My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Princess Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch P.E.K.K.A Princess Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Princess Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Guards Witch Princess Ram Rider
Zap
Firecracker Guards Witch Princess Ram Rider
Barbarian Barrel
Firecracker Valkyrie Guards Witch Princess Electro Wizard
The Log
Firecracker Guards Witch Princess Ram Rider
Earthquake
Firecracker Guards Witch
Arrows
Firecracker Guards Witch Princess
Royal Delivery
Firecracker Valkyrie Guards Witch P.E.K.K.A Princess Electro Wizard Ram Rider
Fireball
Firecracker Witch Princess Electro Wizard Ram Rider
Poison
Firecracker Guards Witch Princess Electro Wizard
Lightning
Valkyrie Witch Electro Wizard Ram Rider
Rocket
Valkyrie Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Guards Princess Valkyrie Electro Wizard Witch Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Guards Princess Valkyrie

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie P.E.K.K.A Princess Ram Rider
Valkyrie
Firecracker Witch P.E.K.K.A Electro Wizard Ram Rider
Guards
Ram Rider
Witch
Valkyrie P.E.K.K.A Ram Rider
P.E.K.K.A
Electro Wizard Firecracker Valkyrie Witch Princess Ram Rider
Princess
Firecracker P.E.K.K.A
Electro Wizard
P.E.K.K.A Valkyrie Ram Rider
Ram Rider
Firecracker Valkyrie Guards Witch P.E.K.K.A Electro Wizard

Defense Synergies 1 15

Firecracker
Valkyrie Guards P.E.K.K.A Princess Electro Wizard
Valkyrie
Firecracker Witch P.E.K.K.A Princess Electro Wizard
Guards
Firecracker Witch Princess Electro Wizard
Witch
Valkyrie Guards Electro Wizard
P.E.K.K.A
Firecracker Valkyrie Princess Electro Wizard
Princess
Firecracker Valkyrie Guards P.E.K.K.A
Electro Wizard
Firecracker Valkyrie Guards Witch P.E.K.K.A Ram Rider
Ram Rider
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Electro Wizard Ram Rider
P.E.K.K.A Firecracker Valkyrie Witch Electro Wizard Ram Rider
Witch P.E.K.K.A Ram Rider Valkyrie Electro Wizard
Witch P.E.K.K.A Firecracker Valkyrie Guards Electro Wizard Ram Rider
Firecracker Valkyrie P.E.K.K.A Princess
Firecracker Valkyrie Guards Electro Wizard
Electro Wizard Ram Rider Firecracker Witch Princess
Valkyrie P.E.K.K.A Electro Wizard Ram Rider
Witch P.E.K.K.A Princess
Guards Firecracker Valkyrie Electro Wizard
Valkyrie Guards Witch Electro Wizard Firecracker Princess Ram Rider
Firecracker Witch Princess Electro Wizard Ram Rider
P.E.K.K.A Valkyrie Guards Witch Electro Wizard Ram Rider
Valkyrie Firecracker Guards Witch P.E.K.K.A Princess Electro Wizard
P.E.K.K.A Electro Wizard Ram Rider
P.E.K.K.A Electro Wizard Ram Rider
Firecracker Valkyrie Witch P.E.K.K.A Electro Wizard
Valkyrie Firecracker Guards Witch Electro Wizard Ram Rider
Valkyrie Witch Firecracker Guards Princess Electro Wizard Ram Rider
P.E.K.K.A Electro Wizard Ram Rider
Valkyrie Firecracker Guards Witch P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Witch P.E.K.K.A Electro Wizard
Electro Wizard Firecracker Valkyrie
Guards P.E.K.K.A Valkyrie Witch Electro Wizard Ram Rider
Valkyrie Guards P.E.K.K.A Electro Wizard Ram Rider
P.E.K.K.A Valkyrie Guards Witch Ram Rider
Firecracker Witch Princess Electro Wizard Ram Rider
Guards P.E.K.K.A Valkyrie Witch Electro Wizard Ram Rider
P.E.K.K.A Valkyrie
P.E.K.K.A Electro Wizard Firecracker Valkyrie Witch
Witch P.E.K.K.A Guards
P.E.K.K.A Valkyrie Guards Witch
P.E.K.K.A Valkyrie Guards Electro Wizard
P.E.K.K.A Valkyrie Guards Witch Ram Rider
Firecracker Valkyrie Witch Princess
Guards Witch Electro Wizard Firecracker Valkyrie P.E.K.K.A
Valkyrie Firecracker Witch P.E.K.K.A Princess Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Valkyrie Guards
Firecracker Princess Electro Wizard Ram Rider
Firecracker Valkyrie Guards
Firecracker Valkyrie
Firecracker Witch Princess Ram Rider
Firecracker Witch Princess
Firecracker Princess Ram Rider
Firecracker Ram Rider
Guards Electro Wizard
Firecracker Valkyrie Princess Electro Wizard Ram Rider
Firecracker Princess
Firecracker Princess
Firecracker Princess
Princess Firecracker
Firecracker Witch Princess
Firecracker Princess
Firecracker Princess Electro Wizard
Firecracker Valkyrie Witch Princess
Princess
Firecracker Valkyrie Witch Princess
Witch
Firecracker Witch Princess Electro Wizard Ram Rider
Witch Princess Ram Rider
Firecracker
Firecracker Witch Princess Electro Wizard
Electro Wizard Firecracker Guards Witch
Firecracker Princess Electro Wizard
P.E.K.K.A
Firecracker Princess
Electro Wizard Guards Witch Princess
Firecracker Witch Princess Electro Wizard Ram Rider
Firecracker Valkyrie Princess Electro Wizard
Firecracker Princess
Firecracker P.E.K.K.A
Firecracker Guards Witch Princess Electro Wizard
Firecracker Witch Princess Electro Wizard
Firecracker Witch Princess Electro Wizard
P.E.K.K.A
Firecracker

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