My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Goblin Demolisher Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Spear Goblins Knight Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Demolisher
Giant Snowball
Goblins Spear Goblins Dart Goblin
Zap
Goblins Spear Goblins Dart Goblin
Barbarian Barrel
Electro Spirit Goblins Spear Goblins Knight Dart Goblin
The Log
Electro Spirit Goblins Spear Goblins Dart Goblin Goblin Demolisher
Earthquake
Spear Goblins
Arrows
Electro Spirit Goblins Spear Goblins Dart Goblin
Royal Delivery
Electro Spirit Goblins Spear Goblins Knight Dart Goblin Goblin Demolisher Bowler
Fireball
Dart Goblin Bowler
Poison
Spear Goblins Dart Goblin
Lightning
Knight Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Goblin Demolisher Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Arrows Knight Goblin Demolisher Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Spear Goblins Arrows Knight Dart Goblin Goblin Demolisher Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Goblins Spear Goblins Arrows

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Bowler
Goblins
Spear Goblins
Knight Dart Goblin Bowler
Arrows
Knight Bowler
Knight
Spear Goblins Dart Goblin Arrows
Dart Goblin
Knight Spear Goblins Bowler
Goblin Demolisher
Bowler
Electro Spirit Spear Goblins Arrows Dart Goblin

Defense Synergies 2 9

Electro Spirit
Goblins
Knight Dart Goblin
Spear Goblins
Knight Arrows Dart Goblin Bowler
Arrows
Spear Goblins Knight Bowler
Knight
Spear Goblins Dart Goblin Goblins Arrows Bowler
Dart Goblin
Knight Goblins Spear Goblins Bowler
Goblin Demolisher
Bowler
Spear Goblins Arrows Knight Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Spear Goblins Knight Dart Goblin
Goblins Knight Dart Goblin
Bowler Goblins Knight Dart Goblin
Goblins Knight Dart Goblin Bowler
Arrows Bowler
Arrows Bowler Electro Spirit Goblins Spear Goblins Dart Goblin
Dart Goblin Electro Spirit Spear Goblins Arrows
Bowler Electro Spirit Arrows Dart Goblin
Goblins
Knight Goblins Spear Goblins Dart Goblin Bowler
Goblins Dart Goblin Electro Spirit Spear Goblins Arrows Knight Bowler
Arrows Spear Goblins Dart Goblin
Bowler Knight
Bowler Electro Spirit Goblins Arrows Dart Goblin
Knight
Bowler
Goblins Arrows Knight Bowler
Arrows Electro Spirit Goblins Spear Goblins Knight Dart Goblin Bowler
Arrows Electro Spirit Spear Goblins Knight Dart Goblin Bowler
Dart Goblin
Bowler Electro Spirit Goblins Spear Goblins Arrows Knight Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Spear Goblins Bowler
Arrows Knight Bowler
Goblins Spear Goblins Knight Bowler
Bowler Knight
Knight Bowler
Arrows Electro Spirit Dart Goblin
Goblins Spear Goblins Knight Dart Goblin Bowler
Knight
Electro Spirit Goblins Spear Goblins Knight
Dart Goblin
Knight Dart Goblin Bowler
Arrows Bowler
Bowler Knight
Dart Goblin Bowler
Electro Spirit Goblins Spear Goblins Knight Dart Goblin Bowler
Arrows Bowler Electro Spirit Dart Goblin
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin
Arrows Dart Goblin Bowler
Arrows Dart Goblin
Arrows Knight Dart Goblin
Arrows Bowler
Arrows Electro Spirit Spear Goblins Dart Goblin
Arrows Dart Goblin Bowler
Arrows Dart Goblin Bowler
Arrows Dart Goblin
Goblins Bowler
Arrows Knight Dart Goblin Bowler
Arrows Dart Goblin
Knight Dart Goblin Bowler
Arrows Dart Goblin
Arrows Dart Goblin
Spear Goblins Arrows Dart Goblin Bowler
Arrows Dart Goblin Bowler
Arrows
Arrows Dart Goblin Bowler
Arrows Dart Goblin Bowler
Bowler
Arrows
Bowler
Arrows
Arrows Electro Spirit Bowler
Arrows Dart Goblin Bowler
Arrows Bowler
Arrows Dart Goblin
Arrows Dart Goblin
Electro Spirit Dart Goblin
Bowler
Arrows Dart Goblin
Electro Spirit Arrows
Arrows Bowler
Electro Spirit Spear Goblins Dart Goblin
Arrows Dart Goblin
Arrows
Knight Dart Goblin Bowler
Arrows Dart Goblin Bowler
Arrows
Dart Goblin
Electro Spirit Dart Goblin Bowler
Dart Goblin
Dart Goblin Bowler

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