My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Battle Ram Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Battle Ram Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram
Zap
Battle Ram
Barbarian Barrel
Ice Spirit Battle Ram Electro Wizard Magic Archer
The Log
Ice Spirit Battle Ram
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Battle Ram Electro Wizard Magic Archer
Fireball
Battle Ram Electro Wizard Magic Archer
Poison
Electro Wizard Magic Archer
Lightning
Battle Ram Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Royal Delivery Tornado Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Royal Delivery Tornado Poison Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Royal Delivery Battle Ram Tornado Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Royal Delivery Tornado Battle Ram Poison Electro Wizard Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Royal Delivery Tornado Battle Ram

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Battle Ram Mega Knight
Royal Delivery
Battle Ram
Ice Spirit Poison Magic Archer Tornado Electro Wizard
Tornado
Magic Archer Battle Ram Poison Mega Knight
Poison
Battle Ram Tornado Mega Knight
Electro Wizard
Battle Ram Magic Archer Mega Knight
Magic Archer
Battle Ram Tornado Electro Wizard Mega Knight
Mega Knight
Ice Spirit Tornado Poison Electro Wizard Magic Archer

Defense Synergies 3 16

Ice Spirit
Royal Delivery Tornado Poison Electro Wizard Magic Archer Mega Knight
Royal Delivery
Tornado Electro Wizard Ice Spirit Magic Archer Mega Knight
Battle Ram
Tornado
Royal Delivery Magic Archer Ice Spirit Poison Electro Wizard Mega Knight
Poison
Ice Spirit Tornado Electro Wizard Mega Knight
Electro Wizard
Royal Delivery Ice Spirit Tornado Poison Magic Archer Mega Knight
Magic Archer
Tornado Ice Spirit Royal Delivery Electro Wizard Mega Knight
Mega Knight
Ice Spirit Royal Delivery Tornado Poison Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Magic Archer
Ice Spirit Royal Delivery Electro Wizard Mega Knight
Tornado Mega Knight Royal Delivery Electro Wizard
Electro Wizard Mega Knight
Royal Delivery Tornado Poison Mega Knight
Royal Delivery Tornado Electro Wizard Magic Archer Mega Knight
Tornado Electro Wizard Ice Spirit Royal Delivery Poison Magic Archer
Poison Electro Wizard Magic Archer Mega Knight
Tornado
Tornado Ice Spirit Royal Delivery Electro Wizard Mega Knight
Poison Electro Wizard Royal Delivery Tornado Magic Archer Mega Knight
Royal Delivery Tornado Poison Electro Wizard Magic Archer
Mega Knight Ice Spirit Royal Delivery Electro Wizard
Mega Knight Ice Spirit Royal Delivery Tornado Poison Electro Wizard Magic Archer
Electro Wizard Mega Knight
Tornado Ice Spirit Royal Delivery Electro Wizard Mega Knight
Mega Knight Royal Delivery Tornado Poison Electro Wizard
Ice Spirit Royal Delivery Mega Knight Tornado Electro Wizard Magic Archer
Royal Delivery Tornado Poison Ice Spirit Electro Wizard Magic Archer Mega Knight
Tornado Electro Wizard
Mega Knight Royal Delivery Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Royal Delivery Electro Wizard
Royal Delivery Poison Electro Wizard Magic Archer Mega Knight
Royal Delivery Mega Knight Ice Spirit Electro Wizard
Mega Knight Royal Delivery Tornado Electro Wizard
Royal Delivery Mega Knight
Royal Delivery Poison Ice Spirit Tornado Electro Wizard Magic Archer
Royal Delivery Electro Wizard
Mega Knight Royal Delivery
Royal Delivery Electro Wizard Mega Knight Ice Spirit Tornado Poison Magic Archer
Royal Delivery
Mega Knight
Mega Knight Royal Delivery Tornado Poison Electro Wizard
Royal Delivery Mega Knight
Magic Archer Mega Knight
Electro Wizard Ice Spirit Royal Delivery Tornado Poison Magic Archer
Poison Mega Knight Royal Delivery Electro Wizard Magic Archer
Royal Delivery Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer
Poison Tornado Electro Wizard Magic Archer
Poison Magic Archer
Poison
Poison Magic Archer Mega Knight
Poison Ice Spirit Tornado Magic Archer
Tornado Poison Magic Archer
Poison Ice Spirit Tornado Magic Archer
Poison Tornado
Tornado Poison Electro Wizard
Poison Tornado Electro Wizard Magic Archer
Poison Tornado Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Magic Archer Poison Mega Knight
Tornado Poison
Poison Electro Wizard Magic Archer Mega Knight
Tornado Poison Magic Archer Mega Knight
Poison Magic Archer Mega Knight
Tornado Poison
Tornado
Poison
Tornado Poison Ice Spirit Magic Archer Mega Knight
Poison Tornado Electro Wizard Magic Archer
Tornado Poison Magic Archer Mega Knight
Poison Tornado Magic Archer
Poison Tornado Electro Wizard Magic Archer
Electro Wizard Ice Spirit Poison
Poison Magic Archer Mega Knight
Ice Spirit Poison Electro Wizard Magic Archer
Mega Knight
Poison Magic Archer
Electro Wizard Ice Spirit Magic Archer
Poison Tornado Electro Wizard Magic Archer
Poison Electro Wizard Magic Archer Mega Knight
Poison Magic Archer
Tornado Poison
Mega Knight
Ice Spirit Tornado Poison Electro Wizard Magic Archer
Tornado Poison Electro Wizard Magic Archer
Poison Tornado Electro Wizard Magic Archer Mega Knight
Mega Knight

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