My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Goblin Hut Goblin Giant Princess Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Hut Goblin Giant Princess Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Goblin Giant Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Goblin Hut Princess
Zap
Goblin Gang Firecracker Goblin Hut Goblin Giant Princess
Barbarian Barrel
Goblin Gang Firecracker Goblin Hut Princess
The Log
Goblin Gang Firecracker Goblin Hut Princess
Earthquake
Goblin Gang Firecracker Goblin Hut
Arrows
Goblin Gang Firecracker Goblin Hut Princess
Royal Delivery
Goblin Gang Firecracker Goblin Hut Princess Mother Witch
Fireball
Goblin Gang Firecracker Goblin Hut Princess Mother Witch
Poison
Goblin Gang Firecracker Goblin Hut Princess Mother Witch
Lightning
Goblin Hut Mother Witch
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Firecracker Princess Mother Witch Goblin Hut Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Firecracker Princess

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Goblin Hut Goblin Giant Princess
Firecracker
Goblin Gang Goblin Hut Goblin Giant Princess Mega Knight
Goblin Hut
Goblin Gang Firecracker Goblin Giant The Log Mega Knight
Goblin Giant
Goblin Gang Firecracker Goblin Hut The Log Mother Witch
The Log
Goblin Hut Goblin Giant Princess Mega Knight
Princess
Goblin Gang Firecracker The Log Mother Witch Mega Knight
Mother Witch
Goblin Giant Princess Mega Knight
Mega Knight
Firecracker Goblin Hut The Log Princess Mother Witch

Defense Synergies 1 16

Goblin Gang
Firecracker Goblin Hut The Log Princess
Firecracker
The Log Goblin Gang Goblin Hut Princess Mega Knight
Goblin Hut
Goblin Gang Firecracker Mother Witch
Goblin Giant
The Log Princess
The Log
Firecracker Goblin Gang Goblin Giant Princess Mother Witch Mega Knight
Princess
Goblin Gang Firecracker Goblin Giant The Log Mother Witch Mega Knight
Mother Witch
Goblin Hut The Log Princess Mega Knight
Mega Knight
Firecracker The Log Princess Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Hut Goblin Giant The Log
Goblin Gang Firecracker Goblin Hut The Log Mega Knight
Goblin Gang Goblin Hut Mega Knight
Goblin Hut Goblin Gang Firecracker Mega Knight
Firecracker The Log Princess Mega Knight
Goblin Gang The Log Firecracker Mother Witch Mega Knight
Goblin Gang Firecracker Goblin Hut Princess
Goblin Giant The Log Mega Knight
Goblin Gang Goblin Hut Princess
Goblin Gang Firecracker Mega Knight
Goblin Gang Mother Witch Firecracker Goblin Hut Goblin Giant The Log Princess Mega Knight
Goblin Gang Firecracker Goblin Hut Princess
Goblin Hut Mega Knight Goblin Gang The Log
Mega Knight Goblin Gang Firecracker Goblin Hut The Log Princess
Goblin Gang Goblin Hut Mega Knight
Goblin Gang Goblin Hut The Log Mega Knight
Mega Knight Goblin Gang Firecracker Goblin Hut
Mega Knight Goblin Gang Firecracker Goblin Hut The Log
The Log Firecracker Goblin Hut Princess Mother Witch Mega Knight
Goblin Hut
Goblin Gang Mega Knight Firecracker Goblin Giant The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Goblin Hut
Goblin Gang Firecracker The Log Mega Knight
Goblin Gang Mega Knight Goblin Hut Goblin Giant The Log
Goblin Gang Mega Knight Goblin Giant The Log
Goblin Gang Goblin Hut Goblin Giant Mega Knight
Firecracker Mother Witch Goblin Gang Goblin Hut Goblin Giant Princess
Goblin Gang Goblin Hut Goblin Giant
Mega Knight Goblin Giant
Mega Knight Firecracker Goblin Hut The Log
Goblin Gang Goblin Hut Goblin Giant
Mega Knight Goblin Hut
Mega Knight Goblin Giant The Log
Mega Knight Goblin Gang Goblin Giant
Firecracker Princess Mega Knight
Goblin Gang Goblin Hut Firecracker Goblin Giant The Log
Mega Knight Firecracker Goblin Hut The Log Princess Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker The Log
Firecracker The Log Princess
Goblin Hut Goblin Giant The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Mother Witch Goblin Giant Princess
Firecracker The Log Princess
The Log Firecracker Princess
The Log Firecracker
Goblin Gang
Firecracker The Log Princess
Firecracker Princess
Firecracker Goblin Hut The Log Princess
Firecracker Princess
Princess Firecracker Goblin Hut The Log
Firecracker Goblin Hut The Log Princess
Firecracker Goblin Hut The Log Princess Mega Knight
Firecracker The Log Princess Mega Knight
Firecracker The Log Princess Mother Witch Mega Knight
The Log Mega Knight
Princess
The Log
The Log
Firecracker The Log Mother Witch Princess Mega Knight
Firecracker The Log Princess
The Log Princess Mega Knight
Firecracker The Log
Firecracker Princess Mother Witch
Firecracker Goblin Hut
The Log Mega Knight
Firecracker Princess
Mega Knight
Firecracker The Log Princess
Goblin Gang Goblin Hut Princess
Firecracker Princess
The Log
Goblin Gang Firecracker Princess Mega Knight
The Log Firecracker Princess
Firecracker Mega Knight
Goblin Gang Firecracker The Log Princess
Firecracker Princess
Firecracker Goblin Giant The Log Princess Mega Knight

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