My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Heal Spirit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Miner
Giant Snowball
Guards Witch Miner
Zap
Guards Witch
Barbarian Barrel
Electro Spirit Heal Spirit Guards Witch
The Log
Electro Spirit Heal Spirit Guards Witch
Earthquake
Guards Witch
Arrows
Electro Spirit Heal Spirit Guards Witch
Royal Delivery
Electro Spirit Heal Spirit Guards Witch Miner Mother Witch
Fireball
Witch Mother Witch
Poison
Guards Witch Mother Witch
Lightning
Witch Mother Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Heal Spirit Guards Miner Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Heal Spirit Guards Miner Mother Witch Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Electro Spirit Heal Spirit Guards

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Miner Mother Witch
Heal Spirit
Guards Witch Mega Knight
Mirror
Miner
Guards
Miner Heal Spirit
Witch
Heal Spirit Miner Mega Knight
Miner
Mirror Guards Electro Spirit Witch Mother Witch Mega Knight
Mother Witch
Electro Spirit Miner Mega Knight
Mega Knight
Heal Spirit Witch Miner Mother Witch

Defense Synergies 0 6

Electro Spirit
Heal Spirit
Mirror
Mega Knight
Guards
Witch Mother Witch
Witch
Guards Mega Knight
Miner
Mega Knight
Mother Witch
Guards Mega Knight
Mega Knight
Mirror Witch Miner Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Witch Mega Knight
Witch Mega Knight
Witch Guards Mega Knight
Mega Knight
Electro Spirit Guards Mother Witch Mega Knight
Electro Spirit Witch
Electro Spirit Mega Knight
Witch
Guards Miner Mega Knight
Guards Witch Mother Witch Electro Spirit Mega Knight
Witch
Mega Knight Guards Witch
Mega Knight Electro Spirit Guards Witch
Mega Knight
Mega Knight
Mega Knight Witch
Mega Knight Electro Spirit Guards Witch
Witch Electro Spirit Guards Mother Witch Mega Knight
Mega Knight Electro Spirit Guards Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Witch
Miner Mega Knight
Guards Mega Knight Witch
Guards Mega Knight
Guards Witch Mega Knight
Mother Witch Electro Spirit Witch
Guards Witch
Mega Knight
Mega Knight Electro Spirit Witch
Witch Guards
Mega Knight Guards Witch
Mega Knight Guards
Mega Knight Guards Witch
Witch Mega Knight
Guards Witch Electro Spirit
Mega Knight Electro Spirit Witch Mother Witch
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Miner
Miner
Guards
Mega Knight
Mother Witch Electro Spirit Witch
Witch
Miner
Guards
Miner
Miner
Witch
Mega Knight
Mega Knight
Witch Miner Mother Witch Mega Knight
Mega Knight
Mother Witch Electro Spirit Witch Mega Knight
Witch
Miner Witch
Witch Miner Mega Knight
Miner
Witch Mother Witch
Electro Spirit Guards Witch
Miner Mega Knight
Electro Spirit
Mega Knight
Electro Spirit Guards Witch
Witch
Miner Mega Knight
Mega Knight
Electro Spirit Guards Witch
Witch
Witch Miner Mega Knight
Mega Knight

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