My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Mortar
Barbarian Barrel
Ice Spirit Mortar Tesla Valkyrie
The Log
Ice Spirit
Earthquake
Mortar Tesla
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Valkyrie
Fireball
Mortar Tesla
Poison
Mortar
Lightning
Mortar Tesla Valkyrie
Rocket
Mortar Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Mortar Fireball Valkyrie Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Valkyrie Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Arrows Mortar Tesla Fireball Valkyrie Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit The Log Arrows Mortar

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Mortar
Arrows
Fireball Mortar
Mortar
Ice Spirit Arrows Fireball Rocket The Log
Tesla
Fireball
Arrows Mortar The Log
Valkyrie
Ice Spirit
Rocket
Mortar
The Log
Mortar Fireball

Defense Synergies 2 19

Ice Spirit
Mortar Tesla Fireball Valkyrie Rocket The Log
Arrows
Mortar Tesla Fireball Valkyrie
Mortar
Ice Spirit Arrows Tesla Fireball Valkyrie The Log
Tesla
The Log Ice Spirit Arrows Mortar Fireball Valkyrie
Fireball
The Log Ice Spirit Arrows Mortar Tesla Valkyrie
Valkyrie
Ice Spirit Arrows Mortar Tesla Fireball The Log
Rocket
Ice Spirit The Log
The Log
Tesla Fireball Ice Spirit Mortar Valkyrie Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mortar Tesla Fireball Valkyrie The Log
Ice Spirit Mortar Tesla Valkyrie The Log
Mortar Tesla Rocket Valkyrie
Tesla Mortar Valkyrie
Arrows Fireball Valkyrie Rocket The Log
Arrows Fireball The Log Tesla Valkyrie
Tesla Rocket Ice Spirit Arrows Mortar Fireball
Rocket Arrows Tesla Fireball Valkyrie The Log
Tesla Mortar
Ice Spirit Tesla Valkyrie
Valkyrie Arrows Tesla Fireball The Log
Arrows Tesla Fireball
Mortar Tesla Ice Spirit Fireball Valkyrie Rocket The Log
Fireball Valkyrie Rocket Ice Spirit Arrows Mortar Tesla The Log
Mortar Tesla
Rocket Ice Spirit Mortar Tesla Fireball The Log
Tesla Arrows Mortar Fireball Valkyrie
Ice Spirit Arrows Mortar Tesla Fireball Valkyrie The Log
Arrows Mortar Valkyrie The Log Ice Spirit Tesla Fireball
Mortar Tesla
Valkyrie Arrows Tesla Fireball The Log
Mortar Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Fireball
Fireball Arrows Mortar Tesla Valkyrie Rocket The Log
Ice Spirit Valkyrie Rocket The Log
Valkyrie Rocket Tesla Fireball The Log
Tesla Valkyrie
Arrows Fireball Rocket Ice Spirit Tesla
Rocket Tesla Fireball Valkyrie
Tesla Valkyrie
Rocket Ice Spirit Mortar Fireball Valkyrie The Log
Tesla
Tesla Valkyrie
Rocket Arrows Fireball Valkyrie The Log
Rocket Tesla Fireball Valkyrie
Tesla Fireball Valkyrie
Tesla Ice Spirit Mortar Fireball Valkyrie Rocket The Log
Arrows Valkyrie Tesla Fireball The Log
Arrows Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Mortar Valkyrie Rocket The Log
Arrows Mortar Fireball The Log
Rocket Arrows Fireball The Log
Arrows Fireball Valkyrie Rocket The Log
Fireball Rocket Arrows Mortar Valkyrie The Log
Arrows Fireball Ice Spirit Rocket
Arrows Mortar The Log
Arrows Fireball The Log Ice Spirit
Arrows Fireball The Log Mortar
Rocket Fireball
Rocket Arrows Mortar Fireball Valkyrie The Log
Fireball Arrows Rocket
Rocket Mortar Fireball The Log
Arrows Mortar Fireball Rocket
Arrows Mortar Fireball The Log
Rocket Arrows Mortar Fireball The Log
Arrows Mortar Fireball Rocket The Log
Arrows Mortar Fireball Rocket
Rocket
Rocket Arrows Mortar Fireball The Log
Rocket Arrows Mortar Fireball Valkyrie The Log
Rocket Fireball The Log
Rocket Arrows Fireball
Rocket The Log
Rocket Arrows Mortar Fireball The Log
Arrows The Log Ice Spirit Mortar Fireball Valkyrie
Arrows Mortar Fireball The Log
Fireball Arrows Mortar The Log
Fireball Rocket Arrows Mortar The Log
Arrows Fireball
Rocket Ice Spirit Fireball
Fireball
Arrows Mortar Fireball Rocket The Log
Rocket Ice Spirit Arrows Fireball
Rocket Arrows Fireball The Log
Ice Spirit Fireball Rocket
Fireball Rocket Arrows
Arrows The Log Fireball
Fireball Valkyrie Rocket
Arrows The Log Mortar Fireball
Rocket Arrows Fireball
Ice Spirit Fireball Rocket The Log
Fireball Rocket
Mortar Fireball Rocket The Log
Fireball Mortar Rocket

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