My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Valkyrie Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner
Giant Snowball
Bats Baby Dragon Miner
Zap
Bats
Barbarian Barrel
Ice Spirit Valkyrie Electro Wizard
The Log
Ice Spirit
Earthquake
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Valkyrie Baby Dragon Miner Electro Wizard
Fireball
Baby Dragon Electro Wizard
Poison
Bats Electro Wizard
Lightning
Valkyrie Baby Dragon Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Valkyrie Tornado Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Valkyrie Tornado Baby Dragon Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Tornado Miner Valkyrie Baby Dragon Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats The Log Tornado

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Bats Baby Dragon Miner
Bats
Valkyrie Miner Ice Spirit Baby Dragon
Valkyrie
Ice Spirit Bats Tornado Baby Dragon Electro Wizard
Tornado
Baby Dragon Valkyrie The Log
Baby Dragon
Tornado Ice Spirit Bats Valkyrie Miner Electro Wizard
The Log
Tornado Miner
Miner
Bats Ice Spirit Baby Dragon The Log Electro Wizard
Electro Wizard
Valkyrie Baby Dragon Miner

Defense Synergies 0 21

Ice Spirit
Bats Valkyrie Tornado Baby Dragon The Log Miner Electro Wizard
Bats
Ice Spirit Valkyrie Baby Dragon The Log Electro Wizard
Valkyrie
Ice Spirit Bats Tornado Baby Dragon The Log Electro Wizard
Tornado
Ice Spirit Valkyrie Baby Dragon The Log Electro Wizard
Baby Dragon
Ice Spirit Bats Valkyrie Tornado The Log
The Log
Ice Spirit Bats Valkyrie Tornado Baby Dragon Miner Electro Wizard
Miner
Ice Spirit The Log
Electro Wizard
Ice Spirit Bats Valkyrie Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon The Log Electro Wizard
Ice Spirit Bats Valkyrie The Log Electro Wizard
Tornado Bats Valkyrie Electro Wizard
Bats Valkyrie Electro Wizard
Valkyrie Tornado The Log
Tornado The Log Bats Valkyrie Baby Dragon Electro Wizard
Bats Tornado Electro Wizard Ice Spirit Baby Dragon
Valkyrie Baby Dragon The Log Electro Wizard
Tornado
Tornado Ice Spirit Valkyrie Miner Electro Wizard
Bats Valkyrie Electro Wizard Tornado Baby Dragon The Log
Bats Tornado Baby Dragon Electro Wizard
Ice Spirit Bats Valkyrie The Log Electro Wizard
Valkyrie Ice Spirit Bats Tornado Baby Dragon The Log Electro Wizard
Electro Wizard
Tornado Ice Spirit The Log Electro Wizard
Bats Valkyrie Tornado Electro Wizard
Ice Spirit Bats Valkyrie Tornado Baby Dragon The Log Electro Wizard
Valkyrie Tornado Baby Dragon The Log Ice Spirit Bats Electro Wizard
Tornado Electro Wizard
Valkyrie Bats Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Electro Wizard
Electro Wizard Valkyrie Baby Dragon The Log Miner
Ice Spirit Bats Valkyrie The Log Electro Wizard
Valkyrie Bats Tornado The Log Electro Wizard
Valkyrie
Ice Spirit Bats Tornado Baby Dragon Electro Wizard
Bats Valkyrie Electro Wizard
Valkyrie
Electro Wizard Ice Spirit Bats Valkyrie Tornado Baby Dragon The Log
Bats Valkyrie
Valkyrie Tornado The Log Electro Wizard
Valkyrie
Valkyrie Baby Dragon
Electro Wizard Ice Spirit Bats Valkyrie Tornado Baby Dragon The Log
Bats Valkyrie Baby Dragon The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon The Log
Tornado Baby Dragon The Log Miner Electro Wizard
Baby Dragon The Log Miner
Valkyrie The Log
Valkyrie Baby Dragon The Log
Ice Spirit Bats Tornado Baby Dragon
Tornado Baby Dragon The Log
The Log Ice Spirit Tornado Baby Dragon
The Log Miner Tornado
Bats Tornado Electro Wizard
Miner Valkyrie Tornado The Log Electro Wizard
Tornado Baby Dragon
Baby Dragon The Log Miner
Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Tornado
Bats
Baby Dragon The Log Electro Wizard
Valkyrie Tornado Baby Dragon The Log Miner
Baby Dragon The Log
Tornado
Tornado The Log
Baby Dragon The Log
Tornado The Log Ice Spirit Valkyrie Baby Dragon
The Log Miner Tornado Baby Dragon Electro Wizard
Tornado Baby Dragon The Log Miner
Miner Tornado Baby Dragon The Log
Bats Tornado Baby Dragon Electro Wizard
Electro Wizard Ice Spirit Bats
The Log Miner
Ice Spirit Electro Wizard
The Log
Electro Wizard Ice Spirit Bats
Tornado Baby Dragon Electro Wizard
The Log
Miner Valkyrie Baby Dragon Electro Wizard
The Log Baby Dragon
Tornado
Ice Spirit Bats Tornado Baby Dragon The Log Electro Wizard
Bats Tornado Electro Wizard
Tornado Baby Dragon The Log Miner Electro Wizard

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