My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Heal Spirit Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone
Giant Snowball
Bats Clone
Zap
Bats Clone
Barbarian Barrel
Electro Spirit Ice Spirit Heal Spirit Clone
The Log
Electro Spirit Ice Spirit Heal Spirit Clone
Earthquake
Clone
Arrows
Electro Spirit Ice Spirit Bats Heal Spirit Clone
Royal Delivery
Electro Spirit Ice Spirit Bats Heal Spirit Clone
Fireball
Clone
Poison
Bats Clone
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Arrows Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Arrows Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Bats Arrows Heal Spirit Clone Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Ice Spirit Heal Spirit Bats Arrows Clone Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

3 Mirror Electro Spirit Ice Spirit Heal Spirit

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Electro Giant
Ice Spirit
Bats
Bats
Ice Spirit Clone
Arrows
Mirror
Heal Spirit
Mirror
Arrows Electro Giant
Clone
Bats
Electro Giant
Mirror Electro Spirit

Defense Synergies 1 1

Electro Spirit
Ice Spirit
Bats
Bats
Ice Spirit
Arrows
Mirror
Heal Spirit
Mirror
Arrows
Clone
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Spirit Bats
Bats
Bats
Arrows
Arrows Electro Spirit Bats
Bats Electro Spirit Ice Spirit Arrows
Electro Spirit Arrows Electro Giant
Ice Spirit
Bats Electro Spirit Arrows Electro Giant
Arrows Bats
Ice Spirit Bats
Electro Spirit Ice Spirit Bats Arrows
Ice Spirit Electro Giant
Bats Arrows
Ice Spirit Arrows Electro Spirit Bats
Arrows Electro Spirit Ice Spirit Bats
Electro Spirit Bats Arrows Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Giant
Arrows
Ice Spirit Bats
Bats
Arrows Electro Giant Electro Spirit Ice Spirit Bats
Bats
Electro Spirit Ice Spirit Bats
Bats
Arrows Electro Giant
Electro Giant
Electro Giant Electro Spirit Ice Spirit Bats
Bats Arrows Electro Spirit Electro Giant
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Electro Giant Electro Spirit Ice Spirit Bats
Arrows
Arrows Ice Spirit
Arrows
Bats
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Bats
Arrows
Arrows Electro Giant
Arrows
Arrows
Arrows Electro Giant Electro Spirit Ice Spirit
Arrows
Arrows
Arrows
Bats Arrows Electro Giant
Electro Spirit Ice Spirit Bats Electro Giant
Arrows
Electro Spirit Ice Spirit Arrows
Arrows
Electro Spirit Ice Spirit Bats
Arrows
Arrows
Arrows
Arrows Electro Giant
Electro Giant Electro Spirit Ice Spirit Bats
Bats
Electro Giant

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