My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Inferno Dragon
Giant Snowball
Goblin Barrel Guards Inferno Dragon
Zap
Goblin Barrel Guards Inferno Dragon
Barbarian Barrel
Ice Spirit Knight Goblin Barrel Guards
The Log
Ice Spirit Goblin Barrel Guards
Earthquake
Goblin Barrel Guards
Arrows
Ice Spirit Goblin Barrel Guards
Royal Delivery
Ice Spirit Knight Goblin Barrel Guards Inferno Dragon
Fireball
Goblin Barrel Inferno Dragon
Poison
Guards
Lightning
Knight Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Barbarian Barrel The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Guards Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Barbarian Barrel The Log Knight Goblin Barrel Guards Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Zap Barbarian Barrel The Log

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Goblin Barrel Barbarian Barrel Guards Inferno Dragon
Zap
Ice Spirit Knight Barbarian Barrel Guards The Log
Knight
Ice Spirit Goblin Barrel Zap Barbarian Barrel The Log
Barbarian Barrel
Ice Spirit Zap Knight Goblin Barrel
Goblin Barrel
Ice Spirit Knight Barbarian Barrel Guards
Guards
Ice Spirit Zap Goblin Barrel The Log
The Log
Zap Knight Guards
Inferno Dragon
Ice Spirit

Defense Synergies 1 15

Ice Spirit
Zap Knight Barbarian Barrel Guards The Log Inferno Dragon
Zap
Ice Spirit Knight Barbarian Barrel Guards The Log Inferno Dragon
Knight
Ice Spirit Zap Barbarian Barrel The Log
Barbarian Barrel
Ice Spirit Zap Knight Guards
Goblin Barrel
Guards
Ice Spirit Zap Barbarian Barrel The Log
The Log
Ice Spirit Zap Knight Guards Inferno Dragon
Inferno Dragon
Ice Spirit Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Barbarian Barrel The Log
Inferno Dragon Ice Spirit Zap Knight The Log
Knight Inferno Dragon
Inferno Dragon Knight Guards
Barbarian Barrel The Log
Barbarian Barrel The Log Zap Guards
Inferno Dragon Ice Spirit Zap
Zap Barbarian Barrel The Log
Inferno Dragon
Knight Guards Ice Spirit Barbarian Barrel
Guards Zap Knight Barbarian Barrel The Log
Inferno Dragon Zap
Ice Spirit Zap Knight Guards The Log
Ice Spirit Zap Barbarian Barrel Guards The Log
Inferno Dragon Knight
Ice Spirit Zap The Log Inferno Dragon
Knight
Ice Spirit Zap Knight Barbarian Barrel Guards The Log
Zap Barbarian Barrel The Log Ice Spirit Knight Guards Inferno Dragon
Inferno Dragon
Knight Barbarian Barrel Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Zap Barbarian Barrel
Zap Knight Barbarian Barrel The Log Inferno Dragon
Guards Ice Spirit Zap Knight The Log
Guards Zap Knight Barbarian Barrel The Log
Knight Guards Inferno Dragon
Ice Spirit Zap
Guards Knight
Knight Inferno Dragon
Zap Ice Spirit Knight Barbarian Barrel The Log Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Knight Guards
Zap Guards The Log
Knight Guards
Guards Ice Spirit Zap Knight Barbarian Barrel The Log Inferno Dragon
Zap Barbarian Barrel The Log Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Barbarian Barrel Guards The Log
Zap Barbarian Barrel The Log
Barbarian Barrel The Log
Knight Barbarian Barrel Guards The Log
Zap Barbarian Barrel The Log
Ice Spirit Zap
The Log
The Log Ice Spirit Zap Barbarian Barrel
The Log Zap
Guards
Zap Knight Barbarian Barrel The Log
Zap
Knight Barbarian Barrel The Log
Barbarian Barrel
Zap Barbarian Barrel The Log
Zap Barbarian Barrel The Log
Barbarian Barrel The Log
Barbarian Barrel
Zap Barbarian Barrel The Log
Zap Barbarian Barrel The Log
The Log
The Log
Zap Barbarian Barrel The Log
Zap The Log Ice Spirit Barbarian Barrel
Inferno Dragon
The Log Zap Barbarian Barrel
Zap The Log
Zap Barbarian Barrel The Log
Zap
Zap Ice Spirit Guards
Zap The Log
Zap Ice Spirit
The Log
Zap Ice Spirit Barbarian Barrel Guards
Zap
The Log Barbarian Barrel
Knight
The Log Zap
Zap
Zap Ice Spirit Guards The Log
Zap
Zap Barbarian Barrel The Log
Inferno Dragon

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