My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Barbarian Hut Dark Prince Witch Royal Ghost Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dark Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince
Giant Snowball
Goblin Gang Witch
Zap
Goblin Gang Dark Prince Witch
Barbarian Barrel
Goblin Gang Wizard Barbarian Hut Dark Prince Witch Royal Ghost
The Log
Goblin Gang Barbarian Hut Dark Prince Witch
Earthquake
Goblin Gang Barbarian Hut Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Wizard Dark Prince Witch Royal Ghost
Fireball
Goblin Gang Wizard Barbarian Hut Witch
Poison
Goblin Gang Wizard Barbarian Hut Witch
Lightning
Wizard Barbarian Hut Dark Prince Witch Goblinstein
Rocket
Wizard Barbarian Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Royal Ghost Dark Prince Wizard Witch Goblinstein Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Royal Ghost Dark Prince

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Barbarian Hut Dark Prince Royal Ghost
Wizard
Dark Prince Royal Ghost
Barbarian Hut
Goblin Gang Dark Prince Royal Ghost
Dark Prince
Goblin Gang Wizard Barbarian Hut Witch Royal Ghost
Witch
Dark Prince Royal Ghost
The Log
Royal Ghost
Goblin Gang Wizard Barbarian Hut Dark Prince Witch
Goblinstein

Defense Synergies 0 13

Goblin Gang
Barbarian Hut Dark Prince The Log
Wizard
Dark Prince The Log Royal Ghost
Barbarian Hut
Goblin Gang The Log
Dark Prince
Goblin Gang Wizard Witch The Log Royal Ghost
Witch
Dark Prince The Log Royal Ghost
The Log
Goblin Gang Wizard Barbarian Hut Dark Prince Witch Royal Ghost
Royal Ghost
Wizard Dark Prince Witch The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Wizard The Log
Barbarian Hut Goblin Gang Dark Prince Witch The Log
Goblin Gang Barbarian Hut Witch Dark Prince
Barbarian Hut Witch Goblin Gang Dark Prince
Dark Prince The Log
Goblin Gang The Log Dark Prince Royal Ghost
Goblin Gang Wizard Barbarian Hut Witch
Barbarian Hut The Log
Barbarian Hut Witch Goblin Gang
Goblin Gang Dark Prince Royal Ghost
Goblin Gang Witch Wizard Dark Prince The Log Royal Ghost
Goblin Gang Wizard Barbarian Hut Witch
Barbarian Hut Goblin Gang Wizard Dark Prince Witch The Log
Wizard Barbarian Hut Goblin Gang Dark Prince Witch The Log Royal Ghost
Barbarian Hut Goblin Gang
Barbarian Hut Goblin Gang The Log
Wizard Barbarian Hut Goblin Gang Dark Prince Witch
Goblin Gang Wizard Barbarian Hut Dark Prince Witch The Log Royal Ghost
Wizard Witch The Log Barbarian Hut Dark Prince Royal Ghost
Barbarian Hut
Goblin Gang Wizard Dark Prince Royal Ghost Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarian Hut Dark Prince Witch Royal Ghost
Goblin Gang Wizard The Log Royal Ghost
Goblin Gang Barbarian Hut Dark Prince Witch The Log
Goblin Gang Dark Prince Barbarian Hut The Log
Barbarian Hut Goblin Gang Dark Prince Witch
Wizard Goblin Gang Witch
Goblin Gang Dark Prince Barbarian Hut Witch
Barbarian Hut Dark Prince
Barbarian Hut Dark Prince Witch The Log
Witch Goblin Gang Barbarian Hut
Dark Prince Witch
Dark Prince The Log
Dark Prince Goblin Gang Wizard Barbarian Hut Witch
Wizard Barbarian Hut Witch
Goblin Gang Witch Barbarian Hut Dark Prince The Log
Wizard Barbarian Hut Dark Prince Witch The Log Royal Ghost
Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut The Log Royal Ghost
The Log Royal Ghost
Barbarian Hut The Log
Barbarian Hut Dark Prince The Log
Wizard Dark Prince The Log
Wizard Witch
Wizard Witch The Log
The Log Wizard Barbarian Hut
The Log Wizard
Goblin Gang
Wizard Dark Prince The Log
Wizard
Barbarian Hut The Log
Barbarian Hut The Log
Wizard Barbarian Hut Witch The Log
Wizard Barbarian Hut The Log
Wizard Dark Prince The Log
Wizard Witch The Log
The Log
Wizard
The Log
Barbarian Hut The Log
The Log Wizard Dark Prince Witch
Witch
The Log Wizard Witch Royal Ghost
Wizard Witch The Log
The Log
Wizard Witch
Wizard Witch
Wizard The Log
Wizard The Log
Goblin Gang Barbarian Hut Dark Prince Witch
Wizard Witch
The Log
Goblin Gang Wizard Dark Prince
The Log Wizard
Dark Prince
Goblin Gang Witch The Log
Witch
Dark Prince Witch The Log Royal Ghost
Wizard

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