My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Rune Giant Hunter Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Rune Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel
Giant Snowball
Bomber Cannon Goblin Barrel Princess
Zap
Bomber Cannon Goblin Barrel Princess
Barbarian Barrel
Electro Spirit Ice Spirit Bomber Cannon Goblin Barrel Hunter Princess
The Log
Electro Spirit Ice Spirit Bomber Cannon Goblin Barrel Hunter Princess
Earthquake
Bomber Cannon Goblin Barrel
Arrows
Electro Spirit Ice Spirit Bomber Goblin Barrel Princess
Royal Delivery
Electro Spirit Ice Spirit Bomber Goblin Barrel Hunter Princess
Fireball
Bomber Cannon Goblin Barrel Hunter Princess
Poison
Bomber Cannon Hunter Princess
Lightning
Cannon Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Hunter Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Bomber Hunter Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Rune Giant Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit Bomber Cannon Goblin Barrel Princess Rune Giant Hunter

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Ice Spirit Bomber Cannon

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Ice Spirit
Goblin Barrel Bomber Hunter Princess
Bomber
Ice Spirit
Cannon
Goblin Barrel
Ice Spirit Princess
Rune Giant
Hunter
Hunter
Ice Spirit Rune Giant
Princess
Ice Spirit Goblin Barrel

Defense Synergies 0 8

Electro Spirit
Hunter
Ice Spirit
Bomber Cannon Hunter Princess
Bomber
Ice Spirit Cannon
Cannon
Ice Spirit Bomber Hunter Princess
Goblin Barrel
Rune Giant
Hunter
Electro Spirit Ice Spirit Cannon
Princess
Ice Spirit Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon
Hunter Ice Spirit Cannon
Cannon Hunter Bomber
Cannon Hunter
Bomber Princess
Electro Spirit Bomber Cannon Hunter
Hunter Electro Spirit Ice Spirit Cannon Princess
Electro Spirit Cannon
Cannon Hunter Princess
Ice Spirit Bomber Cannon Hunter
Electro Spirit Bomber Cannon Hunter Princess
Hunter Princess
Cannon Hunter Ice Spirit Bomber
Bomber Electro Spirit Ice Spirit Cannon Hunter Princess
Cannon Hunter
Ice Spirit Cannon Hunter
Bomber Cannon Hunter
Ice Spirit Cannon Electro Spirit Bomber Hunter
Hunter Electro Spirit Ice Spirit Bomber Cannon Princess
Cannon Hunter
Bomber Electro Spirit Cannon Hunter
Cannon Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bomber Hunter
Ice Spirit Hunter
Hunter
Cannon Hunter
Electro Spirit Ice Spirit Hunter Princess
Hunter
Hunter
Electro Spirit Ice Spirit
Cannon
Hunter
Cannon Hunter
Bomber Cannon Princess
Electro Spirit Ice Spirit Bomber Hunter
Electro Spirit Bomber Cannon Hunter Princess
Electro Spirit Bomber Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Princess
Bomber
Electro Spirit Ice Spirit Hunter Princess
Bomber Princess
Ice Spirit Hunter Princess
Princess
Princess
Hunter Princess
Princess
Princess
Bomber Hunter Princess
Princess
Bomber
Bomber Hunter Princess
Bomber Princess
Princess
Electro Spirit Ice Spirit Bomber Hunter Princess
Hunter Princess
Princess
Hunter Princess
Electro Spirit Ice Spirit
Bomber Hunter
Electro Spirit Ice Spirit Princess
Princess
Electro Spirit Ice Spirit Princess
Hunter Princess
Hunter Princess
Bomber Princess
Electro Spirit Ice Spirit Princess
Princess
Princess

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