My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Royal Recruits Elixir Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Royal Recruits Elixir Golem Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Royal Recruits Elixir Golem Clone
Giant Snowball
Goblins Spear Goblins Bats Royal Recruits Clone
Zap
Goblins Spear Goblins Bats Clone
Barbarian Barrel
Goblins Spear Goblins Royal Recruits Elixir Golem Clone
The Log
Goblins Spear Goblins Royal Recruits Elixir Golem Clone
Earthquake
Spear Goblins Elixir Golem Clone
Arrows
Goblins Spear Goblins Bats Royal Recruits Clone
Royal Delivery
Goblins Spear Goblins Bats Royal Recruits Elixir Golem Clone
Fireball
Elixir Golem Clone
Poison
Spear Goblins Bats Royal Recruits Elixir Golem Clone
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Royal Recruits Elixir Golem Clone Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Bats Elixir Golem Clone Void Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Bats Elixir Golem

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Spear Goblins
Royal Recruits Elixir Golem Mega Knight
Bats
Mega Knight Royal Recruits Elixir Golem Clone
Royal Recruits
Spear Goblins Bats Clone
Elixir Golem
Spear Goblins Bats
Clone
Bats Royal Recruits
Void
Mega Knight
Bats Spear Goblins

Defense Synergies 0 4

Goblins
Spear Goblins
Bats Mega Knight
Bats
Spear Goblins Royal Recruits Mega Knight
Royal Recruits
Bats
Elixir Golem
Clone
Void
Mega Knight
Spear Goblins Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Royal Recruits Void
Goblins Bats Royal Recruits Mega Knight
Mega Knight Goblins Bats Royal Recruits Void
Royal Recruits Goblins Bats Mega Knight
Royal Recruits Mega Knight
Goblins Spear Goblins Bats Mega Knight
Bats Spear Goblins Void
Royal Recruits Void Mega Knight
Goblins Royal Recruits
Goblins Spear Goblins Royal Recruits Mega Knight
Goblins Bats Spear Goblins Royal Recruits Mega Knight
Spear Goblins Bats
Royal Recruits Mega Knight Bats
Mega Knight Goblins Bats Royal Recruits
Royal Recruits Mega Knight
Royal Recruits Mega Knight
Mega Knight Goblins Bats Royal Recruits
Mega Knight Goblins Spear Goblins Bats Royal Recruits
Spear Goblins Bats Royal Recruits Mega Knight
Royal Recruits
Royal Recruits Mega Knight Goblins Spear Goblins Bats

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Goblins Spear Goblins Void
Void Mega Knight
Royal Recruits Mega Knight Goblins Spear Goblins Bats
Royal Recruits Mega Knight Bats
Royal Recruits Mega Knight
Bats
Royal Recruits Goblins Spear Goblins Bats Void
Mega Knight Royal Recruits
Royal Recruits Void Mega Knight Goblins Spear Goblins Bats
Royal Recruits
Mega Knight Bats Royal Recruits
Royal Recruits Mega Knight Void
Royal Recruits Mega Knight
Royal Recruits Mega Knight
Royal Recruits Goblins Spear Goblins Bats
Bats Mega Knight Royal Recruits
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Royal Recruits
Void
Void
Royal Recruits Void
Mega Knight
Spear Goblins Bats
Void
Goblins Bats Void
Void Royal Recruits
Void
Void
Void
Spear Goblins
Royal Recruits Mega Knight
Bats
Void Mega Knight
Void Mega Knight
Void Mega Knight
Void
Void
Royal Recruits Void
Mega Knight
Void
Void Mega Knight
Void
Bats Void
Bats Void
Void
Void Mega Knight
Void
Mega Knight
Spear Goblins Bats Royal Recruits Void
Void Mega Knight
Void
Royal Recruits Mega Knight
Bats Royal Recruits
Bats Void
Void Royal Recruits Mega Knight
Void Mega Knight
Void

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