My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Dark Prince Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Goblin Barrel Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Royal Hogs Dark Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Goblin Barrel Dark Prince Goblin Drill Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs Goblin Barrel Dark Prince Goblin Drill
Giant Snowball
Goblin Gang Royal Hogs Goblin Barrel Goblin Drill
Zap
Goblin Gang Royal Hogs Goblin Barrel Dark Prince Goblin Drill
Barbarian Barrel
Goblin Gang Rascals Royal Hogs Goblin Barrel Dark Prince Goblin Drill Royal Ghost Electro Wizard
The Log
Goblin Gang Rascals Royal Hogs Goblin Barrel Dark Prince Goblin Drill
Earthquake
Goblin Gang Royal Hogs Goblin Barrel Goblin Drill
Arrows
Goblin Gang Rascals Royal Hogs Goblin Barrel Goblin Drill
Royal Delivery
Goblin Gang Rascals Royal Hogs Goblin Barrel Dark Prince Goblin Drill Royal Ghost Electro Wizard
Fireball
Goblin Gang Rascals Royal Hogs Goblin Barrel Goblin Drill Electro Wizard
Poison
Goblin Gang Rascals Royal Hogs Goblin Drill Electro Wizard
Lightning
Dark Prince Electro Wizard
Rocket
Rascals Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Goblin Drill Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Goblin Barrel Royal Ghost Dark Prince Goblin Drill Electro Wizard Rascals Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Goblin Barrel Royal Ghost Dark Prince

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Royal Hogs Dark Prince Goblin Drill Royal Ghost
Rascals
Goblin Barrel Dark Prince Goblin Drill Electro Wizard
Royal Hogs
Goblin Gang Goblin Barrel Dark Prince Electro Wizard
Goblin Barrel
Goblin Gang Rascals Dark Prince Royal Hogs Goblin Drill Royal Ghost
Dark Prince
Goblin Barrel Goblin Gang Rascals Royal Hogs Goblin Drill Royal Ghost Electro Wizard
Goblin Drill
Goblin Gang Rascals Goblin Barrel Dark Prince Royal Ghost
Royal Ghost
Goblin Gang Goblin Barrel Dark Prince Goblin Drill Electro Wizard
Electro Wizard
Rascals Royal Hogs Dark Prince Royal Ghost

Defense Synergies 0 8

Goblin Gang
Rascals Dark Prince Goblin Drill Electro Wizard
Rascals
Goblin Gang
Royal Hogs
Goblin Barrel
Dark Prince
Goblin Gang Royal Ghost Electro Wizard
Goblin Drill
Goblin Gang Electro Wizard
Royal Ghost
Dark Prince Electro Wizard
Electro Wizard
Goblin Gang Dark Prince Goblin Drill Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Goblin Gang Rascals Dark Prince Goblin Drill Electro Wizard
Goblin Gang Rascals Dark Prince Goblin Drill Electro Wizard
Goblin Gang Rascals Dark Prince Goblin Drill Electro Wizard
Dark Prince
Goblin Gang Rascals Dark Prince Royal Ghost Electro Wizard
Electro Wizard Goblin Gang Rascals
Rascals Electro Wizard
Goblin Gang Rascals Goblin Drill
Goblin Gang Rascals Dark Prince Royal Ghost Electro Wizard
Goblin Gang Electro Wizard Rascals Dark Prince Goblin Drill Royal Ghost
Goblin Gang Rascals Electro Wizard
Goblin Drill Goblin Gang Rascals Dark Prince Electro Wizard
Goblin Gang Rascals Dark Prince Goblin Drill Royal Ghost Electro Wizard
Goblin Gang Rascals Goblin Drill Electro Wizard
Goblin Gang Rascals Goblin Drill Electro Wizard
Goblin Gang Rascals Dark Prince Goblin Drill Electro Wizard
Goblin Gang Rascals Dark Prince Goblin Drill Royal Ghost Electro Wizard
Goblin Drill Rascals Dark Prince Royal Ghost Electro Wizard
Goblin Drill Electro Wizard
Goblin Gang Rascals Dark Prince Royal Ghost Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Dark Prince Royal Ghost Electro Wizard
Electro Wizard Goblin Gang Royal Ghost
Goblin Gang Rascals Dark Prince Electro Wizard
Goblin Gang Dark Prince Rascals Electro Wizard
Goblin Gang Rascals Dark Prince Goblin Drill
Goblin Gang Rascals Electro Wizard
Goblin Gang Rascals Dark Prince Electro Wizard
Rascals Dark Prince
Electro Wizard Dark Prince
Goblin Gang Goblin Drill
Rascals Dark Prince
Dark Prince Electro Wizard
Rascals Dark Prince Goblin Gang
Rascals
Goblin Gang Rascals Electro Wizard Dark Prince Goblin Drill
Rascals Dark Prince Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Goblin Drill Royal Ghost
Royal Ghost Electro Wizard
Goblin Drill
Rascals Dark Prince
Dark Prince
Goblin Gang Electro Wizard
Dark Prince Electro Wizard
Goblin Drill
Dark Prince Electro Wizard
Goblin Drill
Dark Prince
Royal Ghost Electro Wizard
Electro Wizard
Electro Wizard
Electro Wizard
Electro Wizard Goblin Gang Dark Prince
Electro Wizard
Goblin Gang Rascals Dark Prince Electro Wizard
Dark Prince
Goblin Gang Rascals Electro Wizard
Electro Wizard
Dark Prince Royal Ghost Electro Wizard

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