My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Princess Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Princess Ice Wizard Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Elite Barbarians Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Princess Lumberjack
Zap
Inferno Tower Princess
Barbarian Barrel
Ice Spirit Knight Elite Barbarians Inferno Tower Princess Ice Wizard Electro Wizard Lumberjack
The Log
Ice Spirit Elite Barbarians Princess Lumberjack
Earthquake
Inferno Tower
Arrows
Ice Spirit Princess
Royal Delivery
Ice Spirit Knight Elite Barbarians Princess Ice Wizard Electro Wizard Lumberjack
Fireball
Elite Barbarians Inferno Tower Princess Ice Wizard Electro Wizard Lumberjack
Poison
Inferno Tower Princess Ice Wizard Electro Wizard
Lightning
Knight Elite Barbarians Inferno Tower Ice Wizard Electro Wizard Lumberjack
Rocket
Elite Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Inferno Tower Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Knight Princess Ice Wizard Electro Wizard Lumberjack Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Knight Princess Ice Wizard

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Elite Barbarians Princess Lumberjack
Knight
Ice Spirit Princess Elite Barbarians Ice Wizard Electro Wizard Lumberjack
Elite Barbarians
Ice Spirit Knight Lumberjack
Inferno Tower
Princess
Knight Ice Spirit
Ice Wizard
Knight Lumberjack
Electro Wizard
Knight Lumberjack
Lumberjack
Ice Spirit Knight Elite Barbarians Ice Wizard Electro Wizard

Defense Synergies 6 13

Ice Spirit
Inferno Tower Knight Elite Barbarians Princess Ice Wizard Electro Wizard Lumberjack
Knight
Inferno Tower Princess Ice Wizard Electro Wizard Ice Spirit Lumberjack
Elite Barbarians
Ice Spirit
Inferno Tower
Ice Spirit Knight Electro Wizard Princess Ice Wizard Lumberjack
Princess
Knight Ice Spirit Inferno Tower Ice Wizard
Ice Wizard
Knight Ice Spirit Inferno Tower Princess Lumberjack
Electro Wizard
Knight Inferno Tower Ice Spirit Lumberjack
Lumberjack
Ice Spirit Knight Inferno Tower Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower Electro Wizard
Elite Barbarians Inferno Tower Lumberjack Ice Spirit Knight Ice Wizard Electro Wizard
Inferno Tower Lumberjack Knight Elite Barbarians Ice Wizard Electro Wizard
Elite Barbarians Inferno Tower Lumberjack Knight Ice Wizard Electro Wizard
Elite Barbarians Princess Lumberjack
Ice Wizard Electro Wizard Lumberjack
Inferno Tower Electro Wizard Ice Spirit Princess Ice Wizard
Inferno Tower Electro Wizard
Inferno Tower Elite Barbarians Princess Ice Wizard Lumberjack
Knight Elite Barbarians Ice Spirit Inferno Tower Ice Wizard Electro Wizard Lumberjack
Ice Wizard Electro Wizard Knight Princess Lumberjack
Inferno Tower Princess Ice Wizard Electro Wizard
Inferno Tower Lumberjack Ice Spirit Knight Elite Barbarians Ice Wizard Electro Wizard
Ice Spirit Princess Electro Wizard Lumberjack
Elite Barbarians Inferno Tower Knight Electro Wizard Lumberjack
Inferno Tower Ice Spirit Elite Barbarians Electro Wizard Lumberjack
Knight Elite Barbarians Inferno Tower Electro Wizard Lumberjack
Ice Spirit Knight Elite Barbarians Ice Wizard Electro Wizard Lumberjack
Ice Spirit Knight Princess Ice Wizard Electro Wizard Lumberjack
Elite Barbarians Inferno Tower Electro Wizard Lumberjack
Knight Elite Barbarians Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Elite Barbarians Inferno Tower Electro Wizard
Electro Wizard Knight Elite Barbarians Lumberjack
Lumberjack Ice Spirit Knight Elite Barbarians Inferno Tower Electro Wizard
Lumberjack Knight Elite Barbarians Inferno Tower Electro Wizard
Inferno Tower Knight Elite Barbarians Lumberjack
Ice Spirit Princess Ice Wizard Electro Wizard
Knight Elite Barbarians Inferno Tower Ice Wizard Electro Wizard Lumberjack
Inferno Tower Knight Elite Barbarians Lumberjack
Electro Wizard Ice Spirit Knight Elite Barbarians Inferno Tower
Inferno Tower
Knight Elite Barbarians Inferno Tower Lumberjack
Elite Barbarians Electro Wizard
Elite Barbarians Knight Inferno Tower Lumberjack
Princess
Elite Barbarians Inferno Tower Electro Wizard Ice Spirit Knight Lumberjack
Elite Barbarians Inferno Tower Princess Ice Wizard Electro Wizard
Inferno Tower Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight
Princess Ice Wizard Electro Wizard
Knight
Ice Spirit Princess Ice Wizard
Princess
Ice Spirit Princess Ice Wizard
Elite Barbarians Electro Wizard Lumberjack
Knight Princess Electro Wizard
Princess
Knight Elite Barbarians Princess
Princess
Princess Elite Barbarians
Princess
Princess
Princess Electro Wizard
Princess
Princess
Ice Spirit Princess Ice Wizard
Princess Ice Wizard Electro Wizard
Princess
Elite Barbarians Princess Ice Wizard Electro Wizard
Electro Wizard Ice Spirit
Elite Barbarians
Ice Spirit Princess Electro Wizard
Princess
Electro Wizard Ice Spirit Princess
Princess Ice Wizard Electro Wizard
Knight Princess Electro Wizard Lumberjack
Princess
Elite Barbarians
Ice Spirit Elite Barbarians Princess Electro Wizard
Princess Electro Wizard
Princess Electro Wizard

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