My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Hog Rider
Zap
Cannon
Barbarian Barrel
Electro Spirit Ice Spirit Cannon Valkyrie Wizard
The Log
Electro Spirit Ice Spirit Cannon Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Electro Spirit Ice Spirit
Royal Delivery
Electro Spirit Ice Spirit Valkyrie Hog Rider Wizard
Fireball
Cannon Hog Rider Wizard
Poison
Cannon Wizard
Lightning
Cannon Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Arrows Fireball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit Arrows Cannon Fireball Valkyrie Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Ice Spirit Arrows Cannon

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Hog Rider
Ice Spirit
Valkyrie Hog Rider
Arrows
Fireball Hog Rider
Cannon
Fireball
Arrows Hog Rider Electro Spirit
Valkyrie
Ice Spirit Hog Rider Wizard
Hog Rider
Ice Spirit Arrows Fireball Valkyrie Electro Spirit Wizard
Wizard
Valkyrie Hog Rider

Defense Synergies 0 12

Electro Spirit
Ice Spirit
Cannon Fireball Valkyrie Wizard
Arrows
Cannon Fireball Valkyrie
Cannon
Ice Spirit Arrows Fireball Valkyrie Wizard
Fireball
Ice Spirit Arrows Cannon Valkyrie
Valkyrie
Ice Spirit Arrows Cannon Fireball Wizard
Hog Rider
Wizard
Ice Spirit Cannon Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Valkyrie Wizard
Ice Spirit Cannon Valkyrie
Cannon Valkyrie
Cannon Valkyrie
Arrows Fireball Valkyrie
Arrows Fireball Electro Spirit Cannon Valkyrie
Electro Spirit Ice Spirit Arrows Cannon Fireball Wizard
Electro Spirit Arrows Cannon Fireball Valkyrie
Cannon
Ice Spirit Cannon Valkyrie
Valkyrie Electro Spirit Arrows Cannon Fireball Wizard
Arrows Fireball Wizard
Cannon Ice Spirit Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Electro Spirit Ice Spirit Arrows Cannon
Cannon
Ice Spirit Cannon Fireball
Wizard Arrows Cannon Fireball Valkyrie
Ice Spirit Arrows Cannon Fireball Electro Spirit Valkyrie Wizard
Arrows Valkyrie Wizard Electro Spirit Ice Spirit Cannon Fireball
Cannon
Valkyrie Wizard Electro Spirit Arrows Cannon Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball
Fireball Arrows Valkyrie Wizard
Ice Spirit Valkyrie
Valkyrie Fireball
Cannon Valkyrie
Arrows Fireball Wizard Electro Spirit Ice Spirit
Fireball Valkyrie
Valkyrie
Electro Spirit Ice Spirit Fireball Valkyrie
Cannon
Valkyrie
Arrows Fireball Valkyrie
Cannon Fireball Valkyrie Wizard
Wizard Cannon Fireball Valkyrie
Electro Spirit Ice Spirit Fireball Valkyrie
Arrows Valkyrie Electro Spirit Cannon Fireball Wizard
Electro Spirit Arrows Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Wizard Arrows Valkyrie
Arrows Fireball Wizard Electro Spirit Ice Spirit
Arrows Wizard
Arrows Fireball Ice Spirit Wizard
Arrows Fireball Wizard
Fireball
Arrows Fireball Valkyrie Wizard
Fireball Arrows Wizard
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Valkyrie Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Electro Spirit Ice Spirit Fireball Valkyrie Wizard
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball Arrows
Arrows Fireball Wizard
Electro Spirit Ice Spirit Fireball Wizard
Fireball
Arrows Fireball Wizard
Electro Spirit Ice Spirit Arrows Fireball
Arrows Fireball Wizard
Electro Spirit Ice Spirit Fireball
Fireball Arrows Wizard
Arrows Fireball
Fireball Valkyrie Wizard
Arrows Fireball Wizard
Arrows Fireball
Electro Spirit Ice Spirit Fireball
Fireball
Fireball
Fireball Wizard

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