My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Cage Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Goblin Barrel Skeleton Army
Zap
Goblin Barrel Skeleton Army
Barbarian Barrel
Electro Spirit Knight Goblin Cage Goblin Barrel Skeleton Army Magic Archer
The Log
Electro Spirit Goblin Cage Goblin Barrel Skeleton Army
Earthquake
Goblin Cage Goblin Barrel Skeleton Army
Arrows
Electro Spirit Goblin Barrel Skeleton Army
Royal Delivery
Electro Spirit Knight Goblin Cage Goblin Barrel Skeleton Army Magic Archer
Fireball
Goblin Cage Goblin Barrel Skeleton Army Magic Archer
Poison
Goblin Cage Skeleton Army Magic Archer
Lightning
Knight Goblin Cage Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Rocket Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Rocket Tornado Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Rocket Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Knight Goblin Barrel Skeleton Army Tornado Goblin Cage Magic Archer Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Knight Goblin Barrel Skeleton Army

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Knight
Goblin Barrel Magic Archer
Goblin Cage
Goblin Barrel Magic Archer
Rocket
Tornado
Goblin Barrel
Knight Goblin Cage Skeleton Army
Skeleton Army
Goblin Barrel
Tornado
Rocket Magic Archer
Magic Archer
Tornado Knight Goblin Cage

Defense Synergies 3 7

Electro Spirit
Knight
Magic Archer Goblin Cage Skeleton Army Tornado
Goblin Cage
Knight Skeleton Army Tornado Magic Archer
Rocket
Tornado
Goblin Barrel
Skeleton Army
Knight Goblin Cage Magic Archer
Tornado
Rocket Magic Archer Knight Goblin Cage
Magic Archer
Knight Tornado Goblin Cage Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Goblin Cage Magic Archer
Skeleton Army Knight Goblin Cage
Goblin Cage Rocket Skeleton Army Tornado Knight
Goblin Cage Skeleton Army Knight
Goblin Cage Rocket Skeleton Army Tornado
Skeleton Army Tornado Electro Spirit Magic Archer
Rocket Tornado Electro Spirit Goblin Cage Magic Archer
Rocket Electro Spirit Goblin Cage Magic Archer
Goblin Cage Skeleton Army Tornado
Knight Skeleton Army Tornado
Skeleton Army Electro Spirit Knight Tornado Magic Archer
Tornado Magic Archer
Goblin Cage Skeleton Army Knight Rocket
Rocket Skeleton Army Electro Spirit Goblin Cage Tornado Magic Archer
Skeleton Army Knight Goblin Cage
Rocket Skeleton Army Tornado Goblin Cage
Knight Goblin Cage Skeleton Army Tornado
Goblin Cage Electro Spirit Knight Skeleton Army Tornado Magic Archer
Goblin Cage Tornado Electro Spirit Knight Magic Archer
Goblin Cage Tornado
Skeleton Army Electro Spirit Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Goblin Cage
Knight Rocket Magic Archer
Skeleton Army Knight Goblin Cage Rocket
Rocket Skeleton Army Knight Goblin Cage Tornado
Knight Goblin Cage Skeleton Army
Rocket Electro Spirit Tornado Magic Archer
Rocket Skeleton Army Knight Goblin Cage
Knight Goblin Cage Skeleton Army
Goblin Cage Rocket Electro Spirit Knight Skeleton Army Tornado Magic Archer
Goblin Cage Skeleton Army
Knight Goblin Cage
Rocket Skeleton Army Goblin Cage Tornado
Rocket Skeleton Army Knight Goblin Cage
Goblin Cage Skeleton Army Magic Archer
Skeleton Army Electro Spirit Knight Goblin Cage Rocket Tornado Magic Archer
Electro Spirit Goblin Cage Magic Archer
Electro Spirit Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Rocket
Tornado Magic Archer
Rocket Magic Archer
Knight Rocket
Rocket Magic Archer
Electro Spirit Rocket Tornado Magic Archer
Tornado Magic Archer
Tornado Magic Archer
Tornado
Rocket Tornado
Rocket Knight Tornado Magic Archer
Rocket Tornado Magic Archer
Rocket Knight Magic Archer
Rocket Magic Archer
Magic Archer
Rocket Magic Archer
Magic Archer Rocket
Rocket Tornado
Rocket
Rocket Magic Archer
Rocket Tornado Magic Archer
Rocket Magic Archer
Rocket Tornado
Rocket Tornado
Rocket
Tornado Electro Spirit Magic Archer
Tornado Magic Archer
Tornado Magic Archer
Rocket Tornado Magic Archer
Tornado Magic Archer
Rocket Electro Spirit
Rocket Magic Archer
Rocket Electro Spirit Magic Archer
Rocket Magic Archer
Electro Spirit Rocket Skeleton Army Magic Archer
Rocket Tornado Magic Archer
Knight Rocket Magic Archer
Magic Archer
Rocket Tornado
Electro Spirit Rocket Tornado Magic Archer
Rocket Tornado Magic Archer
Rocket Tornado Magic Archer
Rocket

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