My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant Wizard Witch P.E.K.K.A Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Royal Giant P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Sparky
Giant Snowball
Witch
Zap
Mortar Royal Giant Witch Sparky
Barbarian Barrel
Ice Spirit Mortar Wizard Witch Sparky
The Log
Ice Spirit Royal Giant Witch Sparky
Earthquake
Mortar Witch
Arrows
Ice Spirit Witch
Royal Delivery
Ice Spirit Wizard Witch P.E.K.K.A Sparky
Fireball
Mortar Wizard Witch Sparky
Poison
Mortar Wizard Witch Sparky
Lightning
Mortar Wizard Witch Sparky
Rocket
Mortar Wizard Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Mortar Wizard Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit P.E.K.K.A Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Mortar Wizard Witch Royal Giant Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Ice Spirit Mortar Wizard Witch

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant P.E.K.K.A Sparky Mortar Royal Giant Witch Mega Knight
Mortar
Royal Giant Ice Spirit
Royal Giant
Ice Spirit Mortar Ice Spirit Wizard Witch Sparky
Wizard
Royal Giant P.E.K.K.A Sparky Mega Knight
Witch
Ice Spirit Royal Giant P.E.K.K.A Mega Knight
P.E.K.K.A
Ice Spirit Wizard Witch
Sparky
Ice Spirit Royal Giant Wizard
Mega Knight
Ice Spirit Wizard Witch

Defense Synergies 1 9

Ice Spirit
Sparky Mortar Wizard Witch P.E.K.K.A Mega Knight
Mortar
Ice Spirit Wizard
Royal Giant
Wizard
Ice Spirit Mortar P.E.K.K.A Mega Knight
Witch
Ice Spirit Mega Knight
P.E.K.K.A
Ice Spirit Wizard
Sparky
Ice Spirit
Mega Knight
Ice Spirit Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Wizard Sparky
P.E.K.K.A Sparky Ice Spirit Mortar Witch Mega Knight
Mortar Witch P.E.K.K.A Sparky Mega Knight
Witch P.E.K.K.A Sparky Mortar Mega Knight
P.E.K.K.A Sparky Mega Knight
Mega Knight
Ice Spirit Mortar Wizard Witch
P.E.K.K.A Sparky Mega Knight
Witch P.E.K.K.A Sparky Mortar
Ice Spirit Sparky Mega Knight
Witch Wizard Mega Knight
Wizard Witch
Mortar P.E.K.K.A Sparky Mega Knight Ice Spirit Wizard Witch
Wizard Sparky Mega Knight Ice Spirit Mortar Witch P.E.K.K.A
P.E.K.K.A Sparky Mortar Mega Knight
Ice Spirit Mortar P.E.K.K.A Sparky Mega Knight
Wizard Sparky Mega Knight Mortar Witch P.E.K.K.A
Ice Spirit Mortar Mega Knight Wizard Witch
Mortar Wizard Witch Ice Spirit Mega Knight
P.E.K.K.A Sparky Mortar
Wizard Mega Knight Witch P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch P.E.K.K.A Sparky
Mortar Wizard Mega Knight
P.E.K.K.A Mega Knight Ice Spirit Witch Sparky
P.E.K.K.A Mega Knight Sparky
P.E.K.K.A Witch Sparky Mega Knight
Wizard Ice Spirit Witch
P.E.K.K.A Sparky Witch
P.E.K.K.A Mega Knight Sparky
P.E.K.K.A Mega Knight Ice Spirit Mortar Witch Sparky
Witch P.E.K.K.A Sparky
P.E.K.K.A Mega Knight Witch Sparky
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Wizard Witch Sparky
Wizard Witch Sparky Mega Knight
Witch Sparky Ice Spirit Mortar P.E.K.K.A
Mega Knight Wizard Witch P.E.K.K.A Sparky
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Sparky
Mortar
Sparky
Sparky
Wizard Mortar Sparky Mega Knight
Wizard Ice Spirit Witch
Mortar Wizard Witch Sparky
Ice Spirit Wizard
Mortar Wizard
Sparky
Mortar Wizard Sparky
Wizard
Mortar Sparky
Mortar
Mortar Sparky
Mortar Wizard Witch Sparky
Mortar Wizard Sparky Mega Knight
Mortar Sparky
Sparky
Mortar Wizard Sparky Mega Knight
Mortar Wizard Witch Mega Knight
Sparky Mega Knight
Wizard
Sparky
Mortar
Ice Spirit Mortar Wizard Witch Sparky Mega Knight
Witch
Mortar Wizard Witch Sparky
Mortar Wizard Witch Sparky Mega Knight
Mortar Sparky
Wizard Witch Sparky
Ice Spirit Wizard Witch
Sparky
Mortar Wizard Sparky Mega Knight
Ice Spirit Sparky
P.E.K.K.A Sparky Mega Knight
Wizard Sparky
Ice Spirit Witch
Wizard Witch
Wizard Sparky Mega Knight
Mortar Wizard
Sparky
P.E.K.K.A Sparky Mega Knight
Ice Spirit Witch Sparky
Witch
Mortar Witch Sparky Mega Knight
P.E.K.K.A Sparky
Mortar Wizard Sparky Mega Knight

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