My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem Dart Goblin Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Valkyrie Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Dart Goblin Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Dart Goblin
Zap
Goblin Gang Dart Goblin Inferno Tower
Barbarian Barrel
Goblin Gang Dart Goblin Valkyrie Inferno Tower Ice Wizard
The Log
Goblin Gang Dart Goblin
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang Dart Goblin
Royal Delivery
Goblin Gang Dart Goblin Valkyrie Ice Wizard
Fireball
Goblin Gang Dart Goblin Inferno Tower Ice Wizard
Poison
Goblin Gang Dart Goblin Inferno Tower Ice Wizard
Lightning
Ice Golem Valkyrie Inferno Tower Ice Wizard
Rocket
Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Valkyrie The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Valkyrie Inferno Tower Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Goblin Gang Dart Goblin Ice Wizard Valkyrie Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Goblin Gang Dart Goblin

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Ice Golem Dart Goblin Valkyrie
Ice Golem
Goblin Gang Dart Goblin
Dart Goblin
Valkyrie Goblin Gang Ice Golem The Log Mega Knight
Valkyrie
Dart Goblin Goblin Gang
Inferno Tower
The Log
Dart Goblin Mega Knight
Ice Wizard
Mega Knight
Dart Goblin The Log

Defense Synergies 3 22

Goblin Gang
Inferno Tower Ice Golem Dart Goblin Valkyrie The Log Ice Wizard
Ice Golem
Inferno Tower Goblin Gang Dart Goblin The Log Ice Wizard Mega Knight
Dart Goblin
Goblin Gang Ice Golem Valkyrie Inferno Tower The Log Ice Wizard Mega Knight
Valkyrie
Goblin Gang Dart Goblin Inferno Tower The Log Ice Wizard
Inferno Tower
Goblin Gang Ice Golem The Log Dart Goblin Valkyrie Ice Wizard Mega Knight
The Log
Inferno Tower Goblin Gang Ice Golem Dart Goblin Valkyrie Ice Wizard Mega Knight
Ice Wizard
Goblin Gang Ice Golem Dart Goblin Valkyrie Inferno Tower The Log Mega Knight
Mega Knight
Ice Golem Dart Goblin Inferno Tower The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Dart Goblin Valkyrie Inferno Tower The Log
Inferno Tower Goblin Gang Dart Goblin Valkyrie The Log Ice Wizard Mega Knight
Goblin Gang Inferno Tower Mega Knight Dart Goblin Valkyrie Ice Wizard
Inferno Tower Goblin Gang Dart Goblin Valkyrie Ice Wizard Mega Knight
Valkyrie The Log Mega Knight
Goblin Gang The Log Dart Goblin Valkyrie Ice Wizard Mega Knight
Dart Goblin Inferno Tower Goblin Gang Ice Wizard
Ice Golem Dart Goblin Valkyrie Inferno Tower The Log Mega Knight
Inferno Tower Goblin Gang Ice Wizard
Goblin Gang Ice Golem Dart Goblin Valkyrie Inferno Tower Ice Wizard Mega Knight
Goblin Gang Dart Goblin Valkyrie Ice Wizard Ice Golem The Log Mega Knight
Inferno Tower Goblin Gang Dart Goblin Ice Wizard
Inferno Tower Mega Knight Goblin Gang Valkyrie The Log Ice Wizard
Valkyrie Mega Knight Goblin Gang Dart Goblin The Log
Inferno Tower Goblin Gang Mega Knight
Inferno Tower Goblin Gang The Log Mega Knight
Mega Knight Goblin Gang Valkyrie Inferno Tower
Valkyrie Mega Knight Goblin Gang Dart Goblin The Log Ice Wizard
Valkyrie The Log Ice Golem Dart Goblin Ice Wizard Mega Knight
Dart Goblin Inferno Tower
Goblin Gang Valkyrie Mega Knight Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Ice Golem Inferno Tower
Goblin Gang Ice Golem Valkyrie The Log Mega Knight
Goblin Gang Mega Knight Ice Golem Valkyrie Inferno Tower The Log
Goblin Gang Valkyrie Mega Knight Ice Golem Inferno Tower The Log
Inferno Tower Goblin Gang Valkyrie Mega Knight
Goblin Gang Ice Golem Dart Goblin Ice Wizard
Goblin Gang Ice Golem Dart Goblin Valkyrie Inferno Tower Ice Wizard
Inferno Tower Mega Knight Valkyrie
Mega Knight Ice Golem Valkyrie Inferno Tower The Log
Inferno Tower Goblin Gang Dart Goblin
Mega Knight Dart Goblin Valkyrie Inferno Tower
Mega Knight Valkyrie The Log
Mega Knight Goblin Gang Ice Golem Valkyrie Inferno Tower
Dart Goblin Valkyrie Mega Knight
Goblin Gang Inferno Tower Ice Golem Dart Goblin Valkyrie The Log
Valkyrie Mega Knight Ice Golem Dart Goblin Inferno Tower The Log Ice Wizard
Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Dart Goblin Valkyrie The Log
Dart Goblin The Log Ice Wizard
Dart Goblin The Log
Ice Golem Dart Goblin Valkyrie The Log
Valkyrie The Log Mega Knight
Ice Golem Dart Goblin Ice Wizard
Dart Goblin The Log
The Log Ice Golem Dart Goblin Ice Wizard
The Log Dart Goblin
Goblin Gang
Dart Goblin Valkyrie The Log
Dart Goblin
Ice Golem Dart Goblin The Log
Dart Goblin
Ice Golem Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log Mega Knight
Dart Goblin The Log Mega Knight
Dart Goblin Valkyrie The Log Mega Knight
The Log Mega Knight
The Log
The Log
Ice Golem The Log Valkyrie Ice Wizard Mega Knight
The Log Dart Goblin Ice Wizard
The Log Mega Knight
Dart Goblin The Log
Ice Golem Dart Goblin Ice Wizard
Dart Goblin
Dart Goblin The Log Mega Knight
Mega Knight
The Log
Goblin Gang Dart Goblin
Dart Goblin Ice Wizard
The Log
Goblin Gang Dart Goblin Valkyrie Mega Knight
The Log Ice Golem Dart Goblin
Dart Goblin Mega Knight
Goblin Gang Dart Goblin The Log
Dart Goblin
Dart Goblin The Log Mega Knight
Dart Goblin Mega Knight

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