My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Balloon Goblin Giant Magic Archer Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Goblin Giant Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Goblin Giant Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Witch Balloon
Zap
Firecracker Witch Balloon Goblin Giant
Barbarian Barrel
Firecracker Witch Magic Archer
The Log
Firecracker Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Witch Balloon Magic Archer
Fireball
Firecracker Witch Balloon Magic Archer
Poison
Firecracker Witch Balloon Magic Archer
Lightning
Witch Balloon Magic Archer
Rocket
Witch Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Magic Archer Golden Knight Witch Balloon Rocket Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Firecracker Magic Archer Golden Knight Witch

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Balloon Goblin Giant Mega Knight
Rocket
Witch
Goblin Giant Mega Knight
Balloon
Firecracker Goblin Giant Magic Archer Mega Knight Golden Knight
Goblin Giant
Firecracker Witch Balloon Magic Archer
Magic Archer
Balloon Goblin Giant Mega Knight Golden Knight
Mega Knight
Firecracker Witch Balloon Magic Archer
Golden Knight
Balloon Magic Archer

Defense Synergies 0 5

Firecracker
Mega Knight Golden Knight
Rocket
Witch
Mega Knight
Balloon
Goblin Giant
Magic Archer
Magic Archer
Goblin Giant Mega Knight
Mega Knight
Firecracker Witch Magic Archer
Golden Knight
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Goblin Giant Magic Archer Golden Knight
Firecracker Witch Mega Knight
Rocket Witch Mega Knight
Witch Firecracker Mega Knight
Firecracker Rocket Mega Knight
Firecracker Magic Archer Mega Knight
Rocket Firecracker Witch Magic Archer
Rocket Goblin Giant Magic Archer Mega Knight Golden Knight
Witch
Firecracker Mega Knight
Witch Firecracker Goblin Giant Magic Archer Mega Knight
Firecracker Witch Magic Archer
Mega Knight Rocket Witch
Rocket Mega Knight Firecracker Witch Magic Archer Golden Knight
Mega Knight
Rocket Mega Knight
Mega Knight Firecracker Witch
Mega Knight Firecracker Witch Magic Archer Golden Knight
Witch Firecracker Magic Archer Mega Knight
Mega Knight Firecracker Witch Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Firecracker Rocket Magic Archer Mega Knight
Mega Knight Rocket Witch Goblin Giant Golden Knight
Rocket Mega Knight Goblin Giant
Witch Goblin Giant Mega Knight
Firecracker Rocket Witch Goblin Giant Magic Archer
Rocket Witch Goblin Giant
Mega Knight Goblin Giant
Rocket Mega Knight Firecracker Witch Magic Archer
Witch Goblin Giant
Mega Knight Witch Golden Knight
Rocket Mega Knight Goblin Giant
Rocket Mega Knight Witch Goblin Giant Golden Knight
Firecracker Witch Magic Archer Mega Knight
Witch Firecracker Rocket Goblin Giant Magic Archer Golden Knight
Mega Knight Firecracker Witch Magic Archer Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Rocket Golden Knight
Firecracker Magic Archer Golden Knight
Rocket Goblin Giant Magic Archer
Firecracker Rocket
Rocket Firecracker Magic Archer Mega Knight
Firecracker Rocket Witch Goblin Giant Magic Archer
Firecracker Witch Magic Archer
Firecracker Magic Archer
Firecracker Golden Knight
Rocket
Firecracker Rocket Magic Archer Golden Knight
Firecracker Rocket Magic Archer
Rocket Firecracker Magic Archer Golden Knight
Firecracker Rocket Magic Archer
Firecracker Magic Archer
Rocket Firecracker Witch Magic Archer Golden Knight
Magic Archer Firecracker Rocket Mega Knight
Rocket
Rocket
Rocket Firecracker Magic Archer Mega Knight
Rocket Firecracker Witch Magic Archer Mega Knight Golden Knight
Rocket Magic Archer Mega Knight
Rocket
Rocket
Rocket
Firecracker Witch Magic Archer Mega Knight
Witch
Firecracker Witch Magic Archer Golden Knight
Witch Magic Archer Mega Knight Golden Knight
Rocket Firecracker Magic Archer Golden Knight
Firecracker Witch Magic Archer
Rocket Firecracker Witch
Rocket Magic Archer Mega Knight
Rocket Firecracker Magic Archer
Mega Knight
Rocket Firecracker Magic Archer
Rocket Witch Magic Archer
Rocket Firecracker Witch Magic Archer
Firecracker Rocket Magic Archer Mega Knight
Firecracker Magic Archer
Rocket
Firecracker Mega Knight
Firecracker Rocket Witch Magic Archer Golden Knight
Firecracker Rocket Witch Magic Archer
Firecracker Rocket Witch Goblin Giant Magic Archer Mega Knight Golden Knight
Firecracker Rocket Mega Knight

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