My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Inferno Tower Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Executioner Royal Ghost Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Royal Ghost Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Bandit Magic Archer Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Dart Goblin
Zap
Firecracker Dart Goblin Inferno Tower Bandit
Barbarian Barrel
Firecracker Dart Goblin Inferno Tower Executioner Royal Ghost Bandit Magic Archer
The Log
Firecracker Dart Goblin Bandit
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker Dart Goblin
Royal Delivery
Firecracker Dart Goblin Executioner Royal Ghost Bandit Magic Archer
Fireball
Firecracker Dart Goblin Inferno Tower Executioner Bandit Magic Archer
Poison
Firecracker Dart Goblin Inferno Tower Executioner Magic Archer
Lightning
Inferno Tower Executioner Bandit Magic Archer
Rocket
Inferno Tower Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner Magic Archer Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Executioner Royal Ghost Magic Archer Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Executioner Royal Ghost Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Dart Goblin Royal Ghost Bandit Magic Archer Inferno Tower Executioner Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Dart Goblin Royal Ghost Bandit

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Dart Goblin Bandit
Dart Goblin
Firecracker Bandit
Inferno Tower
Executioner
Bandit
Royal Ghost
Bandit Magic Archer
Bandit
Firecracker Dart Goblin Executioner Royal Ghost Magic Archer
Magic Archer
Royal Ghost Bandit
Goblin Machine

Defense Synergies 0 10

Firecracker
Dart Goblin Inferno Tower Bandit
Dart Goblin
Firecracker Inferno Tower Bandit Magic Archer
Inferno Tower
Firecracker Dart Goblin Royal Ghost Bandit
Executioner
Bandit
Royal Ghost
Inferno Tower
Bandit
Firecracker Dart Goblin Inferno Tower Executioner Magic Archer
Magic Archer
Dart Goblin Bandit
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Inferno Tower Executioner Magic Archer
Inferno Tower Firecracker Dart Goblin Executioner Bandit
Inferno Tower Dart Goblin Executioner Bandit
Inferno Tower Firecracker Dart Goblin Bandit
Firecracker
Firecracker Dart Goblin Executioner Royal Ghost Bandit Magic Archer
Dart Goblin Inferno Tower Firecracker Executioner Magic Archer
Dart Goblin Inferno Tower Bandit Magic Archer
Inferno Tower
Firecracker Dart Goblin Inferno Tower Royal Ghost Bandit
Dart Goblin Executioner Firecracker Royal Ghost Bandit Magic Archer
Inferno Tower Executioner Firecracker Dart Goblin Magic Archer
Inferno Tower Bandit
Executioner Firecracker Dart Goblin Royal Ghost Magic Archer
Inferno Tower Bandit
Inferno Tower Bandit
Firecracker Inferno Tower Executioner
Firecracker Dart Goblin Executioner Royal Ghost Bandit Magic Archer
Executioner Firecracker Dart Goblin Royal Ghost Bandit Magic Archer
Dart Goblin Inferno Tower
Royal Ghost Firecracker Dart Goblin Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Royal Ghost Bandit
Bandit Firecracker Executioner Royal Ghost Magic Archer
Bandit Inferno Tower
Inferno Tower Bandit
Inferno Tower Executioner Bandit
Firecracker Executioner Dart Goblin Magic Archer
Dart Goblin Inferno Tower Bandit
Inferno Tower
Firecracker Inferno Tower Bandit Magic Archer
Inferno Tower Dart Goblin
Dart Goblin Inferno Tower
Inferno Tower Executioner Bandit
Firecracker Dart Goblin Executioner Magic Archer
Inferno Tower Firecracker Dart Goblin Executioner Magic Archer
Executioner Firecracker Dart Goblin Inferno Tower Royal Ghost Magic Archer
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Dart Goblin Royal Ghost Bandit
Firecracker Dart Goblin Executioner Royal Ghost Bandit Magic Archer
Dart Goblin Bandit Magic Archer
Firecracker Dart Goblin
Executioner Firecracker Magic Archer
Firecracker Executioner Dart Goblin Magic Archer
Firecracker Dart Goblin Executioner Magic Archer
Firecracker Dart Goblin Executioner Magic Archer
Firecracker Dart Goblin Bandit
Firecracker Dart Goblin Bandit Magic Archer
Firecracker Dart Goblin Executioner Magic Archer
Firecracker Dart Goblin Executioner Bandit Magic Archer
Firecracker Dart Goblin Bandit Magic Archer
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Executioner Bandit Magic Archer
Magic Archer Firecracker Dart Goblin Executioner Bandit
Firecracker Dart Goblin Executioner Bandit Magic Archer
Firecracker Dart Goblin Magic Archer
Magic Archer
Firecracker Executioner Magic Archer
Firecracker Dart Goblin Executioner Royal Ghost Bandit Magic Archer
Bandit Magic Archer
Firecracker Dart Goblin Bandit Magic Archer
Firecracker Dart Goblin Executioner Magic Archer
Firecracker Dart Goblin
Dart Goblin Bandit Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Dart Goblin Bandit Magic Archer
Firecracker Dart Goblin Executioner Magic Archer
Firecracker Dart Goblin Executioner Magic Archer
Firecracker Dart Goblin Executioner Magic Archer
Firecracker Dart Goblin Executioner
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Executioner Magic Archer
Firecracker Dart Goblin Executioner Royal Ghost Bandit Magic Archer

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