My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Baby Dragon Royal Ghost Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Hogs Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Battle Ram Royal Hogs Baby Dragon Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Battle Ram Royal Hogs Bandit
Giant Snowball
Minion Horde Battle Ram Royal Hogs Baby Dragon
Zap
Minion Horde Battle Ram Royal Hogs Bandit
Barbarian Barrel
Battle Ram Royal Hogs Royal Ghost Bandit Electro Wizard
The Log
Battle Ram Royal Hogs Bandit
Earthquake
Royal Hogs
Arrows
Minion Horde Royal Hogs
Royal Delivery
Minion Horde Battle Ram Royal Hogs Baby Dragon Royal Ghost Bandit Electro Wizard
Fireball
Minion Horde Battle Ram Royal Hogs Baby Dragon Bandit Electro Wizard
Poison
Minion Horde Royal Hogs Electro Wizard
Lightning
Battle Ram Baby Dragon Bandit Electro Wizard
Rocket
Minion Horde Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Baby Dragon Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Royal Ghost Bandit Battle Ram Baby Dragon Electro Wizard Minion Horde Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Royal Ghost Bandit Battle Ram

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Battle Ram
Battle Ram
The Log Bandit Minion Horde Royal Hogs Baby Dragon Royal Ghost Electro Wizard
Royal Hogs
Battle Ram The Log Bandit Electro Wizard
Baby Dragon
Battle Ram Bandit Electro Wizard
The Log
Battle Ram Royal Hogs Bandit
Royal Ghost
Battle Ram Bandit Electro Wizard
Bandit
Battle Ram Royal Hogs Baby Dragon The Log Royal Ghost Electro Wizard
Electro Wizard
Battle Ram Royal Hogs Baby Dragon Royal Ghost Bandit

Defense Synergies 0 8

Minion Horde
The Log
Battle Ram
Royal Hogs
Baby Dragon
The Log Bandit
The Log
Minion Horde Baby Dragon Royal Ghost Bandit Electro Wizard
Royal Ghost
The Log Electro Wizard
Bandit
Baby Dragon The Log Electro Wizard
Electro Wizard
The Log Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Baby Dragon The Log Electro Wizard
Minion Horde The Log Bandit Electro Wizard
Minion Horde Bandit Electro Wizard
Minion Horde Bandit Electro Wizard
The Log
The Log Baby Dragon Royal Ghost Bandit Electro Wizard
Minion Horde Electro Wizard Baby Dragon
Baby Dragon The Log Bandit Electro Wizard
Minion Horde
Minion Horde Royal Ghost Bandit Electro Wizard
Minion Horde Electro Wizard Baby Dragon The Log Royal Ghost Bandit
Minion Horde Baby Dragon Electro Wizard
Minion Horde The Log Bandit Electro Wizard
Minion Horde Baby Dragon The Log Royal Ghost Electro Wizard
Minion Horde Bandit Electro Wizard
Minion Horde The Log Bandit Electro Wizard
Minion Horde Electro Wizard
Minion Horde Baby Dragon The Log Royal Ghost Bandit Electro Wizard
Baby Dragon The Log Royal Ghost Bandit Electro Wizard
Electro Wizard
Royal Ghost Minion Horde Baby Dragon The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Ghost Bandit Electro Wizard
Bandit Electro Wizard Baby Dragon The Log Royal Ghost
Bandit Minion Horde The Log Electro Wizard
Minion Horde The Log Bandit Electro Wizard
Minion Horde Bandit
Minion Horde Baby Dragon Electro Wizard
Minion Horde Bandit Electro Wizard
Minion Horde
Minion Horde Electro Wizard Baby Dragon The Log Bandit
Minion Horde
Minion Horde
The Log Electro Wizard
Minion Horde Bandit
Minion Horde Baby Dragon
Electro Wizard Minion Horde Baby Dragon The Log
Minion Horde Baby Dragon The Log Royal Ghost Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Baby Dragon The Log Royal Ghost Bandit
Baby Dragon The Log Royal Ghost Bandit Electro Wizard
Minion Horde Baby Dragon The Log Bandit
The Log
Minion Horde Baby Dragon The Log
Minion Horde Baby Dragon
Minion Horde Baby Dragon The Log
The Log Baby Dragon
The Log Bandit
Minion Horde Electro Wizard
Minion Horde The Log Bandit Electro Wizard
Baby Dragon
Baby Dragon The Log Bandit
Minion Horde Baby Dragon Bandit
Baby Dragon The Log
Minion Horde Baby Dragon The Log Bandit
Minion Horde Baby Dragon The Log Bandit
Minion Horde
Baby Dragon The Log Bandit Electro Wizard
Baby Dragon The Log
Minion Horde Baby Dragon The Log
The Log
Minion Horde Baby Dragon The Log
The Log Baby Dragon
Minion Horde
The Log Baby Dragon Royal Ghost Bandit Electro Wizard
Baby Dragon The Log Bandit
Baby Dragon The Log Bandit
Minion Horde Baby Dragon Electro Wizard
Electro Wizard Minion Horde
Minion Horde
Minion Horde The Log Bandit
Minion Horde Electro Wizard
Minion Horde
The Log
Minion Horde Electro Wizard Bandit
Baby Dragon Electro Wizard
The Log
Minion Horde Baby Dragon Electro Wizard
The Log Baby Dragon
Minion Horde
Minion Horde Baby Dragon The Log Electro Wizard
Electro Wizard
Baby Dragon The Log Royal Ghost Bandit Electro Wizard

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