My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
RIP
F2P score
Good

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Tornado Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Electro Dragon
Zap
Skeletons
Barbarian Barrel
Skeletons Electro Spirit Ice Spirit
The Log
Skeletons Electro Spirit Ice Spirit
Earthquake
Skeletons
Arrows
Skeletons Electro Spirit Ice Spirit
Royal Delivery
Skeletons Electro Spirit Ice Spirit Electro Dragon
Fireball
Electro Dragon
Poison
Electro Dragon
Lightning
Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Arrows Rocket Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Arrows Rocket Tornado Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Arrows Rocket Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Ice Spirit Arrows Tornado Electro Dragon Rocket Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Ice Spirit Arrows

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Ice Spirit
Arrows
Lightning
Rocket
Tornado
Tornado
Rocket Electro Dragon
Electro Dragon
Tornado
Lightning
Arrows

Defense Synergies 1 10

Skeletons
Electro Spirit Ice Spirit Tornado Electro Dragon
Electro Spirit
Skeletons
Ice Spirit
Skeletons Rocket Tornado Electro Dragon
Arrows
Tornado Lightning
Rocket
Tornado Ice Spirit
Tornado
Rocket Skeletons Ice Spirit Arrows Electro Dragon
Electro Dragon
Skeletons Ice Spirit Tornado
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Electro Dragon
Skeletons Ice Spirit Electro Dragon
Rocket Tornado Skeletons Electro Dragon Lightning
Skeletons Electro Dragon
Lightning Arrows Rocket Tornado
Arrows Tornado Skeletons Electro Spirit Electro Dragon
Rocket Tornado Lightning Electro Spirit Ice Spirit Arrows Electro Dragon
Rocket Lightning Electro Spirit Arrows Electro Dragon
Skeletons Tornado
Tornado Skeletons Ice Spirit
Skeletons Electro Spirit Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Skeletons Ice Spirit Rocket Electro Dragon Lightning
Rocket Electro Spirit Ice Spirit Arrows Tornado Electro Dragon
Rocket Tornado Ice Spirit Lightning
Skeletons Arrows Tornado Electro Dragon
Ice Spirit Arrows Electro Spirit Tornado Electro Dragon
Arrows Tornado Electro Spirit Ice Spirit Electro Dragon
Tornado
Electro Spirit Arrows Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Arrows Rocket Electro Dragon Lightning
Skeletons Ice Spirit Rocket Electro Dragon Lightning
Rocket Lightning Tornado
Skeletons
Arrows Rocket Skeletons Electro Spirit Ice Spirit Tornado Electro Dragon
Rocket Skeletons Lightning
Rocket Electro Dragon Lightning Skeletons Electro Spirit Ice Spirit Tornado
Skeletons
Electro Dragon
Rocket Lightning Arrows Tornado
Rocket Lightning Skeletons
Electro Dragon
Electro Dragon Skeletons Electro Spirit Ice Spirit Rocket Tornado Lightning
Arrows Electro Spirit Electro Dragon
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Rocket Electro Dragon
Arrows Tornado Electro Dragon
Rocket Lightning Arrows Electro Dragon
Lightning Arrows Rocket
Rocket Arrows
Arrows Electro Spirit Ice Spirit Rocket Tornado Electro Dragon
Arrows Tornado
Arrows Ice Spirit Tornado Electro Dragon Lightning
Arrows Tornado Electro Dragon Lightning
Rocket Lightning Tornado Electro Dragon
Rocket Lightning Arrows Tornado Electro Dragon
Lightning Arrows Rocket Tornado Electro Dragon
Rocket Lightning
Lightning Arrows Rocket Electro Dragon
Lightning Arrows
Rocket Lightning Arrows Electro Dragon
Lightning Arrows Rocket Electro Dragon
Lightning Arrows Rocket Tornado
Rocket Lightning
Rocket Lightning Arrows Electro Dragon
Rocket Lightning Arrows Tornado Electro Dragon
Rocket Lightning
Rocket Lightning Arrows Tornado
Rocket Tornado Lightning
Rocket Lightning Arrows Electro Dragon
Arrows Tornado Electro Spirit Ice Spirit Electro Dragon
Arrows Tornado Electro Dragon Lightning
Lightning Arrows Tornado Electro Dragon
Rocket Lightning Arrows Tornado
Lightning Arrows Tornado Electro Dragon
Rocket Electro Dragon Lightning Electro Spirit Ice Spirit
Lightning
Lightning Arrows Rocket Electro Dragon
Rocket Lightning Electro Spirit Ice Spirit Arrows Electro Dragon
Rocket Arrows Lightning
Lightning Electro Spirit Ice Spirit Rocket Electro Dragon
Rocket Lightning Arrows Tornado Electro Dragon
Arrows
Lightning Rocket Electro Dragon
Arrows Electro Dragon Lightning
Rocket Lightning Arrows Tornado
Electro Dragon
Electro Dragon Electro Spirit Ice Spirit Rocket Tornado Lightning
Rocket Tornado Electro Dragon Lightning
Electro Dragon Lightning Rocket Tornado
Lightning Rocket Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: