My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Mega Minion Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Elite Barbarians
Giant Snowball
Fire Spirit Bats Mega Minion
Zap
Fire Spirit Bats Royal Giant
Barbarian Barrel
Fire Spirit Elite Barbarians
The Log
Fire Spirit Royal Giant Elite Barbarians
Earthquake
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Elite Barbarians Mega Minion
Fireball
Elite Barbarians Mega Minion
Poison
Bats Mega Minion
Lightning
Elite Barbarians Mega Minion
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Mega Minion Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Rage Mega Minion Golden Knight Royal Giant Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Rage Mega Minion

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Elite Barbarians Mega Minion
Bats
Royal Giant Elite Barbarians Mega Minion Rage
Royal Giant
Fire Spirit Bats Lightning Elite Barbarians Mega Minion
Elite Barbarians
Rage Fire Spirit Bats Royal Giant Golden Knight
Mega Minion
Fire Spirit Bats Royal Giant
Rage
Elite Barbarians Bats Golden Knight
Lightning
Royal Giant
Golden Knight
Elite Barbarians Rage

Defense Synergies 0 5

Fire Spirit
Golden Knight
Bats
Golden Knight
Royal Giant
Elite Barbarians
Mega Minion Golden Knight
Mega Minion
Elite Barbarians Golden Knight
Rage
Lightning
Golden Knight
Fire Spirit Bats Elite Barbarians Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mega Minion Golden Knight
Elite Barbarians Bats Mega Minion
Fire Spirit Bats Elite Barbarians Mega Minion Lightning
Elite Barbarians Bats Mega Minion
Lightning Elite Barbarians
Fire Spirit Bats Mega Minion
Bats Mega Minion Lightning Fire Spirit
Lightning Golden Knight
Elite Barbarians
Elite Barbarians Fire Spirit
Bats Mega Minion
Mega Minion Bats
Fire Spirit Bats Elite Barbarians Lightning
Fire Spirit Bats Mega Minion Golden Knight
Elite Barbarians
Elite Barbarians Lightning
Bats Elite Barbarians
Fire Spirit Bats Elite Barbarians Mega Minion Golden Knight
Fire Spirit Bats Mega Minion
Elite Barbarians
Fire Spirit Bats Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians
Elite Barbarians Mega Minion Lightning
Bats Elite Barbarians Lightning Golden Knight
Lightning Bats Elite Barbarians
Elite Barbarians
Fire Spirit Bats
Bats Elite Barbarians Mega Minion Lightning
Elite Barbarians
Lightning Bats Elite Barbarians Mega Minion
Mega Minion
Bats Elite Barbarians Mega Minion Golden Knight
Lightning Elite Barbarians
Elite Barbarians Lightning Golden Knight
Elite Barbarians Bats Mega Minion Lightning Golden Knight
Bats Elite Barbarians Mega Minion Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Golden Knight
Golden Knight
Lightning
Lightning
Fire Spirit
Fire Spirit Bats Mega Minion
Fire Spirit
Fire Spirit Lightning
Lightning Golden Knight
Lightning Fire Spirit Bats Elite Barbarians
Lightning Golden Knight
Lightning Fire Spirit
Lightning Fire Spirit Elite Barbarians Golden Knight
Lightning
Lightning Elite Barbarians
Lightning Golden Knight
Lightning
Lightning
Bats Lightning
Lightning Fire Spirit Mega Minion
Lightning Fire Spirit Golden Knight
Lightning
Lightning
Lightning
Lightning
Fire Spirit
Mega Minion
Lightning Golden Knight
Lightning Golden Knight
Lightning Golden Knight
Elite Barbarians Lightning Fire Spirit Bats
Lightning Bats Mega Minion
Lightning Elite Barbarians Mega Minion
Lightning
Lightning
Lightning
Lightning Fire Spirit Bats
Lightning Fire Spirit Mega Minion
Lightning Mega Minion
Lightning
Lightning
Elite Barbarians Mega Minion
Bats Elite Barbarians Lightning Golden Knight
Bats Lightning
Lightning Golden Knight

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