My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Hog Rider Goblin Barrel
Zap
Firecracker Goblin Barrel
Barbarian Barrel
Firecracker Wizard Goblin Barrel Executioner Electro Wizard
The Log
Firecracker Hog Rider Goblin Barrel
Earthquake
Firecracker Hog Rider Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Hog Rider Wizard Goblin Barrel Executioner P.E.K.K.A Electro Wizard
Fireball
Firecracker Hog Rider Wizard Goblin Barrel Executioner Electro Wizard
Poison
Firecracker Wizard Executioner Electro Wizard
Lightning
Wizard Executioner Electro Wizard
Rocket
Hog Rider Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Goblin Barrel Hog Rider Electro Wizard Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Goblin Barrel Hog Rider

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Goblin Barrel P.E.K.K.A
Hog Rider
Firecracker The Log Wizard Goblin Barrel Executioner Electro Wizard
Wizard
Hog Rider P.E.K.K.A
Goblin Barrel
Firecracker Hog Rider P.E.K.K.A
Executioner
Hog Rider P.E.K.K.A The Log
P.E.K.K.A
Electro Wizard Firecracker Wizard Goblin Barrel Executioner The Log
The Log
Hog Rider Executioner P.E.K.K.A
Electro Wizard
P.E.K.K.A Hog Rider

Defense Synergies 2 8

Firecracker
The Log P.E.K.K.A Electro Wizard
Hog Rider
Wizard
P.E.K.K.A The Log Electro Wizard
Goblin Barrel
Executioner
The Log
P.E.K.K.A
The Log Firecracker Wizard Electro Wizard
The Log
Firecracker P.E.K.K.A Wizard Executioner Electro Wizard
Electro Wizard
Firecracker Wizard P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Executioner The Log Electro Wizard
P.E.K.K.A Firecracker Executioner The Log Electro Wizard
P.E.K.K.A Executioner Electro Wizard
P.E.K.K.A Firecracker Electro Wizard
Firecracker P.E.K.K.A The Log
The Log Firecracker Executioner Electro Wizard
Electro Wizard Firecracker Wizard Executioner
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
Firecracker Electro Wizard
Executioner Electro Wizard Firecracker Wizard The Log
Executioner Firecracker Wizard Electro Wizard
P.E.K.K.A Wizard The Log Electro Wizard
Wizard Executioner Firecracker P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A The Log Electro Wizard
Wizard Firecracker Executioner P.E.K.K.A Electro Wizard
Firecracker Wizard Executioner The Log Electro Wizard
Wizard Executioner The Log Firecracker Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Firecracker Executioner P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Electro Wizard
Electro Wizard Firecracker Wizard Executioner The Log
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Executioner
Firecracker Wizard Executioner Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Firecracker The Log
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Wizard Executioner
Wizard Firecracker Executioner
Electro Wizard Firecracker Executioner P.E.K.K.A The Log
Executioner Firecracker Wizard P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Executioner The Log Electro Wizard
The Log
Firecracker The Log
Wizard Executioner Firecracker The Log
Firecracker Wizard Executioner
Firecracker Wizard Executioner The Log
The Log Firecracker Wizard Executioner
The Log Firecracker Wizard
Electro Wizard
Firecracker Wizard The Log Electro Wizard
Firecracker Wizard Executioner
Firecracker Executioner The Log
Firecracker
Firecracker The Log
Firecracker Wizard Executioner The Log
Firecracker Wizard Executioner The Log
Firecracker Wizard Executioner The Log Electro Wizard
Firecracker Wizard The Log
The Log
Wizard
The Log
The Log
Firecracker The Log Wizard Executioner
Firecracker The Log Wizard Executioner Electro Wizard
Wizard The Log
Firecracker The Log
Firecracker Wizard Executioner Electro Wizard
Electro Wizard Firecracker Wizard
Wizard The Log
Firecracker Electro Wizard
P.E.K.K.A
Firecracker Wizard The Log
Electro Wizard
Firecracker Wizard Executioner Electro Wizard
The Log
Firecracker Wizard Executioner Electro Wizard
The Log Firecracker Wizard Executioner
Firecracker Executioner P.E.K.K.A
Firecracker The Log Electro Wizard
Firecracker Executioner Electro Wizard
Firecracker Executioner The Log Electro Wizard

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