My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Ice Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Electro Giant Ice Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon Little Prince
Zap
Firecracker Little Prince
Barbarian Barrel
Firecracker Ice Wizard Little Prince
The Log
Firecracker Little Prince
Earthquake
Firecracker
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Baby Dragon Ice Wizard Little Prince
Fireball
Firecracker Baby Dragon Ice Wizard Little Prince
Poison
Firecracker Ice Wizard Little Prince
Lightning
Baby Dragon Ice Wizard Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Baby Dragon Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Baby Dragon Electro Giant The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Electro Giant Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Ice Wizard Little Prince Fireball Baby Dragon Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Ice Wizard Little Prince

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Baby Dragon Mega Knight
Fireball
Baby Dragon The Log Mega Knight Little Prince
Baby Dragon
Firecracker Fireball Electro Giant Ice Wizard Mega Knight
Electro Giant
Baby Dragon
The Log
Fireball Mega Knight Little Prince
Ice Wizard
Baby Dragon
Mega Knight
Firecracker Fireball Baby Dragon The Log
Little Prince
Fireball The Log

Defense Synergies 3 15

Firecracker
The Log Baby Dragon Ice Wizard Mega Knight
Fireball
The Log Ice Wizard Mega Knight Little Prince
Baby Dragon
Ice Wizard Firecracker The Log Mega Knight Little Prince
Electro Giant
Ice Wizard
The Log
Firecracker Fireball Baby Dragon Ice Wizard Mega Knight Little Prince
Ice Wizard
Baby Dragon Firecracker Fireball Electro Giant The Log Mega Knight Little Prince
Mega Knight
Firecracker Fireball Baby Dragon The Log Ice Wizard
Little Prince
Fireball Baby Dragon The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Baby Dragon The Log
Firecracker The Log Ice Wizard Mega Knight
Mega Knight Ice Wizard
Firecracker Ice Wizard Mega Knight
Firecracker Fireball The Log Mega Knight
Fireball The Log Firecracker Baby Dragon Ice Wizard Mega Knight
Firecracker Fireball Baby Dragon Ice Wizard Little Prince
Fireball Baby Dragon Electro Giant The Log Mega Knight
Ice Wizard
Firecracker Ice Wizard Mega Knight Little Prince
Ice Wizard Firecracker Fireball Baby Dragon Electro Giant The Log Mega Knight
Firecracker Fireball Baby Dragon Ice Wizard
Mega Knight Fireball The Log Ice Wizard
Fireball Mega Knight Firecracker Baby Dragon The Log
Mega Knight
Fireball Electro Giant The Log Mega Knight
Mega Knight Firecracker Fireball
Fireball Mega Knight Firecracker Baby Dragon The Log Ice Wizard Little Prince
Baby Dragon The Log Firecracker Fireball Ice Wizard Mega Knight Little Prince
Mega Knight Firecracker Fireball Baby Dragon Electro Giant The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Electro Giant
Fireball Firecracker Baby Dragon The Log Mega Knight
Mega Knight The Log
Mega Knight Fireball The Log
Mega Knight
Firecracker Fireball Electro Giant Baby Dragon Ice Wizard
Fireball Ice Wizard
Mega Knight
Mega Knight Firecracker Fireball Baby Dragon The Log
Mega Knight
Mega Knight Fireball Electro Giant The Log
Mega Knight Fireball
Firecracker Fireball Baby Dragon Electro Giant Mega Knight
Electro Giant Firecracker Fireball Baby Dragon The Log Little Prince
Mega Knight Firecracker Fireball Baby Dragon Electro Giant The Log Ice Wizard
Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Baby Dragon The Log
Firecracker Fireball Baby Dragon The Log Ice Wizard
Fireball Baby Dragon The Log
Firecracker Fireball The Log
Fireball Firecracker Baby Dragon The Log Mega Knight
Firecracker Fireball Electro Giant Baby Dragon Ice Wizard
Firecracker Baby Dragon The Log
Fireball The Log Firecracker Baby Dragon Ice Wizard
Fireball The Log Firecracker
Fireball
Firecracker Fireball The Log
Fireball Firecracker Baby Dragon
Firecracker Fireball Baby Dragon The Log
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon The Log
Firecracker Fireball Baby Dragon The Log
Firecracker Fireball Baby Dragon The Log Mega Knight
Fireball
Firecracker Fireball Baby Dragon The Log Mega Knight
Firecracker Fireball Baby Dragon Electro Giant The Log Mega Knight Little Prince
Fireball Baby Dragon The Log Mega Knight
Fireball
The Log
Fireball Baby Dragon The Log
Firecracker Electro Giant The Log Fireball Baby Dragon Ice Wizard Mega Knight Little Prince
Firecracker Fireball The Log Baby Dragon Ice Wizard
Fireball Baby Dragon The Log Mega Knight
Fireball Firecracker Baby Dragon The Log
Firecracker Fireball Baby Dragon Electro Giant Ice Wizard Little Prince
Firecracker Fireball Electro Giant
Fireball
Fireball The Log Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball The Log
Fireball
Fireball Firecracker Baby Dragon Ice Wizard
The Log Fireball
Fireball Firecracker Baby Dragon Mega Knight
The Log Firecracker Fireball Baby Dragon
Fireball Electro Giant
Firecracker Mega Knight
Electro Giant Firecracker Fireball Baby Dragon The Log
Firecracker Fireball
Firecracker Fireball Baby Dragon Electro Giant The Log Mega Knight Little Prince
Fireball Firecracker Mega Knight

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