My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems 8 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Giant Skeleton Golem Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Giant Skeleton Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Giant Skeleton
Giant Snowball
Minion Horde Skeleton Army Witch
Zap
Minion Horde Skeleton Army Witch
Barbarian Barrel
Valkyrie Wizard Skeleton Army Witch Giant Skeleton Magic Archer
The Log
Skeleton Army Witch Giant Skeleton
Earthquake
Skeleton Army Witch
Arrows
Minion Horde Skeleton Army Witch
Royal Delivery
Minion Horde Valkyrie Wizard Skeleton Army Witch Giant Skeleton Magic Archer
Fireball
Minion Horde Wizard Skeleton Army Witch Magic Archer
Poison
Minion Horde Wizard Skeleton Army Witch Magic Archer
Lightning
Valkyrie Wizard Witch Magic Archer
Rocket
Minion Horde Valkyrie Wizard Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Giant Skeleton Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Valkyrie Magic Archer Minion Horde Wizard Witch Giant Skeleton Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Army Valkyrie Magic Archer Minion Horde

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Giant Skeleton Golem
Valkyrie
Wizard Witch Giant Skeleton Magic Archer
Wizard
Valkyrie Giant Skeleton Golem
Skeleton Army
Witch
Valkyrie Giant Skeleton Golem
Giant Skeleton
Minion Horde Valkyrie Wizard Witch Magic Archer
Golem
Minion Horde Wizard Witch Magic Archer
Magic Archer
Valkyrie Giant Skeleton Golem

Defense Synergies 0 9

Minion Horde
Valkyrie
Wizard Witch Magic Archer
Wizard
Valkyrie Skeleton Army Giant Skeleton
Skeleton Army
Wizard Giant Skeleton Magic Archer
Witch
Valkyrie Giant Skeleton
Giant Skeleton
Wizard Skeleton Army Witch Magic Archer
Golem
Magic Archer
Valkyrie Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard Magic Archer
Minion Horde Skeleton Army Valkyrie Witch
Minion Horde Skeleton Army Witch Valkyrie Giant Skeleton
Minion Horde Skeleton Army Witch Valkyrie
Valkyrie Skeleton Army Giant Skeleton
Skeleton Army Valkyrie Magic Archer
Minion Horde Wizard Witch Magic Archer
Valkyrie Giant Skeleton Magic Archer
Minion Horde Witch Skeleton Army
Skeleton Army Minion Horde Valkyrie Giant Skeleton
Minion Horde Valkyrie Skeleton Army Witch Wizard Giant Skeleton Magic Archer
Minion Horde Wizard Witch Magic Archer
Minion Horde Skeleton Army Valkyrie Wizard Witch Giant Skeleton
Valkyrie Wizard Skeleton Army Minion Horde Witch Magic Archer
Skeleton Army Minion Horde
Minion Horde Skeleton Army
Minion Horde Wizard Valkyrie Skeleton Army Witch
Valkyrie Minion Horde Wizard Skeleton Army Witch Magic Archer
Valkyrie Wizard Witch Giant Skeleton Magic Archer
Valkyrie Wizard Skeleton Army Minion Horde Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch Giant Skeleton
Valkyrie Wizard Magic Archer
Skeleton Army Giant Skeleton Minion Horde Valkyrie Witch
Valkyrie Skeleton Army Giant Skeleton Minion Horde
Giant Skeleton Minion Horde Valkyrie Skeleton Army Witch
Wizard Minion Horde Witch Magic Archer
Skeleton Army Minion Horde Valkyrie Witch Giant Skeleton
Giant Skeleton Minion Horde Valkyrie Skeleton Army
Minion Horde Giant Skeleton Valkyrie Skeleton Army Witch Magic Archer
Witch Minion Horde Skeleton Army
Minion Horde Valkyrie Witch Giant Skeleton
Skeleton Army Valkyrie Giant Skeleton
Skeleton Army Giant Skeleton Minion Horde Valkyrie Wizard Witch
Wizard Minion Horde Valkyrie Skeleton Army Witch Magic Archer
Skeleton Army Witch Minion Horde Valkyrie Giant Skeleton Magic Archer
Valkyrie Minion Horde Wizard Witch Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde Valkyrie Giant Skeleton
Magic Archer
Minion Horde Giant Skeleton Magic Archer
Valkyrie Giant Skeleton
Wizard Minion Horde Valkyrie Magic Archer
Wizard Minion Horde Witch Magic Archer
Minion Horde Wizard Witch Magic Archer
Wizard Magic Archer
Wizard
Minion Horde
Minion Horde Valkyrie Wizard Magic Archer
Wizard Magic Archer
Magic Archer
Minion Horde Magic Archer
Magic Archer
Minion Horde Wizard Witch Magic Archer
Magic Archer Minion Horde Wizard
Minion Horde
Wizard Magic Archer
Valkyrie Wizard Witch Magic Archer
Minion Horde Giant Skeleton Magic Archer
Wizard
Minion Horde
Valkyrie Wizard Witch Magic Archer
Minion Horde Witch
Wizard Witch Magic Archer
Wizard Witch Magic Archer
Magic Archer
Minion Horde Wizard Witch Magic Archer
Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard Magic Archer
Minion Horde Magic Archer
Minion Horde Giant Skeleton
Wizard Magic Archer
Minion Horde Skeleton Army Witch Magic Archer
Wizard Witch Magic Archer
Minion Horde Valkyrie Wizard Magic Archer
Wizard Magic Archer
Giant Skeleton
Minion Horde
Minion Horde Witch Giant Skeleton Magic Archer
Witch Magic Archer
Witch Giant Skeleton Magic Archer
Wizard

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