My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Goblin Hut Barbarian Hut P.E.K.K.A Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Sparky
Giant Snowball
Goblin Hut
Zap
Goblin Hut Sparky
Barbarian Barrel
Elixir Golem Bomb Tower Goblin Hut Barbarian Hut Sparky
The Log
Elixir Golem Goblin Hut Barbarian Hut Sparky
Earthquake
Elixir Golem Bomb Tower Goblin Hut Barbarian Hut
Arrows
Goblin Hut
Royal Delivery
Elixir Golem Goblin Hut P.E.K.K.A Sparky
Fireball
Elixir Golem Bomb Tower Goblin Hut Barbarian Hut Sparky
Poison
Elixir Golem Bomb Tower Goblin Hut Barbarian Hut Sparky
Lightning
Bomb Tower Goblin Hut Barbarian Hut Sparky
Rocket
Bomb Tower Goblin Hut Barbarian Hut Sparky

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Rocket Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rocket P.E.K.K.A Sparky Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Bomb Tower Goblin Hut Rocket Barbarian Hut Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Elixir Golem Bomb Tower Goblin Hut Rocket

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Goblin Hut Barbarian Hut Sparky
Bomb Tower
Goblin Hut
Elixir Golem Barbarian Hut Mega Knight
Rocket
Barbarian Hut
Elixir Golem Goblin Hut
P.E.K.K.A
Sparky
Elixir Golem
Mega Knight
Goblin Hut

Defense Synergies 0 1

Elixir Golem
Bomb Tower
Goblin Hut
Barbarian Hut
Rocket
Barbarian Hut
Goblin Hut
P.E.K.K.A
Sparky
Mega Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Goblin Hut Sparky
Bomb Tower Barbarian Hut P.E.K.K.A Sparky Goblin Hut Mega Knight
Bomb Tower Goblin Hut Rocket Barbarian Hut P.E.K.K.A Sparky Mega Knight
Bomb Tower Goblin Hut Barbarian Hut P.E.K.K.A Sparky Mega Knight
Bomb Tower Rocket P.E.K.K.A Sparky Mega Knight
Bomb Tower Mega Knight
Rocket Bomb Tower Goblin Hut Barbarian Hut
Rocket Barbarian Hut Bomb Tower P.E.K.K.A Sparky Mega Knight
Barbarian Hut P.E.K.K.A Sparky Bomb Tower Goblin Hut
Sparky Mega Knight
Bomb Tower Goblin Hut Mega Knight
Goblin Hut Barbarian Hut
Bomb Tower Goblin Hut Barbarian Hut P.E.K.K.A Sparky Mega Knight Rocket
Bomb Tower Rocket Barbarian Hut Sparky Mega Knight Goblin Hut P.E.K.K.A
Barbarian Hut P.E.K.K.A Sparky Bomb Tower Goblin Hut Mega Knight
Bomb Tower Rocket Barbarian Hut Goblin Hut P.E.K.K.A Sparky Mega Knight
Bomb Tower Barbarian Hut Sparky Mega Knight Goblin Hut P.E.K.K.A
Bomb Tower Mega Knight Goblin Hut Barbarian Hut
Bomb Tower Goblin Hut Barbarian Hut Mega Knight
Barbarian Hut P.E.K.K.A Sparky Bomb Tower Goblin Hut
Mega Knight Bomb Tower P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Mega Knight Goblin Hut P.E.K.K.A Sparky
Bomb Tower Rocket Mega Knight
P.E.K.K.A Mega Knight Bomb Tower Goblin Hut Rocket Barbarian Hut Sparky
Rocket P.E.K.K.A Mega Knight Barbarian Hut Sparky
Barbarian Hut P.E.K.K.A Goblin Hut Sparky Mega Knight
Rocket Bomb Tower Goblin Hut
Rocket P.E.K.K.A Sparky Bomb Tower Goblin Hut Barbarian Hut
P.E.K.K.A Mega Knight Bomb Tower Barbarian Hut Sparky
Rocket P.E.K.K.A Mega Knight Bomb Tower Goblin Hut Barbarian Hut Sparky
P.E.K.K.A Goblin Hut Barbarian Hut Sparky
P.E.K.K.A Mega Knight Bomb Tower Goblin Hut Sparky
Rocket P.E.K.K.A Mega Knight
Rocket P.E.K.K.A Mega Knight Bomb Tower Barbarian Hut Sparky
Bomb Tower Barbarian Hut Sparky Mega Knight
Goblin Hut Sparky Bomb Tower Rocket Barbarian Hut P.E.K.K.A
Mega Knight Bomb Tower Goblin Hut Barbarian Hut P.E.K.K.A Sparky
Bomb Tower Goblin Hut Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Barbarian Hut Sparky
Rocket Goblin Hut Barbarian Hut Sparky
Rocket Barbarian Hut Sparky
Rocket Sparky Mega Knight
Rocket
Sparky
Barbarian Hut
Rocket Sparky
Rocket Sparky
Rocket
Rocket Goblin Hut Barbarian Hut Sparky
Rocket
Goblin Hut Barbarian Hut Sparky
Rocket Goblin Hut Barbarian Hut Sparky
Goblin Hut Rocket Barbarian Hut Sparky Mega Knight
Rocket Sparky
Rocket Sparky
Rocket Sparky Mega Knight
Rocket Mega Knight
Rocket Sparky Mega Knight
Rocket
Rocket Sparky
Rocket Barbarian Hut
Sparky Mega Knight
Sparky
Sparky Mega Knight
Rocket Sparky
Sparky
Rocket Goblin Hut
Sparky
Rocket Sparky Mega Knight
Rocket Sparky
P.E.K.K.A Sparky Mega Knight
Rocket Sparky
Goblin Hut Rocket Barbarian Hut
Rocket
Rocket Sparky Mega Knight
Rocket Sparky
P.E.K.K.A Sparky Mega Knight
Rocket Sparky
Rocket
Rocket Sparky Mega Knight
P.E.K.K.A Sparky
Rocket Sparky Mega Knight

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