Wizard Giant Snowball Goblin Gang Tesla
Goblin Gang Goblins Electro Wizard Ram Rider
Goblin Gang Tesla Electro Wizard Ram Rider
Goblin Gang Tesla Ram Rider
Electro Spirit Giant Snowball Goblin Gang Tesla Electro Wizard Ram Rider
Goblin Gang Goblins Tesla Electro Wizard Ram Rider
Tesla
Electro Wizard Electro Spirit Goblins Giant Snowball
Goblin Gang Tesla
Tesla
Giant Snowball Electro Wizard Archer Queen
Goblin Gang Tesla Ram Rider
Tesla
Goblin Gang Tesla Electro Wizard Electro Spirit Goblins Archer Queen
Electro Spirit Giant Snowball Tesla Electro Wizard Archer Queen
Electro Spirit Giant Snowball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball Electro Wizard Ram Rider
Giant Snowball
Electro Spirit Giant Snowball Ram Rider
Giant Snowball Ram Rider
Giant Snowball Ram Rider
Goblins Giant Snowball Goblin Gang Electro Wizard
Electro Wizard Ram Rider
Giant Snowball Archer Queen
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Electro Wizard
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Electro Spirit
Giant Snowball Electro Wizard Ram Rider
Giant Snowball Ram Rider
Giant Snowball Electro Wizard
Electro Wizard Electro Spirit Giant Snowball
Giant Snowball
Giant Snowball
Electro Spirit Giant Snowball Electro Wizard
Giant Snowball
Electro Wizard Electro Spirit Goblin Gang
Giant Snowball Electro Wizard Ram Rider Archer Queen
Goblin Gang Electro Wizard
Giant Snowball
Giant Snowball Archer Queen
Archer Queen
Electro Spirit Giant Snowball Goblin Gang Electro Wizard Archer Queen
Giant Snowball Electro Wizard Archer Queen
Giant Snowball Electro Wizard Archer Queen

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