My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Archers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers
Giant Snowball
Bats Archers Cannon
Zap
Bats Archers Cannon
Barbarian Barrel
Ice Spirit Archers Cannon
The Log
Ice Spirit Archers Cannon
Earthquake
Archers Cannon
Arrows
Ice Spirit Bats Archers
Royal Delivery
Ice Spirit Bats Archers P.E.K.K.A
Fireball
Archers Cannon
Poison
Bats Archers Cannon
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Rage Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Rage The Log Archers Cannon Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Bats Rage The Log

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Bats Archers
Bats
Ice Spirit Rage P.E.K.K.A
Archers
Ice Spirit P.E.K.K.A
Cannon
Rage
Bats
Poison
P.E.K.K.A The Log
P.E.K.K.A
Ice Spirit Poison Bats Archers The Log
The Log
Poison P.E.K.K.A

Defense Synergies 2 14

Ice Spirit
Bats Archers Cannon Poison P.E.K.K.A The Log
Bats
Ice Spirit Cannon P.E.K.K.A The Log
Archers
Ice Spirit Cannon P.E.K.K.A The Log
Cannon
The Log Ice Spirit Bats Archers Poison
Rage
Poison
Ice Spirit Cannon The Log
P.E.K.K.A
The Log Ice Spirit Bats Archers
The Log
Cannon P.E.K.K.A Ice Spirit Bats Archers Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon The Log
P.E.K.K.A Ice Spirit Bats Cannon The Log
Cannon P.E.K.K.A Bats Archers
Cannon P.E.K.K.A Bats
Poison P.E.K.K.A The Log
The Log Bats Archers Cannon
Bats Ice Spirit Archers Cannon Poison
Cannon Poison P.E.K.K.A The Log
Cannon P.E.K.K.A
Ice Spirit Archers Cannon
Bats Archers Poison Cannon The Log
Bats Archers Poison
Cannon P.E.K.K.A Ice Spirit Bats The Log
Ice Spirit Bats Cannon Poison P.E.K.K.A The Log
P.E.K.K.A Cannon
Ice Spirit Cannon P.E.K.K.A The Log
Bats Cannon Poison P.E.K.K.A
Ice Spirit Cannon Bats Archers The Log
Poison The Log Ice Spirit Bats Archers Cannon
P.E.K.K.A Cannon
Bats Archers Cannon Poison P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers P.E.K.K.A
Poison Archers The Log
P.E.K.K.A Ice Spirit Bats The Log
P.E.K.K.A Bats The Log
P.E.K.K.A Cannon
Poison Ice Spirit Bats Archers
P.E.K.K.A Bats Archers
P.E.K.K.A
P.E.K.K.A Ice Spirit Bats Poison The Log
P.E.K.K.A Cannon
P.E.K.K.A Bats
P.E.K.K.A Poison The Log
P.E.K.K.A Cannon
Archers Cannon
Ice Spirit Bats Archers Poison P.E.K.K.A The Log
Bats Poison Archers Cannon P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison The Log
Poison The Log
Poison The Log
Poison The Log
Poison Ice Spirit Bats
Archers Poison The Log
Poison The Log Ice Spirit
Poison The Log
Bats Poison
Poison The Log
Poison Archers
Poison The Log
Poison
Poison The Log
Poison The Log
Poison The Log
Poison
Bats
Archers Poison The Log
Poison The Log
Poison The Log
Poison
The Log
Poison The Log
Poison The Log Ice Spirit
Poison The Log
Poison The Log
Poison The Log
Poison Bats Archers
Ice Spirit Bats Poison
Poison The Log
Ice Spirit Poison
P.E.K.K.A
Poison The Log
Ice Spirit Bats Archers
Poison Archers
The Log
Poison
The Log Poison
Poison
P.E.K.K.A
Ice Spirit Bats Poison The Log
Bats Poison
Poison The Log

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