My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Hog Rider
Zap
Goblins
Barbarian Barrel
Ice Spirit Goblins Knight Wizard
The Log
Ice Spirit Goblins Hog Rider
Earthquake
Hog Rider
Arrows
Ice Spirit Goblins
Royal Delivery
Ice Spirit Goblins Knight Hog Rider Wizard
Fireball
Hog Rider Wizard
Poison
Wizard
Lightning
Knight Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Earthquake Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Zap Knight Earthquake Tornado Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Goblins Zap Knight

Attack Synergies 10 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Hog Rider Goblins
Goblins
Hog Rider Ice Spirit Zap
Zap
Ice Spirit Earthquake Hog Rider Tornado Goblins Knight
Knight
Ice Spirit Hog Rider Zap Earthquake Wizard
Earthquake
Zap Hog Rider Knight Tornado
Hog Rider
Ice Spirit Goblins Zap Knight Earthquake Wizard Tornado
Wizard
Tornado Knight Hog Rider
Tornado
Zap Wizard Earthquake Hog Rider

Defense Synergies 2 15

Ice Spirit
Zap Goblins Knight Earthquake Wizard Tornado
Goblins
Ice Spirit Zap Knight Wizard
Zap
Ice Spirit Goblins Knight Earthquake Tornado
Knight
Ice Spirit Goblins Zap Earthquake Wizard Tornado
Earthquake
Ice Spirit Zap Knight Tornado
Hog Rider
Wizard
Tornado Ice Spirit Goblins Knight
Tornado
Wizard Ice Spirit Zap Knight Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Knight Wizard
Ice Spirit Goblins Zap Knight
Tornado Goblins Knight
Goblins Knight
Earthquake Tornado
Tornado Goblins Zap Earthquake
Tornado Ice Spirit Zap Wizard
Earthquake Zap
Goblins Tornado
Knight Tornado Ice Spirit Goblins
Goblins Zap Knight Earthquake Wizard Tornado
Zap Wizard Tornado
Ice Spirit Zap Knight Earthquake Wizard
Wizard Ice Spirit Goblins Zap Earthquake Tornado
Knight
Tornado Ice Spirit Zap
Wizard Goblins Knight Tornado
Ice Spirit Goblins Zap Knight Wizard Tornado
Zap Earthquake Wizard Tornado Ice Spirit Knight
Tornado
Wizard Goblins Knight Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Zap
Zap Knight Wizard
Ice Spirit Goblins Zap Knight
Zap Knight Tornado
Knight
Wizard Ice Spirit Zap Tornado
Goblins Knight
Knight
Zap Ice Spirit Goblins Knight Tornado
Knight
Zap Tornado
Knight Wizard
Wizard
Ice Spirit Goblins Zap Knight Tornado
Zap Earthquake Wizard
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight
Zap Tornado
Earthquake
Earthquake Knight
Wizard Zap Earthquake
Wizard Ice Spirit Zap Tornado
Earthquake Wizard Tornado
Earthquake Ice Spirit Zap Wizard Tornado
Zap Wizard Tornado
Goblins Tornado
Zap Knight Earthquake Wizard Tornado
Zap Wizard Tornado
Earthquake Knight
Earthquake
Earthquake Zap
Earthquake Zap Wizard
Earthquake Wizard
Earthquake Tornado
Zap Earthquake Wizard
Zap Earthquake Wizard Tornado
Earthquake
Wizard Tornado
Tornado
Earthquake Zap
Zap Earthquake Tornado Ice Spirit Wizard
Zap Earthquake Wizard Tornado
Zap Wizard Tornado
Zap Tornado
Zap Wizard Tornado
Zap Ice Spirit Wizard
Zap Earthquake Wizard
Zap Ice Spirit
Earthquake Wizard
Zap Earthquake Ice Spirit
Zap Wizard Tornado
Knight Wizard
Zap Earthquake Wizard
Zap Tornado
Zap Ice Spirit Tornado
Zap Tornado
Zap Tornado
Wizard

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