My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Balloon Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Balloon Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon Lumberjack
Zap
Firecracker Balloon
Barbarian Barrel
Ice Spirit Knight Firecracker Magic Archer Lumberjack
The Log
Ice Spirit Firecracker Lumberjack
Earthquake
Firecracker
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Knight Firecracker Balloon Magic Archer Lumberjack
Fireball
Firecracker Balloon Magic Archer Lumberjack
Poison
Firecracker Balloon Magic Archer
Lightning
Knight Balloon Magic Archer Lumberjack
Rocket
Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Tornado Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Rage Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage Knight Firecracker Tornado Magic Archer Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Rage Knight Firecracker

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Balloon Firecracker Lumberjack
Knight
Ice Spirit Firecracker Balloon Magic Archer Lumberjack
Firecracker
Knight Ice Spirit Tornado Balloon Lumberjack
Rage
Balloon
Tornado
Magic Archer Firecracker Balloon
Balloon
Ice Spirit Knight Rage Lumberjack Firecracker Tornado Magic Archer
Magic Archer
Tornado Knight Balloon Lumberjack
Lumberjack
Balloon Ice Spirit Knight Firecracker Magic Archer

Defense Synergies 3 10

Ice Spirit
Knight Firecracker Tornado Magic Archer Lumberjack
Knight
Firecracker Magic Archer Ice Spirit Tornado Lumberjack
Firecracker
Knight Ice Spirit Tornado Lumberjack
Rage
Tornado
Magic Archer Ice Spirit Knight Firecracker
Balloon
Magic Archer
Knight Tornado Ice Spirit Lumberjack
Lumberjack
Ice Spirit Knight Firecracker Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Magic Archer
Lumberjack Ice Spirit Knight Firecracker
Tornado Lumberjack Knight
Lumberjack Knight Firecracker
Firecracker Tornado Lumberjack
Tornado Firecracker Magic Archer Lumberjack
Tornado Ice Spirit Firecracker Magic Archer
Magic Archer
Tornado Lumberjack
Knight Tornado Ice Spirit Firecracker Lumberjack
Knight Firecracker Tornado Magic Archer Lumberjack
Firecracker Tornado Magic Archer
Lumberjack Ice Spirit Knight
Ice Spirit Firecracker Tornado Magic Archer Lumberjack
Knight Lumberjack
Tornado Ice Spirit Lumberjack
Knight Firecracker Tornado Lumberjack
Ice Spirit Knight Firecracker Tornado Magic Archer Lumberjack
Tornado Ice Spirit Knight Firecracker Magic Archer Lumberjack
Tornado Lumberjack
Knight Firecracker Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack
Knight Firecracker Magic Archer Lumberjack
Lumberjack Ice Spirit Knight
Lumberjack Knight Tornado
Knight Lumberjack
Firecracker Ice Spirit Tornado Magic Archer
Knight Lumberjack
Knight Lumberjack
Ice Spirit Knight Firecracker Tornado Magic Archer
Knight Lumberjack
Tornado
Knight Lumberjack
Firecracker Magic Archer
Ice Spirit Knight Firecracker Tornado Magic Archer Lumberjack
Firecracker Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Firecracker
Firecracker Tornado Magic Archer
Magic Archer
Knight Firecracker
Firecracker Magic Archer
Firecracker Ice Spirit Tornado Magic Archer
Firecracker Tornado Magic Archer
Ice Spirit Firecracker Tornado Magic Archer
Firecracker Tornado
Tornado Lumberjack
Firecracker Knight Tornado Magic Archer
Firecracker Tornado Magic Archer
Knight Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Magic Archer Firecracker
Tornado
Firecracker Magic Archer
Firecracker Tornado Magic Archer
Magic Archer
Tornado
Tornado
Firecracker Tornado Ice Spirit Magic Archer
Firecracker Tornado Magic Archer
Tornado Magic Archer
Firecracker Tornado Magic Archer
Firecracker Tornado Magic Archer
Ice Spirit Firecracker
Magic Archer
Ice Spirit Firecracker Magic Archer
Firecracker Magic Archer
Ice Spirit Magic Archer
Firecracker Tornado Magic Archer
Knight Firecracker Magic Archer Lumberjack
Firecracker Magic Archer
Tornado
Firecracker
Ice Spirit Firecracker Tornado Magic Archer
Firecracker Tornado Magic Archer
Firecracker Tornado Magic Archer
Firecracker

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